<property name="visible">True</property>
<property name="label" translatable="yes">Reset Game</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ResetProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="image">image1</property>
<property name="use_stock">False</property>
+ <signal name="activate" handler="LoadGameProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Load Next Game</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="LoadNextGameProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Reload Same Game</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ReloadGameProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="use_underline">True</property>
<property name="use_stock">True</property>
+ <accelerator key="q" signal="activate" modifiers="GDK_CONTROL_MASK"/>
<signal name="activate" handler="QuitProc"/>
</object>
</child>
<property name="label" translatable="yes">Machine White</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <signal name="activate" handler="MachineWhiteProc"/>
</object>
</child>
<child>
<property name="label" translatable="yes">Machine Black</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
+ <signal name="activate" handler="MachineBlackProc"/>
</object>
</child>
<child>
<property name="label" translatable="yes">Two Machines</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
+ <signal name="activate" handler="TwoMachinesProc"/>
</object>
</child>
<child>
<property name="label" translatable="yes">Analyze Mode</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
</object>
</child>
<child>
<property name="label" translatable="yes">Analyze File</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
</object>
</child>
<child>
<property name="label" translatable="yes">ICS Client</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
+ <signal name="activate" handler="IcsClientProc"/>
</object>
</child>
<child>
<property name="label" translatable="yes">Edit Game</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
</object>
</child>
<child>
<property name="label" translatable="yes">Edit Position</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
</object>
</child>
<child>
<property name="label" translatable="yes">Training</property>
<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
+ <property name="group">menuMode.Machine White</property>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">_Action</property>
<property name="use_underline">True</property>
+ <child type="submenu">
+ <object class="GtkMenu" id="menu1">
+ <property name="visible">True</property>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Accept">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Accept</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="AcceptProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Decline">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Decline</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="DeclineProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Rematch">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Rematch</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="RematchProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkSeparatorMenuItem" id="menuActionsep1">
+ <property name="visible">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Call Flag">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Call Flag</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="CallFlagProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Draw">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Draw</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="DrawProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Adjourn">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Adjourn</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="AdjournProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Abort">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Abort</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="AbortProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Resign">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Resign</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="ResignProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkSeparatorMenuItem" id="menuActionsep2">
+ <property name="visible">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Stop Observing">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Stop Observing</property>
+ <property name="use_underline">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Stop Examining">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Stop Examine</property>
+ <property name="use_underline">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkSeparatorMenuItem" id="menuActionsep3">
+ <property name="visible">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Adjucate to White">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Adjucate to White</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="AdjuWhiteProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Adjucate to Black">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Adjucate to Black</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="AdjuBlackProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuAction.Adjucate Draw">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Adjucate Draw</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="AdjuDrawProc"/>
+ </object>
+ </child>
+ </object>
+ </child>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Backward</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="BackwardProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Forward</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ForwardProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Back to Start</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ToStartProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Forward to End</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ToEndProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Revert</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="RevertProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Truncate Game</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="TruncateGameProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Move now</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="MoveNowProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Retract Move</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="RetractMoveProc"/>
</object>
</child>
</object>
<property name="visible">True</property>
<property name="label" translatable="yes">Flip View</property>
<property name="use_underline">True</property>
+ <signal name="toggled" handler="FlipViewProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Show Coords</property>
<property name="use_underline">True</property>
+ <signal name="toggled" handler="ShowCoordsProc"/>
</object>
</child>
<child>
<object class="GtkMenu" id="menu3">
<property name="visible">True</property>
<child>
- <object class="GtkImageMenuItem" id="imagemenuitem10">
+ <object class="GtkMenuItem" id="menuHelp.man">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Man XBoard</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="ManProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuHelp.Info">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Info XBoard</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="InfoProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuHelp.Hint">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Hint</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="HintProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkMenuItem" id="menuHelp.Book">
+ <property name="visible">True</property>
+ <property name="label" translatable="yes">Book</property>
+ <property name="use_underline">True</property>
+ <signal name="activate" handler="BookProc"/>
+ </object>
+ </child>
+ <child>
+ <object class="GtkSeparatorMenuItem" id="menuHelpsep1">
+ <property name="visible">True</property>
+ </object>
+ </child>
+ <child>
+ <object class="GtkImageMenuItem" id="menuHelp.about">
<property name="label">gtk-about</property>
<property name="visible">True</property>
<property name="use_underline">True</property>
<property name="use_stock">True</property>
+ <signal name="activate" handler="AboutProc"/>
</object>
</child>
</object>
</packing>
</child>
<child>
- <object class="GtkHBox" id="hbox1">
+ <object class="GtkHBox" id="ButtonBar">
<property name="visible">True</property>
<child>
<object class="GtkLabel" id="Messages">
</packing>
</child>
<child>
- <object class="GtkButton" id="button1">
+ <object class="GtkButton" id="buttonbar.ToStart">
<property name="label" translatable="yes"><<</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
+ <signal name="activate" handler="ToStartProc"/>
</object>
<packing>
<property name="expand">False</property>
</packing>
</child>
<child>
- <object class="GtkButton" id="button2">
+ <object class="GtkButton" id="buttonbar.Backward">
<property name="label" translatable="yes"><</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
+ <signal name="activate" handler="BackwardProc"/>
</object>
<packing>
<property name="expand">False</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
- <signal name="clicked" handler="PauseProc"/>
+ <signal name="activate" handler="PauseProc"/>
</object>
<packing>
<property name="expand">False</property>
</packing>
</child>
<child>
- <object class="GtkButton" id="button4">
+ <object class="GtkButton" id="buttonbar.Forward">
<property name="label" translatable="yes">></property>
<property name="visible">True</property>
<property name="can_focus">True</property>
</packing>
</child>
<child>
- <object class="GtkButton" id="button5">
+ <object class="GtkButton" id="buttonbar.ToEnd">
<property name="label" translatable="yes">>></property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
+ <signal name="activate" handler="ToEndProc"/>
</object>
<packing>
<property name="expand">False</property>
<child>
<object class="GtkDrawingArea" id="Board">
<property name="visible">True</property>
+ <property name="events">GDK_EXPOSURE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK</property>
<signal name="button_press_event" handler="UserMoveProc"/>
<signal name="expose_event" handler="EventProc"/>
<signal name="button_release_event" handler="UserMoveProc"/>