} PieceDesc;\r
\r
typedef struct {\r
- int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim;\r
+ int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim, savKeyL, savKeyH;\r
} UndoInfo;\r
\r
-int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, retMSP, retFirst, level, chuFlag=1;\r
+int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, pvPtr, level, chuFlag=1;\r
int nodes, startTime, tlim1, tlim2;\r
-Move retMove, moveStack[10000], path[100];\r
+Move retMove, moveStack[10000], path[100], pv[1000];\r
\r
#define X 36 /* slider */\r
#define J -1 /* jump */\r
}\r
#endif\r
\r
+int flag;\r
+\r
inline int\r
NewNonCapture (int x, int y, int promoFlags)\r
{\r
if(board[y] != EMPTY) return 1; // edge, capture or own piece\r
+//if(flag) printf("# add %c%d%c%d, pf=%d\n", x%BW+'a',x/BW,y%BW+'a',y/BW, promoFlags);\r
if( (promoBoard[x] | promoBoard[y]) & promoFlags) { // piece can promote with this move\r
moveStack[msp++] = moveStack[nonCapts]; // create space for promotion\r
moveStack[nonCapts++] = x<<SQLEN | y | PROMOTE; // push promotion\r
}\r
} else\r
moveStack[msp++] = x<<SQLEN | y; // push normal move\r
+//if(flag) printf("msp=%d nc=%d\n", msp, nonCapts); \r
return 0;\r
}\r
\r
u->piece = board[u->from];\r
board[u->from] = EMPTY;\r
u->booty = 0;\r
+ u->savKeyL = hashKeyL;\r
+ u->savKeyH = hashKeyH;\r
\r
if(m & (PROMOTE | DEFER)) {\r
if(m & DEFER) {\r
p[u->new].pos = ABSENT; \r
p[u->piece].pos = u->from; // this can be the same as above\r
board[u->from] = u->piece;\r
+\r
+ hashKeyL = u->savKeyL;\r
+ hashKeyH = u->savKeyH;\r
}\r
\r
void\r
return 0;\r
}\r
\r
-int flag;\r
-\r
int\r
Search (int alpha, int beta, int difEval, int depth, int oldPromo, int promoSuppress)\r
{\r
int i, j, k, firstMove, oldMSP = msp, curMove, sorted, bad, phase, king, iterDep, replyDep, nextVictim, to, defer, dubious, bestMoveNr;\r
- int savHashL = hashKeyL, savHashH = hashKeyH;\r
+ int myPV = pvPtr;\r
int score, bestScore, curEval, iterAlpha;\r
Move move, nullMove;\r
UndoInfo tb;\r
alpha -= (alpha < curEval);\r
beta -= (beta <= curEval);\r
\r
+ nodes++;\r
+ pv[pvPtr++] = 0; // start empty PV, directly behind PV of parent\r
+\r
firstMove = curMove = sorted = msp += 20; // leave 20 empty slots in front of move list\r
phase = 0; iterDep=1; replyDep = (depth < 1 ? depth : 1) - 1;\r
do {\r
attacks -= 2*BSIZE;\r
level--;\r
UnMake(&tb);\r
- hashKeyL = savHashL;\r
- hashKeyH = savHashH;\r
xstm = stm; stm ^= WHITE;\r
#if 1\r
if(PATH) printf("%d:%2d:%d %3d %6x %-10s %6d %6d\n", level, depth, iterDep, curMove, moveStack[curMove], MoveToText(moveStack[curMove], 0), score, bestScore);\r
// update killer\r
goto cutoff;\r
}\r
+ { int i=pvPtr;\r
+ for(pvPtr = myPV+1; pv[pvPtr++] = pv[i++]; ); // copy daughter PV\r
+ pv[myPV] = move; // behind our move (pvPtr left at end of copy)\r
+ }\r
}\r
\r
}\r
} while(++iterDep <= depth); // next depth\r
retMSP = msp;\r
retFirst = firstMove;\r
- msp = oldMSP;\r
+ msp = oldMSP; // pop move list\r
+ pvPtr = myPV; // pop PV\r
retMove = bestMoveNr ? moveStack[bestMoveNr] : 0;\r
if(flag && depth >= 0) printf("return %d: %d %d\n", depth, bestScore, curEval);\r
return bestScore + (bestScore < curEval);\r
{\r
sup0 = sup1; sup1 = sup2;\r
sup2 = MakeMove(move, &undoInfo);\r
+ rootEval = -rootEval - undoInfo.booty;\r
return stm ^ WHITE;\r
}\r
\r
void\r
UnMake2 (MOVE move)\r
{\r
+ rootEval = -rootEval - undoInfo.booty;\r
UnMake(&undoInfo);\r
sup2 = sup1; sup1 = sup0;\r
}\r
{\r
SetUp(chuArray, chuPieces);\r
sup0 = sup1 = sup2 = ABSENT;\r
+ rootEval = 0;\r
return WHITE;\r
}\r
\r
if(i>=retMSP) { // no exact match\r
if(deferred) { // but maybe non-sensical deferral\r
int flags = p[board[f]].promoFlag;\r
+printf("# deferral of %d\n", deferred);\r
i = deferred; // in any case we take that move\r
if(!(flags & promoBoard[t] & (CANT_DEFER | LAST_RANK))) { // but change it into a deferral if that is allowed\r
moveStack[i] &= ~PROMOTE;\r
tlim2 = 1.9*targetTime;\r
nodes = 0;\r
MapFromScratch(attacks);\r
- score = Search(-INF-1, INF+1, 0, 20, sup1, sup2);\r
+ score = Search(-INF-1, INF+1, rootEval, 20, sup1, sup2);\r
*move = retMove;\r
*ponderMove = INVALID;\r
return score;\r