#define EMPTY 0\r
#define EDGE (1<<11)\r
#define TYPE (WHITE|BLACK|EDGE)\r
-#define ABSENT 4095\r
+#define ABSENT 2047\r
#define INF 8000\r
#define NPIECES 2000 /* length of piece list */\r
\r
char *name, *promoted;\r
int value;\r
signed char range[8];\r
+ int whiteKey, blackKey;\r
} PieceDesc;\r
\r
typedef struct {\r
- int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim;\r
+ int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim, revMoveCount, savKeyL, savKeyH;\r
} UndoInfo;\r
\r
-int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, retMSP, retFirst, level, chuFlag=1;\r
+int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, pvPtr, level, cnt50, chuFlag=1;\r
int nodes, startTime, tlim1, tlim2;\r
-Move retMove, moveStack[10000], path[100];\r
+Move retMove, moveStack[10000], path[100], repStack[300], pv[1000];\r
\r
#define X 36 /* slider */\r
#define J -1 /* jump */\r
char age;\r
} HashEntry; // hash-table entry\r
\r
+ // Some global variables that control your engine's behavior\r
+ int ponder;\r
+ int randomize;\r
+ int postThinking;\r
+ int resign; // engine-defined option\r
+ int contemptFactor; // likewise\r
+\r
int squareKey[BSIZE];\r
\r
int rawBoard[BSIZE + 11*BW + 6];\r
#define board (rawBoard + 6*BW + 3)\r
#define dist (distance + BSIZE)\r
\r
-int LookUp(char *name, PieceDesc *list)\r
+PieceDesc *\r
+LookUp (char *name, PieceDesc *list)\r
{ // find piece of given name in list of descriptors\r
int i=0;\r
while(list->name && strcmp(name, list->name)) i++, list++;\r
- return (list->name == NULL ? -1 : i);\r
+ return (list->name == NULL ? NULL : list);\r
}\r
\r
void\r
}\r
\r
int\r
-AddPiece (int stm, int n, PieceDesc *list)\r
+AddPiece (int stm, PieceDesc *list)\r
{\r
- int i, j;\r
+ int i, j, *key;\r
for(i=stm+2; i<=last[stm]; i += 2) {\r
- if(p[i].value < 10*list[n].value || p[i].value == 10*list[n].value && (p[i].promo < 0)) break;\r
+ if(p[i].value < 10*list->value || p[i].value == 10*list->value && (p[i].promo < 0)) break;\r
}\r
last[stm] += 2;\r
for(j=last[stm]; j>i; j-= 2) p[j] = p[j-2];\r
- p[i].value = 10*list[n].value;\r
- for(j=0; j<8; j++) p[i].range[j] = list[n].range[j^4*(WHITE-stm)];\r
+ p[i].value = 10*list->value;\r
+ for(j=0; j<8; j++) p[i].range[j] = list->range[j^4*(WHITE-stm)];\r
switch(Range(p[i].range)) {\r
case 1: p[i].pst = BH; break;\r
case 2: p[i].pst = BSIZE; break;\r
default: p[i].pst = BSIZE + BH; break;\r
}\r
+ key = (stm == WHITE ? &list->whiteKey : &list->blackKey);\r
+ if(!*key) *key = ~(myRandom()*myRandom());\r
+ p[i].pieceKey = *key;\r
p[i].promoFlag = 0;\r
for(j=stm+2; j<= last[stm]; j+=2) {\r
if(p[j].promo >= i) p[j].promo += 2;\r
void\r
SetUp(char *array, PieceDesc *list)\r
{\r
- int i, j, k, k2, n, m, nr, color;\r
+ int i, j, n, m, nr, color;\r
char c, *q, name[3];\r
+ PieceDesc *p1, *p2;\r
last[WHITE] = 1; last[BLACK] = 0;\r
for(i=0; ; i++) {\r
//printf("next rank: %s\n", array);\r
name[0] += 'A' - 'a';\r
if(name[1]) name[1] += 'A' - 'a';\r
} else color = WHITE;\r
- k = LookUp(name, list);\r
- n = AddPiece(color, k, list);\r
+ p1 = LookUp(name, list);\r
+ n = AddPiece(color, p1);\r
p[n].pos = j;\r
- if(list[k].promoted[0]) {\r
- k2 = LookUp(list[k].promoted, list);\r
- m = AddPiece(color, k2, list);\r
+ if(p1->promoted[0]) {\r
+ p2 = LookUp(p1->promoted, list);\r
+ m = AddPiece(color, p2);\r
if(m <= n) n += 2;\r
p[n].promo = m;\r
- p[n].promoFlag = IsUpwardCompatible(list[k2].range, list[k].range) * DONT_DEFER + CAN_PROMOTE;\r
- if(Forward(list[k].range)) p[n].promoFlag |= LAST_RANK; // Pieces that only move forward can't defer on last rank\r
- if(!strcmp(list[k].name, "N")) p[n].promoFlag |= CANT_DEFER; // Knights can't defer on last 2 ranks\r
+ p[n].promoFlag = IsUpwardCompatible(p2->range, p1->range) * DONT_DEFER + CAN_PROMOTE;\r
+ if(Forward(p1->range)) p[n].promoFlag |= LAST_RANK; // Pieces that only move forward can't defer on last rank\r
+ if(!strcmp(p1->name, "N")) p[n].promoFlag |= CANT_DEFER; // Knights can't defer on last 2 ranks\r
p[n].promoFlag &= n&1 ? P_WHITE : P_BLACK;\r
p[m].promo = -1;\r
p[m].pos = ABSENT;\r
\r
// hash key tables\r
for(i=0; i<BSIZE; i++) squareKey[i] = ~(myRandom()*myRandom());\r
- for(i=0; i<NPIECES; i++) p[i].pieceKey = ~(myRandom()*myRandom());\r
\r
// board edge\r
for(i=0; i<BSIZE + 11*BW + 6; i++) rawBoard[i] = EDGE;\r
}\r
#endif\r
\r
+int flag;\r
+\r
inline int\r
NewNonCapture (int x, int y, int promoFlags)\r
{\r
if(board[y] != EMPTY) return 1; // edge, capture or own piece\r
+//if(flag) printf("# add %c%d%c%d, pf=%d\n", x%BW+'a',x/BW,y%BW+'a',y/BW, promoFlags);\r
if( (promoBoard[x] | promoBoard[y]) & promoFlags) { // piece can promote with this move\r
moveStack[msp++] = moveStack[nonCapts]; // create space for promotion\r
moveStack[nonCapts++] = x<<SQLEN | y | PROMOTE; // push promotion\r
}\r
} else\r
moveStack[msp++] = x<<SQLEN | y; // push normal move\r
+//if(flag) printf("msp=%d nc=%d\n", msp, nonCapts); \r
return 0;\r
}\r
\r
u->piece = board[u->from];\r
board[u->from] = EMPTY;\r
u->booty = 0;\r
+ u->revMoveCount = cnt50++;\r
+ u->savKeyL = hashKeyL;\r
+ u->savKeyH = hashKeyH;\r
\r
if(m & (PROMOTE | DEFER)) {\r
if(m & DEFER) {\r
p[u->piece].pos = ABSENT;\r
u->new = p[u->piece].promo;\r
u->booty = p[u->new].value - p[u->piece].value;\r
+ cnt50 = 0; // promotion irreversible\r
}\r
} else u->new = u->piece;\r
\r
hashKeyL ^= p[u->ep2Victim].pieceKey * squareKey[u->ep2Square];\r
hashKeyH ^= p[u->ep2Victim].pieceKey * squareKey[u->ep2Square+BH];\r
if(p[u->piece].value != 1000 && p[u->epVictim].value == 1000) deferred |= PROMOTE; // flag non-Lion x Lion\r
+ cnt50 = 0; // double capture irreversible\r
} else u->epVictim = EMPTY;\r
\r
u->victim = board[u->to];\r
p[u->victim].pos = ABSENT;\r
u->booty += p[u->victim].value + PST[p[u->victim].pst + u->to];\r
-// if(p[u->victim].value == 1000 && p[u->piece].value != 1000) deferred |= PROMOTE; // flag non-Lion x Lion\r
+ if(u->victim != EMPTY) cnt50 = 0; // capture irreversible\r
\r
p[u->new].pos = u->to;\r
board[u->to] = u->new;\r
p[u->new].pos = ABSENT; \r
p[u->piece].pos = u->from; // this can be the same as above\r
board[u->from] = u->piece;\r
+\r
+ cnt50 = u->revMoveCount;\r
+ hashKeyL = u->savKeyL;\r
+ hashKeyH = u->savKeyH;\r
}\r
\r
void\r
return 0;\r
}\r
\r
-int flag;\r
-\r
int\r
Search (int alpha, int beta, int difEval, int depth, int oldPromo, int promoSuppress)\r
{\r
int i, j, k, firstMove, oldMSP = msp, curMove, sorted, bad, phase, king, iterDep, replyDep, nextVictim, to, defer, dubious, bestMoveNr;\r
- int savHashL = hashKeyL, savHashH = hashKeyH;\r
+ int myPV = pvPtr;\r
int score, bestScore, curEval, iterAlpha;\r
Move move, nullMove;\r
UndoInfo tb;\r
alpha -= (alpha < curEval);\r
beta -= (beta <= curEval);\r
\r
+ nodes++;\r
+ pv[pvPtr++] = 0; // start empty PV, directly behind PV of parent\r
+\r
firstMove = curMove = sorted = msp += 20; // leave 20 empty slots in front of move list\r
phase = 0; iterDep=1; replyDep = (depth < 1 ? depth : 1) - 1;\r
do {\r
break;\r
case 7: // bad captures\r
case 8: // PV null move\r
+ phase = 9;\r
+ if(nullMove != ABSENT) {\r
+ moveStack[msp++] = nullMove + (nullMove << SQLEN) | DEFER; // kludge: setting DEFER guarantees != 0, and has no effect\r
+ }\r
+printf("# %d. sqr = %08x null = %08x\n", msp, nullMove, moveStack[msp-1]);\r
case 9:\r
goto cutoff;\r
}\r
if(move == 0) continue; // skip invalidated move\r
}\r
if(flag & depth >= 0) printf("%2d:%d found %d/%d\n", depth, iterDep, curMove, msp);\r
+\r
// RECURSION\r
stm ^= WHITE;\r
- defer = MakeMove(moveStack[curMove], &tb);\r
-path[level++] = moveStack[curMove];\r
+ defer = MakeMove(move, &tb);\r
+\r
+ for(i=2; i<=cnt50; i+=2) if(repStack[level-i+200] == hashKeyH) {\r
+ moveStack[curMove] = 0; // erase forbidden move\r
+ score = -INF; goto repetition;\r
+ }\r
+ repStack[level+200] = hashKeyH;\r
+\r
+path[level++] = move;\r
attacks += 2*BSIZE;\r
MapFromScratch(attacks); // for as long as incremental update does not work.\r
if(PATH) pmap(attacks, stm);\r
if(promoSuppress & PROMOTE) score = -INF; // non-Lion captures Lion after opponent did same\r
defer |= PROMOTE; // if we started, flag he cannot do it in reply\r
}\r
- if(score == -INF) { moveStack[curMove] = 0; goto abortMove; }\r
+ if(score == -INF) { moveStack[curMove] = 0; goto abortMove; } // zap illegal moves\r
}\r
#if 1\r
score = -Search(-beta, -iterAlpha, -difEval - tb.booty, replyDep, promoSuppress & ~PROMOTE, defer);\r
score = 0;\r
#endif\r
abortMove:\r
-\r
-\r
attacks -= 2*BSIZE;\r
level--;\r
+ repetition:\r
UnMake(&tb);\r
- hashKeyL = savHashL;\r
- hashKeyH = savHashH;\r
xstm = stm; stm ^= WHITE;\r
#if 1\r
if(PATH) printf("%d:%2d:%d %3d %6x %-10s %6d %6d\n", level, depth, iterDep, curMove, moveStack[curMove], MoveToText(moveStack[curMove], 0), score, bestScore);\r
+\r
// ALPHA-BETA STUFF\r
if(score > bestScore) {\r
bestScore = score; bestMoveNr = curMove;\r
// update killer\r
goto cutoff;\r
}\r
+ { int i=pvPtr;\r
+ for(pvPtr = myPV+1; pv[pvPtr++] = pv[i++]; ); // copy daughter PV\r
+ pv[myPV] = move; // behind our move (pvPtr left at end of copy)\r
+ }\r
}\r
\r
}\r
} // next move\r
cutoff:\r
if(!level) { // root node\r
+ if(postThinking > 0) {\r
+ int i; // WB thinking output\r
+ printf("%d %d %d %d", iterDep, bestScore, (GetTickCount() - startTime)/10, nodes);\r
+ for(i=0; pv[i]; i++) printf(" %s", MoveToText(pv[i], 0));\r
+ printf("\n"); fflush(stdout);\r
+ }\r
if(GetTickCount() - startTime > tlim1) break; // do not start iteration we can (most likely) not finish\r
}\r
replyDep = iterDep;\r
} while(++iterDep <= depth); // next depth\r
retMSP = msp;\r
retFirst = firstMove;\r
- msp = oldMSP;\r
+ msp = oldMSP; // pop move list\r
+ pvPtr = myPV; // pop PV\r
retMove = bestMoveNr ? moveStack[bestMoveNr] : 0;\r
if(flag && depth >= 0) printf("return %d: %d %d\n", depth, bestScore, curEval);\r
return bestScore + (bestScore < curEval);\r
int\r
MakeMove2 (int stm, MOVE move)\r
{\r
+ int i;\r
sup0 = sup1; sup1 = sup2;\r
sup2 = MakeMove(move, &undoInfo);\r
+ rootEval = -rootEval - undoInfo.booty;\r
+ for(i=0; i<200; i++) repStack[i] = repStack[i+1];\r
+ repStack[199] = hashKeyH;\r
+printf("# makemove %08x %c%d %c%d\n", move, sup1%BW+'a', sup1/BW, sup2%BW+'a', sup2/BW);\r
return stm ^ WHITE;\r
}\r
\r
void\r
UnMake2 (MOVE move)\r
{\r
+ int i;\r
+ rootEval = -rootEval - undoInfo.booty;\r
UnMake(&undoInfo);\r
+ for(i=200; i>0; i--) repStack[i] = repStack[i-1];\r
sup2 = sup1; sup1 = sup0;\r
}\r
\r
{\r
SetUp(chuArray, chuPieces);\r
sup0 = sup1 = sup2 = ABSENT;\r
+ rootEval = cnt50 = hashKeyH = hashKeyL = 0;\r
return WHITE;\r
}\r
\r
{\r
static char buf[50];\r
int f = move>>SQLEN & SQUARE, g = f, t = move & SQUARE;\r
+ if(f == t) { sprintf(buf, "@@@@"); return buf; } // null-move notation in WB protocol\r
buf[0] = '\0';\r
if(t >= SPECIAL) { // kludgy! Print as side effect non-standard WB command to remove victims from double-capture (breaks hint command!)\r
int e = f + epList[t - SPECIAL];\r
ParseMove (char *moveText)\r
{\r
int i, j, f, t, t2, e, ret, deferred=0;\r
+ char c = moveText[0];\r
moveText += ReadSquare(moveText, &f);\r
moveText += ReadSquare(moveText, &t); t2 = t;\r
if(*moveText == ',') {\r
}\r
ret = f<<SQLEN | t2;\r
if(*moveText == '+') ret |= PROMOTE;\r
+printf("# suppress = %c%d\n", sup1%BW+'a', sup1/BW);\r
MapFromScratch(attacks);\r
+ postThinking--;\r
Search(-INF-1, INF+1, 0, 1, sup1, sup2);\r
+ postThinking++;\r
for(i=retFirst; i<retMSP; i++) {\r
+ if(moveStack[i] == INVALID) continue;\r
+ if(c == '@' && (moveStack[i] & SQUARE) == (moveStack[i] >> SQLEN & SQUARE)) break; // any null move matches @@@@\r
if((moveStack[i] & (PROMOTE | DEFER-1)) == ret) break;\r
if((moveStack[i] & DEFER-1) == ret) deferred = i; // promoted version of entered non-promotion is legal\r
}\r
if(i>=retMSP) { // no exact match\r
if(deferred) { // but maybe non-sensical deferral\r
int flags = p[board[f]].promoFlag;\r
+printf("# deferral of %d\n", deferred);\r
i = deferred; // in any case we take that move\r
if(!(flags & promoBoard[t] & (CANT_DEFER | LAST_RANK))) { // but change it into a deferral if that is allowed\r
moveStack[i] &= ~PROMOTE;\r
ReadSquare(coords, &sqr);\r
MapFromScratch(attacks);\r
flag=1;\r
+ postThinking--;\r
Search(-INF-1, INF+1, 0, 1, sup1, sup2);\r
+ postThinking++;\r
flag=0;\r
for(i=retFirst; i<retMSP; i++) {\r
if(sqr == (moveStack[i]>>SQLEN & SQUARE)) {\r
tlim2 = 1.9*targetTime;\r
nodes = 0;\r
MapFromScratch(attacks);\r
- score = Search(-INF-1, INF+1, 0, 20, sup1, sup2);\r
+ score = Search(-INF-1, INF+1, rootEval, 20, sup1, sup2);\r
*move = retMove;\r
*ponderMove = INVALID;\r
return score;\r
{\r
}\r
\r
- // Some global variables that control your engine's behavior\r
- int ponder;\r
- int randomize;\r
- int postThinking;\r
- int resign; // engine-defined option\r
- int contemptFactor; // likewise\r
-\r
int TakeBack(int n)\r
{ // reset the game and then replay it to the desired point\r
int last, stm;\r