#define EMPTY 0\r
#define EDGE (1<<11)\r
#define TYPE (WHITE|BLACK|EDGE)\r
-#define ABSENT 4095\r
+#define ABSENT 2047\r
#define INF 8000\r
#define NPIECES 2000 /* length of piece list */\r
\r
} PieceDesc;\r
\r
typedef struct {\r
- int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim, savKeyL, savKeyH;\r
+ int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim, revMoveCount, savKeyL, savKeyH;\r
} UndoInfo;\r
\r
-int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, pvPtr, level, chuFlag=1;\r
+int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, pvPtr, level, cnt50, chuFlag=1;\r
int nodes, startTime, tlim1, tlim2;\r
-Move retMove, moveStack[10000], path[100], pv[1000];\r
+Move retMove, moveStack[10000], path[100], repStack[300], pv[1000];\r
\r
#define X 36 /* slider */\r
#define J -1 /* jump */\r
char age;\r
} HashEntry; // hash-table entry\r
\r
+ // Some global variables that control your engine's behavior\r
+ int ponder;\r
+ int randomize;\r
+ int postThinking;\r
+ int resign; // engine-defined option\r
+ int contemptFactor; // likewise\r
+\r
int squareKey[BSIZE];\r
\r
int rawBoard[BSIZE + 11*BW + 6];\r
u->piece = board[u->from];\r
board[u->from] = EMPTY;\r
u->booty = 0;\r
+ u->revMoveCount = cnt50++;\r
u->savKeyL = hashKeyL;\r
u->savKeyH = hashKeyH;\r
\r
p[u->piece].pos = ABSENT;\r
u->new = p[u->piece].promo;\r
u->booty = p[u->new].value - p[u->piece].value;\r
+ cnt50 = 0; // promotion irreversible\r
}\r
} else u->new = u->piece;\r
\r
hashKeyL ^= p[u->ep2Victim].pieceKey * squareKey[u->ep2Square];\r
hashKeyH ^= p[u->ep2Victim].pieceKey * squareKey[u->ep2Square+BH];\r
if(p[u->piece].value != 1000 && p[u->epVictim].value == 1000) deferred |= PROMOTE; // flag non-Lion x Lion\r
+ cnt50 = 0; // double capture irreversible\r
} else u->epVictim = EMPTY;\r
\r
u->victim = board[u->to];\r
p[u->victim].pos = ABSENT;\r
u->booty += p[u->victim].value + PST[p[u->victim].pst + u->to];\r
-// if(p[u->victim].value == 1000 && p[u->piece].value != 1000) deferred |= PROMOTE; // flag non-Lion x Lion\r
+ if(u->victim != EMPTY) cnt50 = 0; // capture irreversible\r
\r
p[u->new].pos = u->to;\r
board[u->to] = u->new;\r
p[u->piece].pos = u->from; // this can be the same as above\r
board[u->from] = u->piece;\r
\r
+ cnt50 = u->revMoveCount;\r
hashKeyL = u->savKeyL;\r
hashKeyH = u->savKeyH;\r
}\r
break;\r
case 7: // bad captures\r
case 8: // PV null move\r
+ phase = 9;\r
+ if(nullMove != ABSENT) {\r
+ moveStack[msp++] = nullMove + (nullMove << SQLEN) | DEFER; // kludge: setting DEFER guarantees != 0, and has no effect\r
+ }\r
+printf("# %d. sqr = %08x null = %08x\n", msp, nullMove, moveStack[msp-1]);\r
case 9:\r
goto cutoff;\r
}\r
if(move == 0) continue; // skip invalidated move\r
}\r
if(flag & depth >= 0) printf("%2d:%d found %d/%d\n", depth, iterDep, curMove, msp);\r
+\r
// RECURSION\r
stm ^= WHITE;\r
- defer = MakeMove(moveStack[curMove], &tb);\r
-path[level++] = moveStack[curMove];\r
+ defer = MakeMove(move, &tb);\r
+\r
+ for(i=2; i<=cnt50; i+=2) if(repStack[level-i+200] == hashKeyH) {\r
+ moveStack[curMove] = 0; // erase forbidden move\r
+ score = -INF; goto repetition;\r
+ }\r
+ repStack[level+200] = hashKeyH;\r
+\r
+path[level++] = move;\r
attacks += 2*BSIZE;\r
MapFromScratch(attacks); // for as long as incremental update does not work.\r
if(PATH) pmap(attacks, stm);\r
if(promoSuppress & PROMOTE) score = -INF; // non-Lion captures Lion after opponent did same\r
defer |= PROMOTE; // if we started, flag he cannot do it in reply\r
}\r
- if(score == -INF) { moveStack[curMove] = 0; goto abortMove; }\r
+ if(score == -INF) { moveStack[curMove] = 0; goto abortMove; } // zap illegal moves\r
}\r
#if 1\r
score = -Search(-beta, -iterAlpha, -difEval - tb.booty, replyDep, promoSuppress & ~PROMOTE, defer);\r
score = 0;\r
#endif\r
abortMove:\r
-\r
-\r
attacks -= 2*BSIZE;\r
level--;\r
+ repetition:\r
UnMake(&tb);\r
xstm = stm; stm ^= WHITE;\r
#if 1\r
if(PATH) printf("%d:%2d:%d %3d %6x %-10s %6d %6d\n", level, depth, iterDep, curMove, moveStack[curMove], MoveToText(moveStack[curMove], 0), score, bestScore);\r
+\r
// ALPHA-BETA STUFF\r
if(score > bestScore) {\r
bestScore = score; bestMoveNr = curMove;\r
} // next move\r
cutoff:\r
if(!level) { // root node\r
+ if(postThinking > 0) {\r
+ int i; // WB thinking output\r
+ printf("%d %d %d %d", iterDep, bestScore, (GetTickCount() - startTime)/10, nodes);\r
+ for(i=0; pv[i]; i++) printf(" %s", MoveToText(pv[i], 0));\r
+ printf("\n"); fflush(stdout);\r
+ }\r
if(GetTickCount() - startTime > tlim1) break; // do not start iteration we can (most likely) not finish\r
}\r
replyDep = iterDep;\r
int\r
MakeMove2 (int stm, MOVE move)\r
{\r
+ int i;\r
sup0 = sup1; sup1 = sup2;\r
sup2 = MakeMove(move, &undoInfo);\r
rootEval = -rootEval - undoInfo.booty;\r
+ for(i=0; i<200; i++) repStack[i] = repStack[i+1];\r
+ repStack[199] = hashKeyH;\r
+printf("# makemove %08x %c%d %c%d\n", move, sup1%BW+'a', sup1/BW, sup2%BW+'a', sup2/BW);\r
return stm ^ WHITE;\r
}\r
\r
void\r
UnMake2 (MOVE move)\r
{\r
+ int i;\r
rootEval = -rootEval - undoInfo.booty;\r
UnMake(&undoInfo);\r
+ for(i=200; i>0; i--) repStack[i] = repStack[i-1];\r
sup2 = sup1; sup1 = sup0;\r
}\r
\r
{\r
SetUp(chuArray, chuPieces);\r
sup0 = sup1 = sup2 = ABSENT;\r
- rootEval = hashKeyH = hashKeyL = 0;\r
+ rootEval = cnt50 = hashKeyH = hashKeyL = 0;\r
return WHITE;\r
}\r
\r
{\r
static char buf[50];\r
int f = move>>SQLEN & SQUARE, g = f, t = move & SQUARE;\r
+ if(f == t) { sprintf(buf, "@@@@"); return buf; } // null-move notation in WB protocol\r
buf[0] = '\0';\r
if(t >= SPECIAL) { // kludgy! Print as side effect non-standard WB command to remove victims from double-capture (breaks hint command!)\r
int e = f + epList[t - SPECIAL];\r
ParseMove (char *moveText)\r
{\r
int i, j, f, t, t2, e, ret, deferred=0;\r
+ char c = moveText[0];\r
moveText += ReadSquare(moveText, &f);\r
moveText += ReadSquare(moveText, &t); t2 = t;\r
if(*moveText == ',') {\r
}\r
ret = f<<SQLEN | t2;\r
if(*moveText == '+') ret |= PROMOTE;\r
+printf("# suppress = %c%d\n", sup1%BW+'a', sup1/BW);\r
MapFromScratch(attacks);\r
+ postThinking--;\r
Search(-INF-1, INF+1, 0, 1, sup1, sup2);\r
+ postThinking++;\r
for(i=retFirst; i<retMSP; i++) {\r
+ if(moveStack[i] == INVALID) continue;\r
+ if(c == '@' && (moveStack[i] & SQUARE) == (moveStack[i] >> SQLEN & SQUARE)) break; // any null move matches @@@@\r
if((moveStack[i] & (PROMOTE | DEFER-1)) == ret) break;\r
if((moveStack[i] & DEFER-1) == ret) deferred = i; // promoted version of entered non-promotion is legal\r
}\r
ReadSquare(coords, &sqr);\r
MapFromScratch(attacks);\r
flag=1;\r
+ postThinking--;\r
Search(-INF-1, INF+1, 0, 1, sup1, sup2);\r
+ postThinking++;\r
flag=0;\r
for(i=retFirst; i<retMSP; i++) {\r
if(sqr == (moveStack[i]>>SQLEN & SQUARE)) {\r
{\r
}\r
\r
- // Some global variables that control your engine's behavior\r
- int ponder;\r
- int randomize;\r
- int postThinking;\r
- int resign; // engine-defined option\r
- int contemptFactor; // likewise\r
-\r
int TakeBack(int n)\r
{ // reset the game and then replay it to the desired point\r
int last, stm;\r