{"AB", "G", 60, { 1,0,1,0,1,0,1,0 }, 1 }, // Angry Boar\r
{"I", "G", 80, { 1,1,0,0,0,0,0,1 }, 2 }, // Iron\r
{"N", "G", 60, { N,0,0,0,0,0,0,N }, 0 }, // Knight\r
- {"ST", "G", 50, { 0,1,0,0,0,0,0,1 }, 0 }, // Stone\r
+ {"SG", "G", 50, { 0,1,0,0,0,0,0,1 }, 0 }, // Stone\r
{ NULL } // sentinel\r
};\r
\r
PieceDesc waPieces[] = {\r
{"TE", "", 720, { X,X,1,X,X,X,1,X }, 4 }, // Tenacious Falcon\r
{"GS", "", 500, { X,0,X,0,X,0,X,0 }, 4 }, // Gliding Swallow (R)\r
- {"DE", "", 430, { X,3,1,1,X,1,1,3 }, 3 }, // Cloud Eagle\r
+ {"CE", "", 430, { X,3,1,1,X,1,1,3 }, 3 }, // Cloud Eagle\r
{"K", "", 410, { 1,1,1,1,1,1,1,1 }, 2 }, // Crane King (K)\r
- {"BT", "", 390, { I,I,0,I,I,I,0,I }, 4 }, // Treacherous Fox\r
- {"FL", "TE", 380, { 1,X,0,X,0,X,0,X }, 4 }, // Flying Falcon\r
- {"FS", "", 290, { X,1,1,0,X,0,1,1 }, 3 }, // Raiding Falcon\r
- {"S", "GS", 260, { 1,0,X,0,1,0,X,0 }, 6 }, // Swallow's Wing (SM)\r
+ {"TF", "", 390, { I,I,0,I,I,I,0,I }, 4 }, // Treacherous Fox\r
+ {"FF", "TE", 380, { 1,X,0,X,0,X,0,X }, 4 }, // Flying Falcon\r
+ {"RF", "", 290, { X,1,1,0,X,0,1,1 }, 3 }, // Raiding Falcon\r
+ {"SW", "GS", 260, { 1,0,X,0,1,0,X,0 }, 6 }, // Swallow's Wing (SM)\r
{"PO", "", 260, { 1,1,1,1,1,1,1,1 }, 2 }, // Plodding Ox (K)\r
- {"R", "BT", 260, { X,1,0,1,1,1,0,1 }, 2 }, // Running Rabit\r
- {"B", "", 240, { 1,1,1,1,0,1,1,1 }, 2 }, // Roaming Boar\r
+ {"RR", "TF", 260, { X,1,0,1,1,1,0,1 }, 2 }, // Running Rabit\r
+ {"RB", "", 240, { 1,1,1,1,0,1,1,1 }, 2 }, // Roaming Boar\r
{"HH", "", 220, { N,0,0,N,N,0,0,N }, 1 }, // Heavenly Horse\r
- {"EW", "PO", 220, { 1,1,1,0,1,0,1,1 }, 2 }, // Violent Wolf (G)\r
- {"VM", "B", 200, { 1,1,0,1,0,1,0,1 }, 2 }, // Violent Stag (S)\r
- {"G", "S", 190, { 1,1,0,0,1,0,0,1 }, 2 }, // Flying Goose (C)\r
- {"SM", "VM", 175, { 1,1,0,0,1,0,0,1 }, 2 }, // Climbing Monkey (C)\r
- {"DH", "HH", 170, { X,0,0,0,2,0,0,0 }, 1 }, // Liberated Horse\r
- {"DK", "EW", 150, { 0,1,1,0,1,0,1,1 }, 2 }, // Blind Dog\r
- {"PH", "PO", 150, { X,0,0,0,0,0,0,0 }, 1 }, // Oxcart (L)\r
- {"L", "FS", 130, { 0,1,1,0,0,0,1,1 }, 2 }, // Flying Cock\r
- {"KN", "DE", 115, { 1,0,0,1,0,1,0,0 }, 2 }, // Swooping Owl\r
- {"C", "FL", 105, { 1,0,0,1,0,1,0,0 }, 2 }, // Strutting Crow\r
- {"P", "EW", 80, { 1,0,0,0,0,0,0,0 }, 2 }, // Sparrow Pawn (P)\r
+ {"VW", "PO", 220, { 1,1,1,0,1,0,1,1 }, 2 }, // Violent Wolf (G)\r
+ {"VS", "RB", 200, { 1,1,0,1,0,1,0,1 }, 2 }, // Violent Stag (S)\r
+ {"FG", "SW" 190, { 1,1,0,0,1,0,0,1 }, 2 }, // Flying Goose (C)\r
+ {"CM", "VS", 175, { 1,1,0,0,1,0,0,1 }, 2 }, // Climbing Monkey (C)\r
+ {"LH", "HH", 170, { X,0,0,0,2,0,0,0 }, 1 }, // Liberated Horse\r
+ {"BD", "VW", 150, { 0,1,1,0,1,0,1,1 }, 2 }, // Blind Dog\r
+ {"OC", "PO", 150, { X,0,0,0,0,0,0,0 }, 1 }, // Oxcart (L)\r
+ {"FC", "RF", 130, { 0,1,1,0,0,0,1,1 }, 2 }, // Flying Cock\r
+ {"SO", "CE", 115, { 1,0,0,1,0,1,0,0 }, 2 }, // Swooping Owl\r
+ {"SC", "FF", 105, { 1,0,0,1,0,1,0,0 }, 2 }, // Strutting Crow\r
+ {"P", "GB", 80, { 1,0,0,0,0,0,0,0 }, 2 }, // Sparrow Pawn (P)\r
{ NULL } // sentinel\r
};\r
\r
PieceDesc ddPieces[] = {\r
- {"LO", "", 10, { 1,H,1,H,1,H,1,H } }, // Long-Nosed Goblin\r
- {"OK", "LO", 10, { 2,1,2,0,2,0,2,1 } }, // Old Kite\r
- {"PS", "HM", 10, { J,0,1,J,0,J,1,0 } }, // Poisonous Snake\r
- {"GE", "", 10, { 3,3,5,5,3,5,5,3 } }, // Great Elephant\r
- {"WS", "LD", 10, { 1,1,2,0,1,0,2,1 } }, // Western Barbarian\r
- {"EA", "LN", 10, { 2,1,1,0,2,0,1,1 } }, // Eastern Barbarian\r
- {"NO", "FE", 10, { 0,2,1,1,0,1,1,2 } }, // Northern Barbarian\r
- {"SO", "WE", 10, { 0,1,1,2,0,2,1,1 } }, // Southern Barbarian\r
- {"FE", "", 10, { 2,X,2,2,2,2,2,X } }, // Fragrant Elephant\r
- {"WE", "", 10, { 2,2,2,X,2,X,2,2 } }, // White Elephant\r
- {"FT", "", 10, { X,X,5,0,X,0,5,X } }, // Free Dream-Eater\r
- {"FR", "", 10, { 5,X,X,0,5,0,X,X } }, // Free Demon\r
- {"WB", "FT", 10, { 2,X,X,X,2,X,X,X } }, // Water Buffalo\r
- {"RB", "FR", 10, { X,X,X,X,0,X,X,X } }, // Rushing Bird\r
- {"SB", "", 10, { X,X,2,2,2,2,2,X } }, // Standard Bearer\r
-\r
- {"FH", "FK", 10, { 1,2,1,0,1,0,1,2 } }, // Flying Horse\r
- {"NK", "SB", 10, { 1,1,1,1,1,1,1,1 } }, // Neighbor King\r
+ {"LO", "", 10, { 1,H,1,H,1,H,1,H } }, // Long-Nosed Goblin G!\r
+ {"OK", "LO", 10, { 2,1,2,0,2,0,2,1 } }, // Old Kite K'\r
+ {"PS", "HM", 10, { J,0,1,J,0,J,1,0 } }, // Poisonous Snake S'\r
+ {"GE", "", 10, { 3,3,5,5,3,5,5,3 } }, // Great Elephant +W!\r
+ {"WS", "LD", 10, { 1,1,2,0,1,0,2,1 } }, // Western Barbarian W'\r
+ {"EA", "LN", 10, { 2,1,1,0,2,0,1,1 } }, // Eastern Barbarian E'\r
+ {"NO", "FE", 10, { 0,2,1,1,0,1,1,2 } }, // Northern Barbarian N'\r
+ {"SO", "WE", 10, { 0,1,1,2,0,2,1,1 } }, // Southern Barbarian S'\r
+ {"FE", "", 10, { 2,X,2,2,2,2,2,X } }, // Fragrant Elephant +N'\r
+ {"WE", "", 10, { 2,2,2,X,2,X,2,2 } }, // White Elephant +S'\r
+ {"FT", "", 10, { X,X,5,0,X,0,5,X } }, // Free Dream-Eater +W\r
+ {"FR", "", 10, { 5,X,X,0,5,0,X,X } }, // Free Demon +U\r
+ {"WB", "FT", 10, { 2,X,X,X,2,X,X,X } }, // Water Buffalo W\r
+ {"RU", "FR", 10, { X,X,X,X,0,X,X,X } }, // Rushing Bird U\r
+ {"SB", "", 10, { X,X,2,2,2,2,2,X } }, // Standard Bearer +N\r
+\r
+ {"FH", "FK", 10, { 1,2,1,0,1,0,1,2 } }, // Flying Horse H'\r
+ {"NK", "SB", 10, { 1,1,1,1,1,1,1,1 } }, // Neighbor King N\r
{"BM", "MW", 10, { 0,1,1,1,0,1,1,1 } }, // Blind Monkey\r
{"DO", "", 10, { 2,X,2,X,2,X,2,X } }, // Dove\r
- {"EB", "DO", 10, { 2,0,2,0,0,0,2,0 } }, // Enchanted Badger\r
- {"EF", "SD", 10, { 0,2,0,0,2,0,0,2 } }, // Enchanted Fox\r
- {"RA", "", 10, { X,0,X,1,X,1,X,0 } }, // Racing Chariot\r
- {"SQ", "", 10, { X,1,X,0,X,0,X,1 } }, // Square Mover\r
+ {"EB", "DO", 10, { 2,0,2,0,0,0,2,0 } }, // Enchanted Badger B'\r
+ {"EF", "SD", 10, { 0,2,0,0,2,0,0,2 } }, // Enchanted Fox X'\r
+ {"RA", "", 10, { X,0,X,1,X,1,X,0 } }, // Racing Chariot A\r
+ {"SQ", "", 10, { X,1,X,0,X,0,X,1 } }, // Square Mover Q'\r
{"PR", "SQ", 10, { 1,1,2,1,0,1,2,1 } }, // Prancing Stag\r
- {"WT", "", 10, { X,1,2,0,X,0,2,X } }, // White Tiger\r
- {"BD", "", 10, { 2,X,X,0,2,0,X,1 } }, // Blue Dragon\r
- {"HD", "", 10, { X,0,0,0,1,0,0,0 } }, // Howling Dog\r
- {"VB", "", 10, { 0,2,1,0,0,0,1,2 } }, // Violent Bear\r
- {"SA", "", 10, { 2,1,0,0,2,0,0,1 } }, // Savage Tiger\r
- {"W", "", 10, { 0,2,0,0,0,0,0,2 } }, // Wood\r
- {"CS", "DH", 70, { 0,1,0,1,0,1,0,1 } }, // cat sword\r
- {"FD", "DK", 150, { 0,2,0,2,0,2,0,2 } }, // flying dragon\r
- {"KN", "GD", 150, { J,1,J,1,J,1,J,1 } }, // kirin\r
- {"PH", "GB", 150, { 1,J,1,J,1,J,1,J } }, // phoenix\r
- {"LN", "FF", 1000, { L,L,L,L,L,L,L,L } }, // lion\r
- {"LD", "GE", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog\r
- {"AB", "", 10, { 1,0,1,0,1,0,1,0 } }, // Angry Boar\r
- {"B", "", 10, { 0,X,0,X,0,X,0,X } }, // Bishop\r
- {"C", "", 10, { 1,1,0,0,1,0,0,1 } }, // Copper\r
- {"DH", "", 10, { 1,X,1,X,1,X,1,X } }, // Dragon Horse\r
- {"DK", "", 10, { X,1,X,1,X,1,X,1 } }, // Dragon King\r
- {"FK", "", 10, { } }, // \r
+ {"WT", "", 10, { X,1,2,0,X,0,2,X } }, // White Tiger T!\r
+ {"BD", "", 10, { 2,X,X,0,2,0,X,1 } }, // Blue Dragon D!\r
+ {"HD", "", 10, { X,0,0,0,1,0,0,0 } }, // Howling Dog D'\r
+ {"VB", "", 10, { 0,2,1,0,0,0,1,2 } }, // Violent Bear V\r
+ {"ST", "", 10, { 2,1,0,0,2,0,0,1 } }, // Savage Tiger T'\r
+ {"W", "", 10, { 0,2,0,0,0,0,0,2 } }, // Wood General V'\r
+ {"CS", "DH", 70, { 0,1,0,1,0,1,0,1 } }, // Cat Sword C'\r
+ {"FD", "DK", 150, { 0,2,0,2,0,2,0,2 } }, // Flying Dragon F'\r
+ {"KN", "GD", 150, { J,1,J,1,J,1,J,1 } }, // Kirin O\r
+ {"PH", "GB", 150, { 1,J,1,J,1,J,1,J } }, // Phoenix X\r
+ {"LN", "FF", 1000, { L,L,L,L,L,L,L,L } }, // lion L!\r
+ {"LD", "GE", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog W!\r
+ {"AB", "", 10, { 1,0,1,0,1,0,1,0 } }, // Angry Boar A'\r
+ {"B", "", 10, { 0,X,0,X,0,X,0,X } }, // Bishop B\r
+ {"C", "", 10, { 1,1,0,0,1,0,0,1 } }, // Copper C\r
+ {"DH", "", 10, { 1,X,1,X,1,X,1,X } }, // Dragon Horse H\r
+ {"DK", "", 10, { X,1,X,1,X,1,X,1 } }, // Dragon King D\r
+ {"FK", "", 10, { } }, // Free King Q\r
{"EW", "", 10, { 1,1,1,0,0,0,1,1 } }, // Evil Wolf\r
{"FL", "", 10, { } }, // \r
{"", "", 10, { } }, // \r
{ NULL } // sentinel\r
};\r
\r
+char makaIDs[] = "RVB C DKDEFLG DHI ..K L SMN KYP FKR S BT..VMEWPH...." // L\r
+ "ABBBCS FDGB DVDS OM OR STT VOWR " // L'\r
+ " CP HM LN LD "; // L!\r
PieceDesc makaPieces[] = {\r
- {"DV", "", 10, { 0,1,0,1,0,0,1,1 } }, // Deva\r
- {"DS", "", 10, { 0,1,1,0,0,1,0,1 } }, // Dark Spirit\r
- {"T", "", 10, { 0,1,0,0,1,0,0,1 } }, // Tile\r
- {"CS", "", 10, { 1,0,0,1,1,1,0,0 } }, // Coiled Serpent\r
- {"RD", "", 10, { 1,0,1,1,1,1,1,0 } }, // Reclining Dragon\r
- {"CC", "", 10, { 0,1,1,0,1,0,1,1 } }, // Chinese Cock\r
- {"OM", "", 10, { 0,1,0,1,1,1,0,1 } }, // Old Monkey\r
- {"BB", "", 10, { 0,1,0,1,X,1,0,1 } }, // Blind Bear\r
- {"OR", "", 10, { 0,2,0,0,2,0,0,2 } }, // Old Rat\r
- {"LD", "WS", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog\r
- {"WR", "", 10, { 0,3,1,3,0,3,1,3 } }, // Wrestler\r
- {"GG", "", 10, { 3,1,3,0,3,0,3,1 } }, // Guardian of the Gods\r
- {"BD", "", 10, { 0,3,1,0,1,0,1,3 } }, // Budhist Devil\r
- {"SD", "", 10, { 5,2,5,2,5,2,5,2 } }, // She-Devil\r
- {"DY", "", 10, { J,0,1,0,J,0,1,0 } }, // Donkey\r
- {"CP", "", 10, { 0,H,0,2,0,2,0,H } }, // Capricorn\r
- {"HM", "", 10, { H,0,H,0,H,0,H,0 } }, // Hook Mover\r
- {"SF", "", 10, { 0,1,X,1,0,1,0,1 } }, // Side Flier\r
- {"LC", "", 10, { X,0,0,X,1,0,0,X } }, // Left Chariot\r
- {"RC", "", 10, { X,X,0,0,1,X,0,0 } }, // Right Chariot\r
- {"FG", "", 10, { X,X,X,0,X,0,X,X } }, // Free Gold\r
- {"FS", "", 10, { X,X,0,X,0,X,0,X } }, // Free Silver\r
- {"FC", "", 10, { X,X,0,0,X,0,0,X } }, // Free Copper\r
- {"FI", "", 10, { X,X,0,0,0,0,0,X } }, // Free Iron\r
- {"FT", "", 10, { 0,X,0,0,X,0,0,X } }, // Free Tile\r
- {"FN", "", 10, { 0,X,0,0,0,0,0,X } }, // Free Stone\r
- {"FTg", "", 10, { 0,X,X,X,X,X,X,X } }, // Free Tiger\r
- {"FLp", "", 10, { X,X,0,X,X,X,0,X } }, // Free Leopard (Free Boar?)\r
- {"FSp", "", 10, { X,0,0,X,X,X,0,0 } }, // Free Serpent (Whale?)\r
- {"FrD", "", 10, { X,0,X,X,X,X,X,0 } }, // Free Dragon\r
- {"FC", "", 10, { 0,X,0,X,0,X,0,X } }, // Free Cat (Bishop?)\r
+ {"DV", "TK", 10, { 0,1,0,1,0,0,1,1 } }, // Deva\r
+ {"DS", "BS", 10, { 0,1,1,0,0,1,0,1 } }, // Dark Spirit\r
+ {"T", "fT", 10, { 0,1,0,0,1,0,0,1 } }, // Tile General\r
+ {"CS", "fS", 10, { 1,0,0,1,1,1,0,0 } }, // Coiled Serpent\r
+ {"RD", "fD", 10, { 1,0,1,1,1,1,1,0 } }, // Reclining Dragon\r
+ {"CC", "WS", 10, { 0,1,1,0,1,0,1,1 } }, // Chinese Cock\r
+ {"OM", "MW", 10, { 0,1,0,1,1,1,0,1 } }, // Old Monkey\r
+ {"BB", "fB", 10, { 0,1,0,1,X,1,0,1 } }, // Blind Bear\r
+ {"OR", "BA", 10, { 0,2,0,0,2,0,0,2 } }, // Old Rat\r
+ {"LD", "WS", 10, { T,T,T,T,T,T,T,T } }, // Lion Dog W!\r
+ {"WR", "G", 10, { 0,3,1,3,0,3,1,3 } }, // Wrestler\r
+ {"GG", "G", 10, { 3,1,3,0,3,0,3,1 } }, // Guardian of the Gods\r
+ {"BD", "G", 10, { 0,3,1,0,1,0,1,3 } }, // Budhist Devil\r
+ {"SD", "G", 10, { 5,2,5,2,5,2,5,2 } }, // She-Devil\r
+ {"DY", "G", 10, { J,0,1,0,J,0,1,0 } }, // Donkey\r
+ {"CA", "G", 10, { 0,H,0,2,0,2,0,H } }, // Capricorn C!\r
+ {"HM", "G", 10, { H,0,H,0,H,0,H,0 } }, // Hook Mover H!\r
+ {"SF", "G", 10, { 0,1,X,1,0,1,0,1 } }, // Side Flier\r
+ {"LC", "G", 10, { X,0,0,X,1,0,0,X } }, // Left Chariot L!\r
+ {"RC", "G", 10, { X,X,0,0,1,X,0,0 } }, // Right Chariot R!\r
+ {"fG", "", 10, { X,X,X,0,X,0,X,X } }, // Free Gold\r
+ {"fS", "", 10, { X,X,0,X,0,X,0,X } }, // Free Silver\r
+ {"WH", "", 10, { X,X,0,0,X,0,0,X } }, // Free Copper\r
+ {"fI", "", 10, { X,X,0,0,0,0,0,X } }, // Free Iron\r
+ {"fY", "", 10, { 0,X,0,0,X,0,0,X } }, // Free Tile\r
+ {"fU", "", 10, { 0,X,0,0,0,0,0,X } }, // Free Stone\r
+ {"fT", "", 10, { 0,X,X,X,X,X,X,X } }, // Free Tiger\r
+ {"fL", "", 10, { X,X,0,X,X,X,0,X } }, // Free Leopard (Free Boar?)\r
+ {"WL", "", 10, { X,0,0,X,X,X,0,0 } }, // Free Serpent (Whale?)\r
+ {"fD", "", 10, { X,0,X,X,X,X,X,0 } }, // Free Dragon\r
+ {"B", "", 10, { 0,X,0,X,0,X,0,X } }, // Free Cat (Bishop?)\r
{"EM", "", 10, { } }, // Emperor\r
{"TK", "", 10, { } }, // Teaching King\r
{"BS", "", 10, { } }, // Budhist Spirit\r
{"FF", "", 10, { } }, // Furious Fiend\r
{"GD", "", 10, { 2,3,X,3,2,3,X,3 } }, // Great Dragon\r
{"GB", "", 10, { X,3,2,3,X,3,2,3 } }, // Golden Bird\r
- {"FrW", "", 10, { } }, // Free Wolf\r
- {"FrB", "", 10, { } }, // Free Bear\r
- {"BT", "", 10, { X,0,0,X,0,X,0,0 } }, // Bat\r
+ {"fW", "", 10, { } }, // Free Wolf\r
+ {"fB", "", 10, { } }, // Free Bear\r
+ {"BA", "", 10, { X,0,0,X,0,X,0,0 } }, // Bat\r
{"", "", 10, { } }, // \r
{ NULL } // sentinel\r
};\r
};\r
\r
PieceDesc chessPieces[] = {\r
- {"FK", "", 950, { X,X,X,X,X,X,X,X } },\r
+ {"Q", "", 950, { X,X,X,X,X,X,X,X } },\r
{"R", "", 500, { X,0,X,0,X,0,X,0 } },\r
{"B", "", 320, { 0,X,0,X,0,X,0,X } },\r
{"N", "", 300, { N,N,N,N,N,N,N,N } },\r
{"K", "", 280, { 1,1,1,1,1,1,1,1 } },\r
- {"P", "FK", 80, { M,C,0,0,0,0,0,C } },\r
+ {"P", "Q", 80, { M,C,0,0,0,0,0,C } },\r
{ NULL } // sentinel\r
};\r
\r
PieceDesc lionPieces[] = {\r
- {"LN","", LVAL, { L,L,L,L,L,L,L,L } },\r
- {"FK", "", 600, { X,X,X,X,X,X,X,X } },\r
+ {"L", "", LVAL, { L,L,L,L,L,L,L,L } },\r
+ {"Q", "", 600, { X,X,X,X,X,X,X,X } },\r
{"R", "", 300, { X,0,X,0,X,0,X,0 } },\r
{"K", "", 280, { 1,1,1,1,1,1,1,1 } },\r
{"B", "", 190, { 0,X,0,X,0,X,0,X } },\r
{"N", "", 180, { N,N,N,N,N,N,N,N } },\r
- {"P", "FK", 50, { M,C,0,0,0,0,0,C } },\r
+ {"P", "Q", 50, { M,C,0,0,0,0,0,C } },\r
{ NULL } // sentinel\r
};\r
\r
PieceDesc shatranjPieces[] = {\r
- {"FK", "", 150, { 0,1,0,1,0,1,0,1 } },\r
+ {"F", "", 150, { 0,1,0,1,0,1,0,1 } },\r
{"R", "", 500, { X,0,X,0,X,0,X,0 } },\r
- {"B", "", 90, { 0,J,0,J,0,J,0,J } },\r
+ {"E", "", 90, { 0,J,0,J,0,J,0,J } },\r
{"N", "", 300, { N,N,N,N,N,N,N,N } },\r
{"K", "", 280, { 1,1,1,1,1,1,1,1 } },\r
- {"P", "FK", 80, { M,C,0,0,0,0,0,C } },\r
+ {"P", "F", 80, { M,C,0,0,0,0,0,C } },\r
{ NULL } // sentinel\r
};\r
\r
PieceDesc makrukPieces[] = {\r
- {"SM","", 150, { 0,1,0,1,0,1,0,1 } },\r
+ {"M", "", 150, { 0,1,0,1,0,1,0,1 } },\r
{"R", "", 500, { X,0,X,0,X,0,X,0 } },\r
{"S", "", 200, { 1,1,0,1,0,1,0,1 } }, // silver\r
{"N", "", 300, { N,N,N,N,N,N,N,N } },\r
{"K", "", 280, { 1,1,1,1,1,1,1,1 } },\r
- {"P", "SM", 80, { M,C,0,0,0,0,0,C } },\r
+ {"P", "M", 80, { M,C,0,0,0,0,0,C } },\r
{ NULL } // sentinel\r
};\r
\r
PieceDesc wolfPieces[] = {\r
- {"EW","EW",1050,{ W,W,W,W,W,W,W,W }, 6, 5 }, // kludge to get extra Werewolves\r
+ {"W", "W",1050,{ W,W,W,W,W,W,W,W }, 6, 5 }, // kludge to get extra Werewolves\r
{"R", "", 500, { X,0,X,0,X,0,X,0 }, 3 },\r
{"B", "", 320, { 0,X,0,X,0,X,0,X }, 1 },\r
{"N", "", 300, { N,N,N,N,N,N,N,N }, 1 },\r
{ NULL } // sentinel\r
};\r
\r
-char chuArray[] = "L:FLCSGK:DEGSC:FLL/:RV.B.:BT:KN:PH:BT.B.:RV/:SM:VMR:DH:DK:LN:FK:DK:DHR:VM:SM/PPPPPPPPPPPP/...:GB....:GB..."\r
- "/............/............/"\r
- "...:gb....:gb.../pppppppppppp/:sm:vmr:dh:dk:fk:ln:dk:dhr:vm:sm/:rv.b.:bt:ph:kn:bt.b.:rv/l:flcsg:dekgsc:fll";\r
-char daiArray[] = "LN:STICSGKGSCI:STNL/:RV.:CS.:FL.:BT:DE:BT.:FL.:CS.:RV/.:VO.:AB.:EW:KN:LN:PH:EW.:AB.:VO./R:FD:SM:VMB:DH:DK:FK:DK:DHB:VM:SM:FDR"\r
- "/PPPPPPPPPPPPPPP/....:GB.....:GB..../.............../.............../.............../....:gb.....:gb..../ppppppppppppppp/"\r
- "r:fd:sm:vmb:dh:dk:fk:dk:dhb:vm:sm:fdr/.:vo.:ab.:ew:ph:ln:kn:ew.:ab.:vo./:rv.:cs.:fl.:bt:de:bt.:fl.:cs.:rv/ln:sticsgkgsci:stnl";\r
-char tenArray[] = "LN:FLICSGK:DEGSCI:FLNL/:RV.:CS:CS.:BT:KN:LN:FK:PH:BT.:CS:CS.:RV/:SS:VSB:DH:DK:WB:FI:LH:FE:FI:WB:DK:DHB:VS:SS/"\r
- ":SM:VMR:HF:SE:BG:RG:GG:VG:RG:BG:SE:HFR:VM:SM/PPPPPPPPPPPPPPPP/....D......D..../"\r
- "................/................/................/................/"\r
- "....d......d..../pppppppppppppppp/:sm:vmr:hf:se:bg:rg:vg:gg:rg:bg:se:hfr:vm:sm/"\r
- ":ss:vsb:dh:dk:wb:fi:fe:lh:fi:wb:dk:dhb:vs:ss/:rv.:cs:cs.:bt:ph:fk:ln:kn:bt.:cs:cs.:rv/ln:flicsg:dekgsci:flnl";\r
-char shoArray[] = "LNSGKGSNL/.B..:DE..R./PPPPPPPPP/........./........./........./ppppppppp/.r..:de..b./lnsgkgsnl";\r
-char waArray[] = ":PH:DKCG:EWK:VML:KN:SM:DH/.:FL...S...:DE./PPP:BTPPPRPPP/...P...P..."\r
- "/.........../.........../..........."\r
- "/...p...p.../ppprppp:btppp/.:de...s...:fl./:dh:sm:knl:vmk:ewgc:dk:ph";\r
-char chessArray[] = "RNB:FKKBNR/PPPPPPPP/......../......../......../......../pppppppp/rnb:fkkbnr";\r
-char lionArray[] = "R:LNB:FKKBNR/PPPPPPPP/......../......../......../......../pppppppp/r:lnb:fkkbnr";\r
-char shatArray[]= "RNBK:FKBNR/PPPPPPPP/......../......../......../......../pppppppp/rnbk:fkbnr";\r
-char thaiArray[]= "RNSK:SMSNR/......../PPPPPPPP/......../......../pppppppp/......../rns:smksnr";\r
-char wolfArray[]= "RNB:EWKBNR/PPPPPPPP/......../......../......../......../pppppppp/rnb:ewkbnr";\r
+char chuArray[] = "l:flcsg:dekgsc:fll/:rv1b1:bt:ph:kn:bt1b1:rv/:sm:vmr:dh:dk:fk:ln:dk:dhr:vm:sm/pppppppppppp/3:gb4:gb3"\r
+ "/12/12/"\r
+ "3:GB4:GB3/PPPPPPPPPPPP/:SM:VMR:DH:DK:LN:FK:DK:DHR:VM:SM/:RV1B1:BT:KN:PH:BT1B1:RV/L:FLCSGK:DEGSC:FLL";\r
+char daiArray[] = "ln:sticsgkgsci:stnl/:rv1:cs1:fl1:bt:de:bt1:fl1:cs1:rv/1:vo1:ab1:ew:ph:ln:kn:ew1:ab1:vo1/r:fd:sm:vmb:dh:dk:fk:dk:dhb:vm:sm:fdr/"\r
+ "ppppppppppppppp/4:gb5:gb4/15/15/15/4:GB5:GB4/PPPPPPPPPPPPPPP/"\r
+ "R:FD:SM:VMB:DH:DK:FK:DK:DHB:VM:SM:FDR/1:VO1:AB1:EW:KN:LN:PH:EW1:AB1:VO1/:RV1:CS1:FL1:BT:DE:BT1:FL1:CS1:RV/LN:STICSGKGSCI:STNL";\r
+char tenArray[] = "ln:flicsg:dekgsci:flnl/:rv1:cs:cs1:bt:ph:fk:ln:kn:bt1:cs:cs1:rv/:ss:vsb:dh:dk:wb:fi:fe:lh:fi:wb:dk:dhb:vs:ss/"\r
+ ":sm:vmr:hf:se:bg:rg:vg:gg:rg:bg:se:hfr:vm:sm/pppppppppppppppp/4d6d4/"\r
+ "16/16/16/16/"\r
+ "4D6D4/PPPPPPPPPPPPPPPP/:SM:VMR:HF:SE:BG:RG:GG:VG:RG:BG:SE:HFR:VM:SM/"\r
+ ":SS:VSB:DH:DK:WB:FI:LH:FE:FI:WB:DK:DHB:VS:SS/:RV1:CS:CS1:BT:KN:LN:FK:PH:BT1:CS:CS1:RV/LN:FLICSGK:DEGSCI:FLNL";\r
+char shoArray[] = "lnsgkgsnl/1r2:de2b1/ppppppppp/9/9/9/PPPPPPPPP/1B2:DE2R1/LNSGKGSNL";\r
+char waArray[] = ":lh:cm:so:fc:vsk:vw:fg:sc:bd:oc/1:ce3:sw3:ff1/ppp:rrppp:tfppp/3p3p3"\r
+ "/11/11/11/"\r
+ "3P3P3/PPP:TFPPP:RRPPP/1:FF3:SW3:CE1/:OC:BD:SC:FG:VWK:VS:FC:SO:CM:LH";\r
+char chessArray[] = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR";\r
+char lionArray[] = "rlbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RLBQKBNR";\r
+char shatArray[]= "rnekfenr/pppppppp/8/8/8/8/PPPPPPPP/RNEKFENR";\r
+char thaiArray[]= "rnsmksnr/8/pppppppp/8/8/PPPPPPPP/8/RNSKMSNR";\r
+char wolfArray[]= "rnbwkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBWKBNR";\r
+\r
+// translation tables for single-(dressed-)letter IDs to multi-letter names, per variant\r
+// A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R.S.T.U.V.W.X.Y.Z.\r
+char chuIDs[] = "RVB C DKDEFLG DHGB..K L SMLNKYP FKR S BT..VM..PH....";\r
+char daiIDs[] = "RVB C DKDEFLG DHI ..K L SMN KYP FKR S BTSGVMEWPH...." // L\r
+ "AB CS FD GB VO " // L'\r
+ " LN "; // L!\r
+char tenIDs[] = "RVB C DKDEFLG DHI ..K L SMN KYP FKR S BT..VM..PH...." // L\r
+ ".. ..D .. SS VS " // L'\r
+ " BGCSFISEHFGGLH LN FERG VGWB "; // L!\r
+char waIDs[] = "....FCBDCEFFFGLH....K SOBM..OCP ..RRSW..SCVSVWTF....";\r
+char chessIDs[] = "A B ....E F ........K L M N ..P Q R S ......W ......"; // covers all chess-like variants\r
+char makaIDs[] = "RVB C DKDEFLG DHI ..K L SMN KYP FKR S BTSG..EWPHT .." // L (also for Macadamia)\r
+ "ABBBCSBDE FDGG DVDS LCBMCCORGB RCSD WRVODY " // L'\r
+ " CARD HM LN CO VMLD "; // L!\r
+char dadaIDs[] = "RVB C DKEFFLG DHI ..K L SMNKKYP FKR S ..SGVBEWPH...." // L (also for Cashew)\r
+ "ABEBCSHDEBFDPRFHLGRGOKLCOMNBORPS RCSBST W WBVO " // L'\r
+ "RAWB BD GOHM LN SQ WTRUVMLD "; // L!\r
\r
typedef struct {\r
int boardWidth, boardFiles, boardRanks, zoneDepth, varNr; // board sizes\r
PieceDesc *p1, *p2;\r
last[WHITE] = 1; last[BLACK] = 0;\r
royal[WHITE] = royal[BLACK] = 0;\r
- for(i=0; ; i++) {\r
+ for(i=BH-1; ; i--) {\r
//printf("next rank: %s\n", array);\r
for(j = BW*i; ; j++) {\r
int pflag=0;\r
c = name[0] = *array++;\r
if(!c) goto eos;\r
if(c == '.') continue;\r
+ if(c > '0' && c <= '9') {\r
+ c -= '0'; if(*array >= '0' && *array <= '9') c = 10*c + *array++ - '0';\r
+ j += c - 1; continue;\r
+ }\r
if(c == '/') break;\r
name[1] = name[2] = 0;\r
if(c == ':') name[0] = *array++, name[1] = *array++;\r
int i, c;\r
while(1) {\r
// wait for input, and read it until we have collected a complete line\r
- for(i = 0; (inBuf[i] = c = getchar()) != '\n'; i++) if(c == EOF || i>7997) exit(0);\r
- inBuf[i+1] = 0;\r
+ do {\r
+ for(i = 0; (inBuf[i] = c = getchar()) != '\n'; i++) if(c == EOF || i>7997) exit(0);\r
+ inBuf[i+1] = 0;\r
+ } while(!i); // ignore empty lines\r
\r
// extract the first word\r
sscanf(inBuf, "%s", command);\r
}\r
}\r
if(currentVariant == V_WOLF)\r
- printf("setup (PNBR...........WKpnbr...........wk) 8x8+0_fairy rnbwkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBWKBNR w 0 1\n");\r
+ printf("setup (PNBR......................WKpnbr......................wk) 8x8+0_fairy rnbwkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBWKBNR w 0 1\n"\r
+ "piece W& K3cpafK\n");\r
if(currentVariant == V_SHO)\r
printf("setup (PNBRLSE..G.+++++++Kpnbrlse..g.+++++++k) 9x9+0_shogi lnsgkgsnl/1r2e2b1/ppppppppp/9/9/9/PPPPPPPPP/1B2E2R1/LNSGKGSNL w 0 1\n");\r
if(currentVariant == V_WA)\r