replyDep = (depth < 1 ? depth-1 : iterDep);\r
while(++iterDep <= depth || iterDep == 1) {\r
if(flag && depth>= 0) printf("iter %d:%d\n", depth,iterDep),fflush(stdout);\r
+ oldBest = bestScore;\r
iterAlpha = alpha; bestScore = -INF; bestMoveNr = 0; resDep = 60;\r
for(curMove = firstMove; ; curMove++) { // loop over moves\r
if(flag && depth>= 0) printf("phase=%d: first/curr/last = %d / %d / %d\n", phase, firstMove, curMove, msp);fflush(stdout);\r
PrintResult(stm, score);\r
} else {\r
stm = MakeMove2(stm, move); // assumes MakeMove returns new side to move\r
- gameMove[moveNr++] = move; // remember game\r
+ gameMove[moveNr++] = move; // remember game\r
printf("move %s\n", MoveToText(move, 1));\r
listEnd = 0;\r
+ continue;\r
}\r
}\r
\r
}\r
continue;\r
}\r
+ ponderMove = INVALID; // the following commands change the position, invalidating ponder move\r
listEnd = 0;\r
if(!strcmp(command, "new")) {\r
engineSide = BLACK; Init(V_CHESS); stm = Setup2(NULL); maxDepth = MAXPLY; randomize = OFF; curVarNr = comp = 0;\r