gameMove[moveNr++] = move; // remember game\r
printf("move %s\n", MoveToText(move, 1));\r
listEnd = 0;\r
+ continue;\r
}\r
}\r
\r
}\r
continue;\r
}\r
+ ponderMove = INVALID; // the following commands change the position, invalidating ponder move\r
listEnd = 0;\r
if(!strcmp(command, "new")) {\r
engineSide = BLACK; Init(V_CHESS); stm = Setup2(NULL); maxDepth = MAXPLY; randomize = OFF; curVarNr = comp = 0;\r