#define PATH level==0 || path[0] == 0xc4028 && (level==1 /*|| path[1] == 0x75967 && (level == 2 || path[2] == 0x3400b && (level == 3))*/)\r
//define PATH 0\r
\r
-#define HASH\r
-#define KILLERS\r
-#define NULLMOVE\r
+#define XHASH\r
+#define XKILLERS\r
+#define XNULLMOVE\r
\r
#include <stdio.h>\r
#include <stdlib.h>\r
\r
#ifdef WIN32 \r
# include <windows.h>\r
+ int InputWaiting()\r
+ { // checks for waiting input in pipe\r
+ static int pipe, init;\r
+ static HANDLE inp;\r
+ DWORD cnt;\r
+\r
+ if(!init) inp = GetStdHandle(STD_INPUT_HANDLE);\r
+ if(!PeekNamedPipe(inp, NULL, 0, NULL, &cnt, NULL)) return 1;\r
+ return cnt;\r
+ }\r
#else\r
# include <sys/time.h>\r
+# include <sys/ioctl.h>\r
+ int InputWaiting()\r
+ {\r
+ int cnt;\r
+ if(ioctl(0, FIONREAD, &cnt)) return 1;\r
+ return cnt;\r
+ }\r
int GetTickCount() // with thanks to Tord\r
{ struct timeval t;\r
gettimeofday(&t, NULL);\r
char *array, fenArray[4000], *reason;\r
int bWidth, bHeight, bsize, zone, currentVariant, chuFlag, tenFlag, chessFlag, repDraws;\r
int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, retDep, pvPtr, level, cnt50, mobilityScore;\r
-int nodes, startTime, tlim1, tlim2, repCnt, comp;\r
+int nodes, startTime, tlim1, tlim2, tlim3, repCnt, comp, abortFlag;\r
+Move ponderMove;\r
Move retMove, moveStack[10000], path[100], repStack[300], pv[1000], repeatMove[300], killer[100][2];\r
\r
int maxDepth; // used by search\r
NewCapture(x, SPECIAL + 8*(i-1&7) + (i+1&7) + victimValue - SORTKEY(attacker), p[attacker].promoFlag);\r
v = kStep[i+1];\r
if((board[x+v] & TYPE) == xstm && board[x+v] > board[sqr])\r
+\r
NewCapture(x, SPECIAL + 8*(i+1&7) + (i-1&7) + victimValue - SORTKEY(attacker), p[attacker].promoFlag);\r
}\r
} else { // primary victim on first ring\r
if(p[i].pos != ABSENT) tb->fireMask |= fireFlags[i-2];\r
}\r
\r
+void TerminationCheck();\r
+\r
#define QSdepth 0\r
\r
int\r
int i, j, k, firstMove, oldMSP = msp, curMove, sorted, bad, phase, king, iterDep, replyDep, nextVictim, to, defer, dubious, bestMoveNr;\r
int resDep;\r
int myPV = pvPtr;\r
- int score, bestScore, curEval, iterAlpha;\r
+ int score, bestScore, oldBest, curEval, iterAlpha;\r
Move move, nullMove;\r
UndoInfo tb;\r
#ifdef HASH\r
alpha -= (alpha < curEval);\r
beta -= (beta <= curEval);\r
\r
- nodes++;\r
+ if(!(nodes++ & 4095)) TerminationCheck();\r
pv[pvPtr++] = 0; // start empty PV, directly behind PV of parent\r
\r
\r
}\r
#endif\r
\r
- replyDep = (depth < 1 ? depth : iterDep < 1 ? 1 : iterDep);\r
- while(++iterDep <= depth) {\r
+ replyDep = (depth < 1 ? depth-1 : iterDep);\r
+ while(++iterDep <= depth || iterDep == 1) {\r
if(flag && depth>= 0) printf("iter %d:%d\n", depth,iterDep),fflush(stdout);\r
iterAlpha = alpha; bestScore = -INF; bestMoveNr = 0; resDep = 60;\r
for(curMove = firstMove; ; curMove++) { // loop over moves\r
repetition:\r
UnMake(&tb);\r
xstm = stm; stm ^= WHITE;\r
+ if(abortFlag > 0) { // unwind search\r
+printf("# abort (%d) @ %d\n", abortFlag, level);\r
+ if(curMove == firstMove) bestScore = oldBest, bestMoveNr = firstMove; // none searched yet\r
+ goto leave;\r
+ }\r
#if 1\r
if(PATH) printf("%d:%2d:%d %3d %6x %-10s %6d %6d\n", level, depth, iterDep, curMove, moveStack[curMove], MoveToText(moveStack[curMove], 0), score, bestScore);\r
\r
printf("\n");\r
fflush(stdout);\r
}\r
- if(GetTickCount() - startTime > tlim1) break; // do not start iteration we can (most likely) not finish\r
+printf("# s=%d t=%d 1=%d 3=%d f=%d\n",startTime,GetTickCount(),tlim1,tlim3,abortFlag);\r
+ if(!(abortFlag & 1) && GetTickCount() - startTime > tlim1) break; // do not start iteration we can (most likely) not finish\r
}\r
replyDep = iterDep;\r
#ifdef HASH\r
} else hashTable[index].move[hit] = 0;\r
#endif\r
} // next depth\r
+leave:\r
retMSP = msp;\r
retFirst = firstMove;\r
msp = oldMSP; // pop move list\r
void SetMemorySize(int n); // if n is different from last time, resize all tables to make memory usage below n MB\r
char *MoveToText(MOVE move, int m); // converts the move from your internal format to text like e2e2, e1g1, a7a8q.\r
MOVE ParseMove(char *moveText); // converts a long-algebraic text move to your internal move format\r
- int SearchBestMove(int stm, int timeLeft, int mps, int timeControl, int inc, int timePerMove, MOVE *move, MOVE *ponderMove);\r
+ int SearchBestMove(MOVE *move, MOVE *ponderMove);\r
void PonderUntilInput(int stm); // Search current position for stm, deepening forever until there is input.\r
\r
UndoInfo undoInfo;\r
return 2 + (r + ONE > 9);\r
}\r
\r
+int listStart, listEnd;\r
+char boardCopy[BSIZE];\r
+\r
+void\r
+ListMoves ()\r
+{ // create move list on move stack\r
+ int i;\r
+ for(i=0; i< BSIZE; i++) boardCopy[i] = !!board[i];\r
+MapFromScratch(attacks);\r
+ postThinking--; repCnt = 0; tlim1 = tlim2 = tlim3 = 1e8; abortFlag = msp = 0;\r
+ Search(-INF-1, INF+1, 0, 1, sup1 & ~PROMOTE, sup2);\r
+ postThinking++;\r
+ listStart = retFirst; listEnd = msp = retMSP;\r
+}\r
+\r
MOVE\r
ParseMove (char *moveText)\r
{\r
ret = f<<SQLEN | t2;\r
if(*moveText != '\n' && *moveText != '=') ret |= PROMOTE;\r
printf("# suppress = %c%d\n", sup1%BW+'a', sup1/BW);\r
-MapFromScratch(attacks);\r
- postThinking--; repCnt = 0;\r
- Search(-INF-1, INF+1, 0, 1, sup1 & ~PROMOTE, sup2);\r
- postThinking++;\r
- for(i=retFirst; i<retMSP; i++) {\r
+// ListMoves();\r
+ for(i=listStart; i<listEnd; i++) {\r
if(moveStack[i] == INVALID) continue;\r
if(c == '@' && (moveStack[i] & SQUARE) == (moveStack[i] >> SQLEN & SQUARE)) break; // any null move matches @@@@\r
if((moveStack[i] & (PROMOTE | DEFER-1)) == ret) break;\r
if((moveStack[i] & DEFER-1) == ret) deferred = i; // promoted version of entered non-promotion is legal\r
}\r
-printf("# moveNr = %d in {%d,%d}\n", i, retFirst, retMSP);\r
- if(i>=retMSP) { // no exact match\r
+printf("# moveNr = %d in {%d,%d}\n", i, listStart, listEnd);\r
+ if(i>=listEnd) { // no exact match\r
if(deferred) { // but maybe non-sensical deferral\r
int flags = p[board[f]].promoFlag;\r
printf("# deferral of %d\n", deferred);\r
if(!(flags & promoBoard[f])) moveStack[i] |= DEFER; // came from outside zone, so essential deferral\r
}\r
}\r
- if(i >= retMSP) {\r
- for(i=retFirst; i<retMSP; i++) printf("# %d. %08x %08x %s\n", i-50, moveStack[i], ret, MoveToText(moveStack[i], 0));\r
+ if(i >= listEnd) {\r
+ for(i=listStart; i<listEnd; i++) printf("# %d. %08x %08x %s\n", i-50, moveStack[i], ret, MoveToText(moveStack[i], 0));\r
reason = NULL;\r
for(i=0; i<repCnt; i++) {if((repeatMove[i] & 0xFFFFFF) == ret) {\r
if(repeatMove[i] & 1<<24) reason = (repeatMove[i] & 1<<25 ? "Distant capture of protected Lion" : "Counterstrike against Lion");\r
}\r
}\r
}\r
- return (i >= retMSP ? INVALID : moveStack[i]);\r
+ return (i >= listEnd ? INVALID : moveStack[i]);\r
}\r
\r
void\r
char b[BSIZE], buf[2000], *q;\r
for(i=0; i<bsize; i++) b[i] = 0;\r
ReadSquare(coords, &sqr);\r
-MapFromScratch(attacks);\r
-//pmap(attacks, WHITE);\r
-//pmap(attacks, BLACK);\r
-//flag=1;\r
- postThinking--; repCnt = 0;\r
- Search(-INF-1, INF+1, 0, 1, sup1 & ~PROMOTE, sup2);\r
- postThinking++;\r
-flag=0;\r
- for(i=retFirst; i<retMSP; i++) {\r
+// ListMoves();\r
+ for(i=listStart; i<listEnd; i++) {\r
if(sqr == (moveStack[i]>>SQLEN & SQUARE)) {\r
int t = moveStack[i] & SQUARE;\r
if(t >= SPECIAL) continue;\r
- b[t] = (board[t] == EMPTY ? 'Y' : 'R'); cnt++;\r
+ b[t] = (!boardCopy[t] ? 'Y' : 'R'); cnt++;\r
}\r
}\r
if(!cnt) { // no moves from given square\r
if(sqr != lastPut) return; // refrain from sending empty FEN\r
// we lifted a piece for second leg of move\r
- for(i=retFirst; i<retMSP; i++) {\r
+ for(i=listStart; i<listEnd; i++) {\r
if(lastLift == (moveStack[i]>>SQLEN & SQUARE)) {\r
int e, t = moveStack[i] & SQUARE;\r
if(t < SPECIAL) continue; // only special moves\r
e = lastLift + epList[t - SPECIAL]; // decode\r
t = lastLift + toList[t - SPECIAL];\r
if(e != sqr) continue;\r
- b[t] = (board[t] == EMPTY ? 'Y' : 'R'); cnt++;\r
+ b[t] = (!boardCopy[t] ? 'Y' : 'R'); cnt++;\r
}\r
}\r
if(!cnt) return;\r
printf("highlight %s\n", buf);\r
}\r
\r
-int\r
-SearchBestMove (int stm, int timeLeft, int mps, int timeControl, int inc, int timePerMove, MOVE *move, MOVE *ponderMove)\r
+int timeLeft; // timeleft on engine's clock\r
+int mps, timeControl, inc, timePerMove; // time-control parameters, to be used by Search\r
+char inBuf[8000], command[80], ponderMoveText[20];\r
+\r
+void\r
+SetSearchTimes (int timeLeft)\r
{\r
- int score, targetTime, movesLeft = BW*BH/4 + 20;\r
+ int targetTime, movesLeft = BW*BH/4 + 20;\r
if(mps) movesLeft = mps - (moveNr>>1)%mps;\r
- targetTime = timeLeft*10 / (movesLeft + 2) + 1000 * inc;\r
+ targetTime = (timeLeft - 1000*inc) / (movesLeft + 2) + 1000 * inc;\r
if(moveNr < 30) targetTime *= 0.5 + moveNr/60.; // speedup in opening\r
- if(timePerMove > 0) targetTime = timeLeft * 5;\r
- startTime = GetTickCount();\r
+ if(timePerMove > 0) targetTime = 0.5*timeLeft, movesLeft = 1;\r
tlim1 = 0.2*targetTime;\r
tlim2 = 1.9*targetTime;\r
+ tlim3 = 5*timeLeft / (movesLeft + 4.1);\r
+}\r
+\r
+int\r
+SearchBestMove (MOVE *move, MOVE *ponderMove)\r
+{\r
+ int score;\r
+ startTime = GetTickCount();\r
nodes = 0;\r
MapFromScratch(attacks);\r
retMove = INVALID; repCnt = 0;\r
score = Search(-INF-1, INF+1, rootEval, maxDepth, sup1, sup2);\r
*move = retMove;\r
- *ponderMove = INVALID;\r
+ *ponderMove = pv[1];\r
return score;\r
}\r
\r
+\r
void\r
PonderUntilInput (int stm)\r
{\r
+MapFromScratch(attacks);\r
+ repCnt = 0; abortFlag = -1;\r
+ Search(-INF-1, INF+1, rootEval, maxDepth, sup1, sup2);\r
}\r
-\r
+ \r
int TakeBack(int n)\r
{ // reset the game and then replay it to the desired point\r
int last, stm;\r
else printf("0-1%s\n", tail);\r
}\r
\r
+ void GetLine(int root)\r
+ {\r
+ int i, c;\r
+ while(1) {\r
+ // wait for input, and read it until we have collected a complete line\r
+ for(i = 0; (inBuf[i] = c = getchar()) != '\n'; i++) if(c == EOF || i>7997) exit(0);\r
+ inBuf[i+1] = 0;\r
+\r
+ // extract the first word\r
+ sscanf(inBuf, "%s", command);\r
+printf("# in (mode = %d,%d): %s\n", root, abortFlag, command);\r
+ if(!strcmp(command, "otim")) { continue; } // do not start pondering after receiving time commands, as move will follow immediately\r
+ if(!strcmp(command, "time")) { sscanf(inBuf, "time %d", &timeLeft); continue; }\r
+ if(!strcmp(command, "put")) { ReadSquare(inBuf+4, &lastPut); continue; } // ditto\r
+ if(!strcmp(command, ".")) { inBuf[0] = 0; return; } // ignore for now\r
+ if(!strcmp(command, "lift")) { inBuf[0] = 0; Highlight(inBuf+5); return; } // treat here\r
+ abortFlag = 1;\r
+ return;\r
+ }\r
+ }\r
+\r
+ void\r
+ TerminationCheck()\r
+ {\r
+ if(abortFlag < 0) { // check for input\r
+ if(InputWaiting()) GetLine(0); // read & examine input command\r
+ } else { // check for time\r
+ if(GetTickCount() - startTime > tlim3) abortFlag = 2;\r
+ }\r
+ }\r
+\r
main()\r
{\r
int engineSide=NONE; // side played by engine\r
- int timeLeft; // timeleft on engine's clock\r
- int mps, timeControl, inc, timePerMove; // time-control parameters, to be used by Search\r
- MOVE move, ponderMove;\r
+ MOVE move;\r
int i, score, curVarNr;\r
- char inBuf[8000], command[80];\r
\r
Init(V_CHU); // Chu\r
+ listEnd = 1;\r
\r
while(1) { // infinite loop\r
\r
fflush(stdout); // make sure everything is printed before we do something that might take time\r
+ *inBuf = 0;\r
\r
+ if(listEnd == 0) ListMoves(); // always maintain a list of legal moves in root position\r
+\r
+ abortFlag = 0;\r
if(stm == engineSide) { // if it is the engine's turn to move, set it thinking, and let it move\r
\r
pboard(board);\r
- score = SearchBestMove(stm, timeLeft, mps, timeControl, inc, timePerMove, &move, &ponderMove);\r
+ SetSearchTimes(10*timeLeft);\r
+ score = SearchBestMove(&move, &ponderMove);\r
\r
if(move == INVALID) { // game apparently ended\r
int kcapt = 0, xstm = stm ^ WHITE, king, k = p[king=royal[xstm]].pos;\r
stm = MakeMove2(stm, move); // assumes MakeMove returns new side to move\r
gameMove[moveNr++] = move; // remember game\r
printf("move %s\n", MoveToText(move, 1));\r
+ listEnd = 0;\r
+ continue;\r
}\r
}\r
\r
}\r
}\r
\r
- noPonder:\r
- // wait for input, and read it until we have collected a complete line\r
- for(i = 0; (inBuf[i] = getchar()) != '\n'; i++);\r
- inBuf[i+1] = 0;\r
-\r
- // extract the first word\r
- sscanf(inBuf, "%s", command);\r
-printf("in: %s\n", command);\r
+ fflush(stdout); // make sure everything is printed before we do something that might take time\r
+ if(!*inBuf) GetLine(1); // takes care of time and otim commands\r
\r
// recognize the command,and execute it\r
if(!strcmp(command, "quit")) { break; } // breaks out of infinite loop\r
if(!strcmp(command, "force")) { engineSide = NONE; continue; }\r
if(!strcmp(command, "analyze")) { engineSide = ANALYZE; continue; }\r
if(!strcmp(command, "exit")) { engineSide = NONE; continue; }\r
- if(!strcmp(command, "otim")) { goto noPonder; } // do not start pondering after receiving time commands, as move will follow immediately\r
- if(!strcmp(command, "time")) { sscanf(inBuf, "time %d", &timeLeft); goto noPonder; }\r
if(!strcmp(command, "level")) {\r
int min, sec=0;\r
sscanf(inBuf, "level %d %d %d", &mps, &min, &inc) == 3 || // if this does not work, it must be min:sec format\r
if(sscanf(inBuf+7, "Contempt=%d", &contemptFactor) == 1) continue;\r
continue;\r
}\r
- if(!strcmp(command, "variant")) {\r
- for(i=0; i<7; i++) {\r
- sscanf(inBuf+8, "%s", command);\r
- if(!strcmp(variants[i].name, command)) {\r
- Init(curVarNr = i); stm = Setup2(NULL); break;\r
- }\r
- }\r
- continue;\r
- }\r
if(!strcmp(command, "sd")) { sscanf(inBuf, "sd %d", &maxDepth); continue; }\r
if(!strcmp(command, "st")) { sscanf(inBuf, "st %d", &timePerMove); continue; }\r
if(!strcmp(command, "memory")) { SetMemorySize(atoi(inBuf+7)); continue; }\r
if(!strcmp(command, "ping")) { printf("pong%s", inBuf+4); continue; }\r
// if(!strcmp(command, "")) { sscanf(inBuf, " %d", &); continue; }\r
- if(!strcmp(command, "new")) {\r
- engineSide = BLACK; Init(V_CHESS); stm = Setup2(NULL); maxDepth = MAXPLY; randomize = OFF; curVarNr = comp = 0;\r
- continue;\r
- }\r
- if(!strcmp(command, "setboard")){ engineSide = NONE; Init(curVarNr); stm = Setup2(inBuf+9); continue; }\r
if(!strcmp(command, "easy")) { ponder = OFF; continue; }\r
if(!strcmp(command, "hard")) { ponder = ON; continue; }\r
- if(!strcmp(command, "undo")) { stm = TakeBack(1); continue; }\r
- if(!strcmp(command, "remove")) { stm = TakeBack(2); continue; }\r
if(!strcmp(command, "go")) { engineSide = stm; continue; }\r
if(!strcmp(command, "post")) { postThinking = ON; continue; }\r
if(!strcmp(command, "nopost")) { postThinking = OFF;continue; }\r
if(!strcmp(command, "random")) { randomize = ON; continue; }\r
if(!strcmp(command, "hint")) { if(ponderMove != INVALID) printf("Hint: %s\n", MoveToText(ponderMove, 0)); continue; }\r
- if(!strcmp(command, "lift")) { Highlight(inBuf+5); continue; }\r
- if(!strcmp(command, "put")) { ReadSquare(inBuf+4, &lastPut); continue; }\r
if(!strcmp(command, "book")) { continue; }\r
// non-standard commands\r
if(!strcmp(command, "p")) { pboard(board); continue; }\r
if(!strcmp(command, "accepted")){ continue; }\r
if(!strcmp(command, "rejected")){ continue; }\r
if(!strcmp(command, "result")) { continue; }\r
- if(!strcmp(command, "hover")) { continue; }\r
+ if(!strcmp(command, "hover")) { continue; }\r
if(!strcmp(command, "")) { continue; }\r
if(!strcmp(command, "usermove")){\r
int move = ParseMove(inBuf+9);\r
if(comp) PrintResult(stm, -INF); // against computer: claim\r
} else {\r
stm = MakeMove2(stm, move);\r
- ponderMove = INVALID;\r
+ ponderMove = INVALID; listEnd = 0;\r
gameMove[moveNr++] = move; // remember game\r
}\r
continue;\r
}\r
+ listEnd = 0;\r
+ if(!strcmp(command, "new")) {\r
+ engineSide = BLACK; Init(V_CHESS); stm = Setup2(NULL); maxDepth = MAXPLY; randomize = OFF; curVarNr = comp = 0;\r
+ continue;\r
+ }\r
+ if(!strcmp(command, "variant")) {\r
+ for(i=0; i<7; i++) {\r
+ sscanf(inBuf+8, "%s", command);\r
+ if(!strcmp(variants[i].name, command)) {\r
+ Init(curVarNr = i); stm = Setup2(NULL); break;\r
+ }\r
+ }\r
+ continue;\r
+ }\r
+ if(!strcmp(command, "setboard")){ engineSide = NONE; Init(curVarNr); stm = Setup2(inBuf+9); continue; }\r
+ if(!strcmp(command, "undo")) { stm = TakeBack(1); continue; }\r
+ if(!strcmp(command, "remove")) { stm = TakeBack(2); continue; }\r
printf("Error: unknown command\n");\r
}\r
}\r