lastCshouted = 0;
status = NEW;
+ paused = FALSE;
}
//- Deconstructor ---------------------------------------------------------
status = DONE;
}//- End EndTourney
+//- IsPaused --------------------------------------------------------
+int Tourney::IsPaused(void) {
+ return paused;
+}
+
+//- SetPause -----------------------
+void Tourney::SetPause(int x) {
+ paused = x;
+}//- End SetPause
+
//- Announce ----------------------------------------------------------
void Tourney::Announce(void) {
char temp[128];
while((g = gameIter.Next())) {
/* note that we rely on rmatch and on the ; separated commands from lasker */
+ sleep(2);
gMamer.XServerCom("rmatch %s %s %i %i %c %s white ; rmatch %s %s %i %i %c %s black\n",
g->whiteName, g->blackName, g->time, g->inc, params.mode, Variant,
g->blackName, g->whiteName, g->time, g->inc, params.mode, Variant);