<p><a name="index-Keys-109"></a><a name="index-Shortcut-keys-110"></a>
<dl>
-<dt>Iconize<dd>Pressing the <kbd>i</kbd> or <kbd>c</kbd> key iconizes XBoard. The graphical
-icon displays a white knight if it is White's move, or a black knight
-if it is Black's move. If your X window manager displays only text
-icons, not graphical ones, check its documentation; there is probably
-a way to enable graphical icons. If you get black and white reversed,
-we would like to hear about it; see <a href="Problems.html#Problems">Problems</a> below for
-instructions on how to report this problem.
+<dt>Iconize<dd>Pressing the <kbd>i</kbd> or <kbd>c</kbd> key iconizes XBoard. The graphical\r
+icon displays a white knight if it is White's move, or a black knight\r
+if it is Black's move. If your X window manager displays only text\r
+icons, not graphical ones, check its documentation; there is probably\r
+a way to enable graphical icons. If you get black and white reversed,\r
+we would like to hear about it; see <a href="Problems.html#Problems">Problems</a> below for\r
+instructions on how to report this problem.\r
</dl>
-
- <p>You can add or remove shortcut keys using the X resources
-<code>form.translations</code>. Here is an example of what would go in your
-<samp><span class="file">.Xresources</span></samp> file:
-
-<pre class="example"> XBoard*form.translations: \
- Shift<Key>?: AboutGameProc() \n\
- <Key>y: AcceptProc() \n\
- <Key>n: DeclineProc() \n\
- <Key>i: NothingProc()
+ \r
+You can add or remove shortcut keys using the X resources\r
+<code>form.translations</code>. Here is an example of what would go in your\r
+<samp><span class="file">.Xresources</span></samp> file:\r
+\r
+<pre class="example"> XBoard*form.translations: \\r
+ Shift<Key>?: AboutGameProc() \n\\r
+ <Key>y: AcceptProc() \n\\r
+ <Key>n: DeclineProc() \n\\r
+ <Key>i: NothingProc()\r
</pre>
- <p class="noindent">Binding a key to <code>NothingProc</code> makes it do nothing, thus removing
-it as a shortcut key. The XBoard commands that can be bound to keys
-are:
-
-<pre class="example"> AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
- AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
- AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
- AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
- BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
- DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
- EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
- FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
- HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
- InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
- LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
- LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
- ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
- PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
- PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
- PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
- ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
- ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
- SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
- StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
- ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.
+ <p class="noindent">Binding a key to <code>NothingProc</code> makes it do nothing, thus removing\r
+it as a shortcut key. The XBoard commands that can be bound to keys\r
+are:\r
+\r
+<pre class="example"> AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,\r
+ AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,\r
+ AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,\r
+ AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,\r
+ BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,\r
+ DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,\r
+ EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,\r
+ FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,\r
+ HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,\r
+ InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,\r
+ LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,\r
+ LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,\r
+ ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,\r
+ PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,\r
+ PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,\r
+ PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,\r
+ ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,\r
+ ResignProc, RetractMoveProc, RevertProc, SaveGameProc,\r
+ SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,\r
+ StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,\r
+ ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.\r
</pre>
+ <p>\r
+
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