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-<h3 class="section">2.7 Other Shortcut Keys</h3>
+<h3 class="section">3.9 Other Shortcut Keys</h3>
-<p><a name="index-Keys-109"></a><a name="index-Shortcut-keys-110"></a>
+<p><a name="index-Keys-147"></a><a name="index-Shortcut-keys-148"></a>
<dl>
-<dt>Iconize<dd>Pressing the <kbd>i</kbd> or <kbd>c</kbd> key iconizes XBoard. The graphical\r
-icon displays a white knight if it is White's move, or a black knight\r
-if it is Black's move. If your X window manager displays only text\r
-icons, not graphical ones, check its documentation; there is probably\r
-a way to enable graphical icons. If you get black and white reversed,\r
-we would like to hear about it; see <a href="Problems.html#Problems">Problems</a> below for\r
-instructions on how to report this problem.\r
+<dt>Iconize<dd>Pressing the <kbd>-</kbd> key iconizes XBoard. The graphical
+icon displays a white knight if it is White's move, or a black knight
+if it is Black's move. If your X window manager displays only text
+icons, not graphical ones, check its documentation; there is probably
+a way to enable graphical icons. If you get black and white reversed,
+we would like to hear about it; see <a href="Problems.html#Problems">Problems</a> below for
+instructions on how to report this problem.
+<br><dt>Load Next Game<dd><a name="index-Load-Next-Game_002c-Menu-Item-149"></a>Loads the next game from the last game record file you loaded.
+The <kbd>Alt+PgDn</kbd> key is a keyboard equivalent.
+<br><dt>Load Previous Game<dd><a name="index-Load-Previous-Game_002c-Menu-Item-150"></a>Loads the previous game from the last game record file you
+loaded. The <kbd>Alt+PgUp</kbd> key is a keyboard equivalent.
+Not available if the last game was loaded from a pipe.
+<br><dt>Reload Same Game<dd><a name="index-Reload-Same-Game_002c-Menu-Item-151"></a>Reloads the last game you loaded.
+Not available if the last game was loaded from a pipe.
+<br><dt>Reload Same Position<dd><a name="index-Reload-Same-Position_002c-Menu-Item-152"></a>Reloads the last position you loaded.
+Not available if the last position was loaded from a pipe.
</dl>
- \r
-You can add or remove shortcut keys using the X resources\r
-<code>form.translations</code>. Here is an example of what would go in your\r
-<samp><span class="file">.Xresources</span></samp> file:\r
-\r
-<pre class="example"> XBoard*form.translations: \\r
- Shift<Key>?: AboutGameProc() \n\\r
- <Key>y: AcceptProc() \n\\r
- <Key>n: DeclineProc() \n\\r
- <Key>i: NothingProc()\r
-</pre>
- <p class="noindent">Binding a key to <code>NothingProc</code> makes it do nothing, thus removing\r
-it as a shortcut key. The XBoard commands that can be bound to keys\r
-are:\r
-\r
-<pre class="example"> AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,\r
- AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,\r
- AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,\r
- AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,\r
- BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,\r
- DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,\r
- EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,\r
- FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,\r
- HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,\r
- InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,\r
- LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,\r
- LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,\r
- ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,\r
- PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,\r
- PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,\r
- PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,\r
- ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,\r
- ResignProc, RetractMoveProc, RevertProc, SaveGameProc,\r
- SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,\r
- StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,\r
- ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.\r
+
+ <p>You can add or remove shortcut keys using the X resources
+<code>form.translations</code>. Here is an example of what would go in your
+<samp><span class="file">.Xresources</span></samp> file:
+
+<pre class="example"> XBoard*form.translations: \
+ Shift<Key>?: AboutGameProc() \n\
+ <Key>y: AcceptProc() \n\
+ <Key>n: DeclineProc() \n\
+ <Key>i: NothingProc()
</pre>
- <p>\r
+ <p class="noindent">Binding a key to <code>NothingProc</code> makes it do nothing, thus removing
+it as a shortcut key. The XBoard commands that can be bound to keys
+are:
+<pre class="example"> AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
+ AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
+ AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
+ AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
+ BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
+ DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
+ EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
+ FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
+ HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
+ InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
+ LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
+ LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
+ ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
+ PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
+ PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
+ PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
+ ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
+ ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
+ SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
+ StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
+ ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.
+</pre>
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