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-<h2 class="chapter">2 Menus, buttons, and keys</h2>
+<h2 class="chapter">3 Menus, buttons, and keys</h2>
-<p><a name="index-Menus-3"></a>
-To move a piece, you can drag it with the left mouse button, or you
-can click the left mouse button once on the piece, then once more on
-the destination square. To drop a new piece on a square (when
-applicable), press the middle or the right mouse button over the
-square and select from the pop-up menu. In cases where you can drop
-either a white or black piece, use the middle button (or shift+right)
-for white and the right button (or shift+middle) for black. When you
-are playing a bughouse game on an Internet Chess Server, a list of the
-off-board pieces that each player has available is shown in the window
-title after the player's name; in addition, the piece menus show the
-number of pieces available of each type. From version 4.3.14 on, it is
-also possible in crazyhouse, bughouse or shogi to drag and drop pieces
-to the board from the holdings squares displayed next to the board.
-This latter method for dropping pieces during a game is preferred,
-and the piece-drop menu is now deprecated (except for editing a position).
-Although the old behavior can still be selected through a command-line
-option, the default function of the right mouse button is to display
-the position the chess program thinks it will end up in,
-while moving the mouse vertically with this button pressed will step
-through the principal variation to show how this position will be
-reached.
-Lines of play displayed in the engine-output window an similarly
-be played out on the board, by right-clicking on them.
-
- <p>When connected to an ICS, it is possible to call up a graphical
-representation of players seeking a game in stead of the chess board,
-when the latter is not in use
-(i.e. when you are not playing or observing).
-Left-clicking the display area will switch between this 'seek graph'
-and the chess board.
-Hovering the mouse pointer over a dot will show the details of the
-seek ad in the message field above the board.
-Left-clicking the dot will challenge that player.
-Right-clicking a dot will 'push it to the back',
-to reveal any dots that were hidden behind it.
-Right-clicking off dots will refresh the graph.
-
- <p>Most other XBoard commands are available from the menu bar. The most
-frequently used commands also have shortcut keys or on-screen buttons.
-Some rarely used parameters can only be set through options on the
-command line used to invoke XBoard.
-
- <p>XBoard uses a settings file, in which it can remember any changes to
-the settings that are made through menus or command-line options,
-so they will still apply when you restart XBoard for another session.
-The settings can be saved into this file automatically when XBoard exits,
-or on explicit request of the user.
-The default name for the settings file is /etc/xboard/xboard.conf,
-but in a standard install this file is only used as a master settings
-file that determines the system-wide default settings,
-and defers reading and writing of user settings to a user-specific
-file like ~/.xboardrc in the user's home directory.
-
- <p>When XBoard is iconized, its graphical icon is a white knight if
-it is White's turn to move, a black knight if it is Black's turn. See
-Iconize in <a href="Keys.html#Keys">Keys</a> below if you have problems getting this
-feature to work.
+<p><a name="index-Menus-4"></a>
<ul class="menu">
<li><a accesskey="1" href="File-Menu.html#File-Menu">File Menu</a>: Accessing external games and positions.