<title>Other options - XBoard</title>
<meta http-equiv="Content-Type" content="text/html">
<meta name="description" content="XBoard">
-<meta name="generator" content="makeinfo 4.12">
+<meta name="generator" content="makeinfo 4.13">
<link title="Top" rel="start" href="index.html#Top">
<link rel="up" href="Options.html#Options" title="Options">
<link rel="prev" href="Adjudication-Options.html#Adjudication-Options" title="Adjudication Options">
</head>
<body>
<div class="node">
-<p>
<a name="Other-options"></a>
+<p>
Previous: <a rel="previous" accesskey="p" href="Adjudication-Options.html#Adjudication-Options">Adjudication Options</a>,
Up: <a rel="up" accesskey="u" href="Options.html#Options">Options</a>
<hr>
<h3 class="section">3.7 Other options</h3>
-<p><a name="index-Options_002c-miscellaneous-356"></a>
+<p><a name="index-Options_002c-miscellaneous-359"></a>
<dl>
-<dt>-ncp/-xncp or -noChessProgram true/false<dd><a name="index-ncp_002c-option-357"></a><a name="index-noChessProgram_002c-option-358"></a>If this option is true, XBoard acts as a passive chessboard; it
+<dt>-ncp/-xncp or -noChessProgram true/false<dd><a name="index-ncp_002c-option-360"></a><a name="index-noChessProgram_002c-option-361"></a>If this option is true, XBoard acts as a passive chessboard; it
does not start a chess engine at all. Turning on this option
also turns off clockMode. Default: false.
-<br><dt>-mode or -initialMode modename<dd><a name="index-mode_002c-option-359"></a><a name="index-initalMode_002c-option-360"></a>If this option is given, XBoard selects the given modename
+<br><dt>-mode or -initialMode modename<dd><a name="index-mode_002c-option-362"></a><a name="index-initalMode_002c-option-363"></a>If this option is given, XBoard selects the given modename
from the Mode menu after starting and (if applicable) processing the
loadGameFile or loadPositionFile option. Default: "" (no selection).
Other supported values are
MachineWhite, MachineBlack, TwoMachines, Analysis,
AnalyzeFile, EditGame, EditPosition, and Training.
-<br><dt>-variant varname<dd><a name="index-variant_002c-option-361"></a>Activates preliminary, partial support for playing chess variants
+<br><dt>-variant varname<dd><a name="index-variant_002c-option-364"></a>Activates preliminary, partial support for playing chess variants
against a local engine or editing variant games. This flag is not
needed in ICS mode. Recognized variant names are:
cylinder Pieces wrap around the board edge
knightmate King moves as Knight, and vice versa
super Superchess (shuffle variant with 4 exo-pieces)
+ makruk Thai Chess (shatranj-like, P promotes on 6th rank)
fairy A catchall variant in which all piece types
known to XBoard can participate (8x8)
unknown Catchall for other unknown variants
</pre>
+ <p>NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL
+UN-ORTHODOX PIECES, though. Only in <code>boardSize</code> middling and bulky
+all 22 piece types are provided, while -boardSize petite has most
+of them. Archbishop, Chancellor and Amazon are supported in every
+size from petite to bulky. Kings or Amazons are substituted for
+missing bitmaps. You can still play variants needing un-orthodox
+pieces in other board sizes providing your own bitmaps through the
+<code>bitmapDirectory</code> or <code>pixmapDirectory</code> options.
+
<p>In the shuffle variants, XBoard now does shuffle the pieces, although
you can still do it by hand using Edit Position. Some variants are
supported only in ICS mode, including bughouse, and
kriegspiel. The winning/drawing conditions in crazyhouse (off-board
-interposition on mate), losers, suicide, giveaway, atomic, and 3check
-are not fully understood.
+interposition on mate) are not fully understood, but losers, suicide,
+giveaway, atomic, and 3check should be OK.
Berolina and cylinder chess can only be played with legality testing off.
In crazyhouse, XBoard now does keep
track of off-board pieces. In shatranj it does implement the baring
rule when mate detection is switched on.
-<br><dt>-boardHeight N<dd><a name="index-boardHeight_002c-option-362"></a>Allows you to set a non-standard number of board ranks in any variant.
+<br><dt>-boardHeight N<dd><a name="index-boardHeight_002c-option-365"></a>Allows you to set a non-standard number of board ranks in any variant.
If the height is given as -1, the default height for the variant is used.
Default: -1
-<br><dt>-boardWidth N<dd><a name="index-boardWidth_002c-option-363"></a>Allows you to set a non-standard number of board files in any variant.
+<br><dt>-boardWidth N<dd><a name="index-boardWidth_002c-option-366"></a>Allows you to set a non-standard number of board files in any variant.
If the width is given as -1, the default width for the variant is used.
With a non-standard width, the initial position will always be an empty board,
as the usual opening array will not fit.
Default: -1
-<br><dt>-holdingsSize N<dd><a name="index-holdingsSize_002c-option-364"></a>Allows you to set a non-standard size for the holdings in any variant.
+<br><dt>-holdingsSize N<dd><a name="index-holdingsSize_002c-option-367"></a>Allows you to set a non-standard size for the holdings in any variant.
If the size is given as -1, the default holdings size for the variant is used.
The first N piece types will go into the holdings on capture, and you will be
able to drop them on the board in stead of making a normal move. If size equals 0,
there will be no holdings.
Default: -1
-<br><dt>-defaultFrcPosition N<dd><a name="index-defaultFrcPosition_002c-option-365"></a>Specifies the number of the opening position in shuffle games like Chess960.
+<br><dt>-defaultFrcPosition N<dd><a name="index-defaultFrcPosition_002c-option-368"></a>Specifies the number of the opening position in shuffle games like Chess960.
A value of -1 means the position is randomly generated by XBoard
at the beginning of every game.
Default: -1
-<br><dt>-pieceToSquareTable string<dd><a name="index-pieceToSquareTable_002c-option-366"></a>The characters that are used to represent the piece types XBoard knows in FEN
+<br><dt>-pieceToCharTable string<dd><a name="index-pieceToCharTable_002c-option-369"></a>The characters that are used to represent the piece types XBoard knows in FEN
diagrams and SAN moves. The string argument has to have an even length
(or it will be ignored), as white and black pieces have to be given separately
(in that order). The last letter for each color will be the King.
You should not have to use this option often: each variant has its own default
setting for the piece representation in FEN, which should be sufficient in normal use.
Default: ""
-<br><dt>-debug/-xdebug or -debugMode true/false<dd><a name="index-debug_002c-option-367"></a><a name="index-debugMode_002c-option-368"></a>Turns on debugging printout.
-<br><dt>-debugFile filename or -nameOfDebugFile filename<dd><a name="index-debugFile_002c-option-369"></a><a name="index-nameOfDebugFile_002c-option-370"></a>Sets the name of the file to which WinBoard saves debug information
+<br><dt>-debug/-xdebug or -debugMode true/false<dd><a name="index-debug_002c-option-370"></a><a name="index-debugMode_002c-option-371"></a>Turns on debugging printout.
+<br><dt>-debugFile filename or -nameOfDebugFile filename<dd><a name="index-debugFile_002c-option-372"></a><a name="index-nameOfDebugFile_002c-option-373"></a>Sets the name of the file to which XBoard saves debug information
(including all communication to and from the engines).
-<br><dt>-engineDebugOutput number<dd><a name="index-engineDebugOutput_002c-option-371"></a>Specifies how WinBoard should handle unsolicited output from the engine,
+<br><dt>-engineDebugOutput number<dd><a name="index-engineDebugOutput_002c-option-374"></a>Specifies how XBoard should handle unsolicited output from the engine,
with respect to saving it in the debug file.
The output is further (hopefully) ignored.
-If number=0, WinBoard refrains from writing such spurious output to the debug file.
+If number=0, XBoard refrains from writing such spurious output to the debug file.
If number=1, all engine output is written faithfully to the debug file.
If number=2, any protocol-violating line is prefixed with a '#' character,
as the engine itself should have done if it wanted to submit info for inclusion in the debug file.
This option is provided for the benefit of applications that use the debug file
as a source of information, such as the broadcaster of live games TLCV / TLCS.
Such applications can be protected from spurious engine output that might otherwise confuse them.
-<br><dt>-rsh or -remoteShell shell-name<dd><a name="index-rsh_002c-option-372"></a><a name="index-remoteShell_002c-option-373"></a>Name of the command used to run programs remotely. The default
+<br><dt>-rsh or -remoteShell shell-name<dd><a name="index-rsh_002c-option-375"></a><a name="index-remoteShell_002c-option-376"></a>Name of the command used to run programs remotely. The default
is <samp><span class="file">rsh</span></samp> or <samp><span class="file">remsh</span></samp>, determined when XBoard is
configured and compiled.
-<br><dt>-ruser or -remoteUser user-name<dd><a name="index-ruser_002c-option-374"></a><a name="index-remoteUser_002c-option-375"></a>User name on the remote system when running programs with the
+<br><dt>-ruser or -remoteUser user-name<dd><a name="index-ruser_002c-option-377"></a><a name="index-remoteUser_002c-option-378"></a>User name on the remote system when running programs with the
<code>remoteShell</code>. The default is your local user name.
-<br><dt>-userName username<dd><a name="index-userName_002c-option-376"></a>Name under which the Human player will be listed in the PGN file.
+<br><dt>-userName username<dd><a name="index-userName_002c-option-379"></a>Name under which the Human player will be listed in the PGN file.
Default is the login name on your local computer.
-<br><dt>-delayBeforeQuit number<dt>-delayAfterQuit number<dd><a name="index-delayBeforeQuit_002c-option-377"></a><a name="index-delayAfterQuit_002c-option-378"></a>These options specify how long WinBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies.
+<br><dt>-delayBeforeQuit number<dt>-delayAfterQuit number<dd><a name="index-delayBeforeQuit_002c-option-380"></a><a name="index-delayAfterQuit_002c-option-381"></a>These options specify how long XBoard has to wait before sending a termination signal to rogue engine processes, that do not want to react to the 'quit' command. The second one determines the pause after killing the engine, to make sure it dies.
</dl>