<h3 class="section">2.4 Step Menu</h3>
-<p><a name="index-Step-Menu-55"></a><a name="index-Menu_002c-Step-56"></a>
+<p><a name="index-Step-Menu-58"></a><a name="index-Menu_002c-Step-59"></a>
<dl>
-<dt>Backward<dd><a name="index-Backward_002c-Menu-Item-57"></a><a name="index-g_t_003c_002c-Button-58"></a>Steps backward through a series of remembered moves.
+<dt>Backward<dd><a name="index-Backward_002c-Menu-Item-60"></a><a name="index-g_t_003c_002c-Button-61"></a>Steps backward through a series of remembered moves.
The ‘<samp><span class="samp">[<]</span></samp>’ button and the <kbd>b</kbd> key are equivalents,
as is turning the mouse wheel towards you.
In addition, pressing the Control key steps back one move, and releasing
everyone's view of the game and allows you to make a different
move. If Pause mode is on, ‘<samp><span class="samp">Backward</span></samp>’ only backs up your local
view.
-<br><dt>Forward<dd><a name="index-Forward_002c-Menu-Item-59"></a><a name="index-g_t_003e_002c-Button-60"></a>Steps forward through a series of remembered moves (undoing the
+<br><dt>Forward<dd><a name="index-Forward_002c-Menu-Item-62"></a><a name="index-g_t_003e_002c-Button-63"></a>Steps forward through a series of remembered moves (undoing the
effect of ‘<samp><span class="samp">Backward</span></samp>’) or forward through a game file. The
‘<samp><span class="samp">[>]</span></samp>’ button and the <kbd>f</kbd> key are equivalents,
as is turning the mouse wheel away from you.
Pause mode is on, ‘<samp><span class="samp">Forward</span></samp>’ only moves your local view forward,
and it will not go past the position that the game was in when
you paused.
-<br><dt>Back to Start<dd><a name="index-Back-to-Start_002c-Menu-Item-61"></a><a name="index-g_t_003c_003c_002c-Button-62"></a>Jumps backward to the first remembered position in the game.
+<br><dt>Back to Start<dd><a name="index-Back-to-Start_002c-Menu-Item-64"></a><a name="index-g_t_003c_003c_002c-Button-65"></a>Jumps backward to the first remembered position in the game.
The ‘<samp><span class="samp">[<<]</span></samp>’ button and the shifted <kbd>B</kbd> key are equivalents.
<p>In most modes, Back to Start only lets you look back at old
command, which backs up everyone's view of the game to the start and
allows you to make different moves. If Pause mode is on, ‘<samp><span class="samp">Back
to Start</span></samp>’ only backs up your local view.
-<br><dt>Forward to End<dd><a name="index-Forward-to-End_002c-Menu-Item-63"></a><a name="index-g_t_003e_003e_002c-Button-64"></a>Jumps forward to the last remembered position in the game. The
+<br><dt>Forward to End<dd><a name="index-Forward-to-End_002c-Menu-Item-66"></a><a name="index-g_t_003e_003e_002c-Button-67"></a>Jumps forward to the last remembered position in the game. The
‘<samp><span class="samp">[>>]</span></samp>’ button and the shifted <kbd>F</kbd> key are equivalents.
<p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Forward to
the current line. If Pause mode is on, ‘<samp><span class="samp">Forward to End</span></samp>’ only moves
your local view forward, and it will not go past the position
that the game was in when you paused.
-<br><dt>Revert<dd><a name="index-Revert_002c-Menu-Item-65"></a>If you are examining an ICS game and Pause mode is off, issues
+<br><dt>Revert<dd><a name="index-Revert_002c-Menu-Item-68"></a>If you are examining an ICS game and Pause mode is off, issues
the ICS command ‘<samp><span class="samp">revert</span></samp>’.
-<br><dt>Truncate Game<dd><a name="index-Truncate-Game_002c-Menu-Item-66"></a>Discards all remembered moves of the game beyond the current
+<br><dt>Truncate Game<dd><a name="index-Truncate-Game_002c-Menu-Item-69"></a>Discards all remembered moves of the game beyond the current
position. Puts XBoard into ‘<samp><span class="samp">Edit Game</span></samp>’ mode if it was not there
already.
-<br><dt>Move Now<dd><a name="index-Move-Now_002c-Menu-Item-67"></a>Forces the chess engine to move immediately. Chess engine mode only.
-<br><dt>Retract Move<dd><a name="index-Retract-Move_002c-Menu-Item-68"></a>Retracts your last move. In chess engine mode, you can do this only
+<br><dt>Move Now<dd><a name="index-Move-Now_002c-Menu-Item-70"></a>Forces the chess engine to move immediately. Chess engine mode only.
+<br><dt>Retract Move<dd><a name="index-Retract-Move_002c-Menu-Item-71"></a>Retracts your last move. In chess engine mode, you can do this only
after the chess engine has replied to your move; if the chess engine is still
thinking, use ‘<samp><span class="samp">Move Now</span></samp>’ first. In ICS mode, ‘<samp><span class="samp">Retract Move</span></samp>’
issues the command ‘<samp><span class="samp">takeback 1</span></samp>’ or ‘<samp><span class="samp">takeback 2</span></samp>’
depending on whether it is your opponent's move or yours.
-<br><dt>Adjudicate to White<dt>Adjudicate to Black<dt>Adjudicate Draw<dd><a name="index-Adjudicate-to-White_002c-Menu-Item-69"></a><a name="index-Adjudicate-to-Black_002c-Menu-Item-70"></a><a name="index-Adjudicate-Draw_002c-Menu-Item-71"></a>Terminate an ongoing game in Two-Machines mode (including match mode),
-with as result a win for white, for black, or a draw, repsectively.
-The PGN file of the game will accompany the result string
-by the comment "user adjudication".
</dl>
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