* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
*
* The following terms apply to Digital Equipment Corporation's copyright
* interest in XBoard:
#include "frontend.h"
#include "backend.h"
-#include "backendz.h"
-#include "moves.h"
-#include "xhistory.h"
-#include "xedittags.h"
#include "menus.h"
#include "gettext.h"
}
void
-LoadPositionProc()
+LoadPositionProc()
{
if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
Reset(FALSE, TRUE);
static char *selected_fen_position=NULL;
if(gameMode == EditPosition) EditPositionDone(TRUE);
if (selected_fen_position) free(selected_fen_position);
- selected_fen_position = (char *)PositionToFEN(currentMove, NULL);
+ selected_fen_position = (char *)PositionToFEN(currentMove, NULL, 1);
if (!selected_fen_position) return;
CopySomething(selected_fen_position);
}
}
void
-AnalyzeModeProc ()
-{
- char buf[MSG_SIZ];
-
- if (!first.analysisSupport) {
- snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
- DisplayError(buf, 0);
- return;
- }
- /* [DM] icsEngineAnalyze [HGM] This is horrible code; reverse the gameMode and isEngineAnalyze tests! */
- if (appData.icsActive) {
- if (gameMode != IcsObserving) {
- snprintf(buf, MSG_SIZ, _("You are not observing a game"));
- DisplayError(buf, 0);
- /* secure check */
- if (appData.icsEngineAnalyze) {
- if (appData.debugMode)
- fprintf(debugFP, _("Found unexpected active ICS engine analyze \n"));
- ExitAnalyzeMode();
- ModeHighlight();
- }
- return;
- }
- /* if enable, use want disable icsEngineAnalyze */
- if (appData.icsEngineAnalyze) {
- ExitAnalyzeMode();
- ModeHighlight();
- return;
- }
- appData.icsEngineAnalyze = TRUE;
- if (appData.debugMode)
- fprintf(debugFP, _("ICS engine analyze starting... \n"));
- }
-#ifndef OPTIONSDIALOG
- if (!appData.showThinking)
- ShowThinkingProc();
-#endif
-
- AnalyzeModeEvent();
-}
-
-void
-AnalyzeFileProc ()
-{
- if (!first.analysisSupport) {
- char buf[MSG_SIZ];
- snprintf(buf, sizeof(buf), _("%s does not support analysis"), first.tidy);
- DisplayError(buf, 0);
- return;
- }
-// Reset(FALSE, TRUE);
-#ifndef OPTIONSDIALOG
- if (!appData.showThinking)
- ShowThinkingProc();
-#endif
- AnalyzeFileEvent();
-// FileNamePopUp(_("File to analyze"), "", ".pgn .game", LoadGamePopUp, "rb");
- AnalysisPeriodicEvent(1);
-}
-
-void
MatchProc ()
{
MatchEvent(2);
InfoProc ()
{
char buf[MSG_SIZ];
+#ifdef OSXAPP
+ snprintf(buf, MSG_SIZ, "%s ./info.command", appData.sysOpen);
+#else
snprintf(buf, sizeof(buf), "xterm -e info --directory %s --directory . -f %s &",
INFODIR, INFOFILE);
+#endif
system(buf);
}
#else
char *zippy = "";
#endif
- snprintf(buf, sizeof(buf),
+ snprintf(buf, sizeof(buf),
_("%s%s\n\n"
"Copyright 1991 Digital Equipment Corporation\n"
-"Enhancements Copyright 1992-2012 Free Software Foundation\n"
+"Enhancements Copyright 1992-2014 Free Software Foundation\n"
"Enhancements Copyright 2005 Alessandro Scotti\n\n"
"%s is free software and carries NO WARRANTY;"
-"see the file COPYING for more information.\n\n"
+"see the file COPYING for more information.\n"
+"The GTK build of this version is experimental and unstable\n\n"
"Visit XBoard on the web at: http://www.gnu.org/software/xboard/\n"
"Check out the newest features at: http://www.gnu.org/software/xboard/whats_new.html\n\n"
"Report bugs via email at: <bug-xboard@gnu.org>\n\n"
}
void
+EditEngineProc ()
+{
+ EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
+}
+
+void
NothingProc ()
{
return;
MARK_MENU_ITEM("Options.HideThinking", appData.hideThinkingFromHuman);
}
+void
+CreateBookDelayed ()
+{
+ ScheduleDelayedEvent(CreateBookEvent, 50);
+}
+
+void
+SaveSelectedProc ()
+{
+ FileNamePopUp(_("Save game file name?"),
+ "",
+ ".pgn",
+ SaveSelected, "a");
+}
+
/*
* Menu definition tables
*/
MenuItem fileMenu[] = {
- {N_("New Game Ctrl+N"), "NewGame", ResetGameEvent},
- {N_("New Shuffle Game ..."), "NewShuffleGame", ShuffleMenuProc},
- {N_("New Variant ... Alt+Shift+V"), "NewVariant", NewVariantProc}, // [HGM] variant: not functional yet
- {"----", NULL, NothingProc},
- {N_("Load Game Ctrl+O"), "LoadGame", LoadGameProc},
- {N_("Load Position Ctrl+Shift+O"), "LoadPosition", LoadPositionProc},
-// {N_("Load Next Game"), "LoadNextGame", LoadNextGameProc},
-// {N_("Load Previous Game"), "LoadPreviousGame", LoadPrevGameProc},
-// {N_("Reload Same Game"), "ReloadSameGame", ReloadGameProc},
- {N_("Next Position Shift+PgDn"), "LoadNextPosition", LoadNextPositionProc},
- {N_("Prev Position Shift+PgUp"), "LoadPreviousPosition", LoadPrevPositionProc},
- {"----", NULL, NothingProc},
-// {N_("Reload Same Position"), "Reload Same Position", ReloadPositionProc},
- {N_("Save Game Ctrl+S"), "SaveGame", SaveGameProc},
- {N_("Save Position Ctrl+Shift+S"), "SavePosition", SavePositionProc},
- {"----", NULL, NothingProc},
- {N_("Mail Move"), "MailMove", MailMoveEvent},
- {N_("Reload CMail Message"), "ReloadCMailMessage", ReloadCmailMsgProc},
- {"----", NULL, NothingProc},
- {N_("Quit Ctr+Q"), "Quit", QuitProc},
- {NULL, NULL, NULL}
+ {N_("New Game"), "<Ctrl>n", "NewGame", ResetGameEvent},
+ {N_("New Shuffle Game..."), NULL, "NewShuffleGame", ShuffleMenuProc},
+ {N_("New Variant..."), "<Alt><Shift>v", "NewVariant", NewVariantProc},// [HGM] variant: not functional yet
+ {"----", NULL, NULL, NothingProc},
+ {N_("Load Game"), "<Ctrl>o", "LoadGame", LoadGameProc, CHECK},
+ {N_("Load Position"), "<Ctrl><Shift>o", "LoadPosition", LoadPositionProc},
+ {N_("Next Position"), "<Shift>Page_Down", "LoadNextPosition", LoadNextPositionProc},
+ {N_("Prev Position"), "<Shift>Page_Up", "LoadPreviousPosition", LoadPrevPositionProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Save Game"), "<Ctrl>s", "SaveGame", SaveGameProc},
+ {N_("Save Position"), "<Ctrl><Shift>s", "SavePosition", SavePositionProc},
+ {N_("Save Selected Games"), NULL, "SaveSelected", SaveSelectedProc},
+ {N_("Save Games as Book"), NULL, "CreateBook", CreateBookDelayed},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Mail Move"), NULL, "MailMove", MailMoveEvent},
+ {N_("Reload CMail Message"), NULL, "ReloadCMailMessage", ReloadCmailMsgProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Quit "), "<Ctrl>q", "Quit", QuitProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem editMenu[] = {
- {N_("Copy Game Ctrl+C"), "CopyGame", CopyGameProc},
- {N_("Copy Position Ctrl+Shift+C"), "CopyPosition", CopyPositionProc},
- {N_("Copy Game List"), "CopyGameList", CopyGameListProc},
- {"----", NULL, NothingProc},
- {N_("Paste Game Ctrl+V"), "PasteGame", PasteGameProc},
- {N_("Paste Position Ctrl+Shift+V"), "PastePosition", PastePositionProc},
- {"----", NULL, NothingProc},
- {N_("Edit Game Ctrl+E"), "EditGame", EditGameEvent},
- {N_("Edit Position Ctrl+Shift+E"), "EditPosition", EditPositionEvent},
- {N_("Edit Tags"), "EditTags", EditTagsProc},
- {N_("Edit Comment"), "EditComment", EditCommentProc},
- {N_("Edit Book"), "EditBook", EditBookEvent},
- {"----", NULL, NothingProc},
- {N_("Revert Home"), "Revert", RevertProc},
- {N_("Annotate"), "Annotate", AnnotateProc},
- {N_("Truncate Game End"), "TruncateGame", TruncateGameEvent},
- {"----", NULL, NothingProc},
- {N_("Backward Alt+Left"), "Backward", BackwardEvent},
- {N_("Forward Alt+Right"), "Forward", ForwardEvent},
- {N_("Back to Start Alt+Home"), "BacktoStart", ToStartEvent},
- {N_("Forward to End Alt+End"), "ForwardtoEnd", ToEndEvent},
- {NULL, NULL, NULL}
+ {N_("Copy Game"), "<Ctrl>c", "CopyGame", CopyGameProc},
+ {N_("Copy Position"), "<Ctrl><Shift>c", "CopyPosition", CopyPositionProc},
+ {N_("Copy Game List"), NULL, "CopyGameList", CopyGameListProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Paste Game"), "<Ctrl>v", "PasteGame", PasteGameProc},
+ {N_("Paste Position"), "<Ctrl><Shift>v", "PastePosition", PastePositionProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Edit Game"), "<Ctrl>e", "EditGame", EditGameEvent},
+ {N_("Edit Position"), "<Ctrl><Shift>e", "EditPosition", EditPositionEvent},
+ {N_("Edit Tags"), NULL, "EditTags", EditTagsProc},
+ {N_("Edit Comment"), NULL, "EditComment", EditCommentProc},
+ {N_("Edit Book"), NULL, "EditBook", EditBookEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Revert"), "Home", "Revert", RevertProc},
+ {N_("Annotate"), NULL, "Annotate", AnnotateProc},
+ {N_("Truncate Game"), "End", "TruncateGame", TruncateGameEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Backward"), "<Alt>Left", "Backward", BackwardEvent},
+ {N_("Forward"), "<Alt>Right", "Forward", ForwardEvent},
+ {N_("Back to Start"), "<Alt>Home", "BacktoStart", ToStartEvent},
+ {N_("Forward to End"), "<Alt>End", "ForwardtoEnd", ToEndEvent},
+ {NULL, NULL, NULL, NULL}
};
MenuItem viewMenu[] = {
- {N_("Flip View F2"), "FlipView", FlipViewProc},
- {"----", NULL, NothingProc},
- {N_("Engine Output Alt+Shift+O"), "EngineOutput", EngineOutputProc},
- {N_("Move History Alt+Shift+H"), "MoveHistory", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
- {N_("Evaluation Graph Alt+Shift+E"), "EvaluationGraph", EvalGraphProc},
- {N_("Game List Alt+Shift+G"), "GameList", ShowGameListProc},
- {N_("ICS text menu"), "ICStextmenu", IcsTextProc},
- {"----", NULL, NothingProc},
- {N_("Tags"), "Tags", EditTagsProc},
- {N_("Comments"), "Comments", EditCommentProc},
- {N_("ICS Input Box"), "ICSInputBox", IcsInputBoxProc},
- {"----", NULL, NothingProc},
- {N_("Board..."), "Board", BoardOptionsProc},
- {N_("Game List Tags..."), "GameListTags", GameListOptionsProc},
- {NULL, NULL, NULL}
+ {N_("Flip View"), "F2", "FlipView", FlipViewProc, CHECK},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Engine Output"), "<Alt><Shift>o", "EngineOutput", EngineOutputProc, CHECK},
+ {N_("Move History"), "<Alt><Shift>h", "MoveHistory", HistoryShowProc, CHECK}, // [HGM] hist: activate 4.2.7 code
+ {N_("Evaluation Graph"), "<Alt><Shift>e", "EvaluationGraph", EvalGraphProc, CHECK},
+ {N_("Game List"), "<Alt><Shift>g", "GameList", ShowGameListProc, CHECK},
+ {N_("ICS text menu"), NULL, "ICStextmenu", IcsTextProc, CHECK},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Tags"), NULL, "Tags", EditTagsProc, CHECK},
+ {N_("Comments"), NULL, "Comments", EditCommentProc, CHECK},
+ {N_("ICS Input Box"), NULL, "ICSInputBox", IcsInputBoxProc, CHECK},
+ {N_("ICS/Chat Console"), NULL, "OpenChatWindow", ChatProc, CHECK},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Board..."), NULL, "Board", BoardOptionsProc},
+ {N_("Game List Tags..."), NULL, "GameListTags", GameListOptionsProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem modeMenu[] = {
- {N_("Machine White Ctrl+W"), "MachineWhite", MachineWhiteEvent},
- {N_("Machine Black Ctrl+B"), "MachineBlack", MachineBlackEvent},
- {N_("Two Machines Ctrl+T"), "TwoMachines", TwoMachinesEvent},
- {N_("Analysis Mode Ctrl+A"), "AnalysisMode", AnalyzeModeProc},
- {N_("Analyze Game Ctrl+G"), "AnalyzeFile", AnalyzeFileProc },
- {N_("Edit Game Ctrl+E"), "EditGame", EditGameEvent},
- {N_("Edit Position Ctrl+Shift+E"), "EditPosition", EditPositionEvent},
- {N_("Training"), "Training", TrainingEvent},
- {N_("ICS Client"), "ICSClient", IcsClientEvent},
- {"----", NULL, NothingProc},
- {N_("Machine Match"), "MachineMatch", MatchProc},
- {N_("Pause Pause"), "Pause", PauseEvent},
- {NULL, NULL, NULL}
+ {N_("Machine White"), "<Ctrl>w", "MachineWhite", MachineWhiteEvent, RADIO },
+ {N_("Machine Black"), "<Ctrl>b", "MachineBlack", MachineBlackEvent, RADIO },
+ {N_("Two Machines"), "<Ctrl>t", "TwoMachines", TwoMachinesEvent, RADIO },
+ {N_("Analysis Mode"), "<Ctrl>a", "AnalysisMode", (MenuProc*) AnalyzeModeEvent, RADIO },
+ {N_("Analyze Game"), "<Ctrl>g", "AnalyzeFile", AnalyzeFileEvent, RADIO },
+ {N_("Edit Game"), "<Ctrl>e", "EditGame", EditGameEvent, RADIO },
+ {N_("Edit Position"), "<Ctrl><Shift>e", "EditPosition", EditPositionEvent, RADIO },
+ {N_("Training"), NULL, "Training", TrainingEvent, RADIO },
+ {N_("ICS Client"), NULL, "ICSClient", IcsClientEvent, RADIO },
+ {"----", NULL, NULL, NothingProc},
+ {N_("Machine Match"), NULL, "MachineMatch", MatchProc, CHECK },
+ {N_("Pause"), "Pause", "Pause", PauseEvent, CHECK },
+ {NULL, NULL, NULL, NULL}
};
MenuItem actionMenu[] = {
- {N_("Accept F3"), "Accept", AcceptEvent},
- {N_("Decline F4"), "Decline", DeclineEvent},
- {N_("Rematch F12"), "Rematch", RematchEvent},
- {"----", NULL, NothingProc},
- {N_("Call Flag F5"), "CallFlag", CallFlagEvent},
- {N_("Draw F6"), "Draw", DrawEvent},
- {N_("Adjourn F7"), "Adjourn", AdjournEvent},
- {N_("Abort F8"),"Abort", AbortEvent},
- {N_("Resign F9"), "Resign", ResignEvent},
- {"----", NULL, NothingProc},
- {N_("Stop Observing F10"), "StopObserving", StopObservingEvent},
- {N_("Stop Examining F11"), "StopExamining", StopExaminingEvent},
- {N_("Upload to Examine"), "UploadtoExamine", UploadGameEvent},
- {"----", NULL, NothingProc},
- {N_("Adjudicate to White"), "AdjudicatetoWhite", AdjuWhiteProc},
- {N_("Adjudicate to Black"), "AdjudicatetoBlack", AdjuBlackProc},
- {N_("Adjudicate Draw"), "AdjudicateDraw", AdjuDrawProc},
- {NULL, NULL, NULL}
+ {N_("Accept"), "F3", "Accept", AcceptEvent},
+ {N_("Decline"), "F4", "Decline", DeclineEvent},
+ {N_("Rematch"), "F12", "Rematch", RematchEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Call Flag"), "F5", "CallFlag", CallFlagEvent},
+ {N_("Draw"), "F6", "Draw", DrawEvent},
+ {N_("Adjourn"), "F7", "Adjourn", AdjournEvent},
+ {N_("Abort"), "F8", "Abort", AbortEvent},
+ {N_("Resign"), "F9", "Resign", ResignEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Stop Observing"), "F10", "StopObserving", StopObservingEvent},
+ {N_("Stop Examining"), "F11", "StopExamining", StopExaminingEvent},
+ {N_("Upload to Examine"), NULL, "UploadtoExamine", UploadGameEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Adjudicate to White"), NULL, "AdjudicatetoWhite", AdjuWhiteProc},
+ {N_("Adjudicate to Black"), NULL, "AdjudicatetoBlack", AdjuBlackProc},
+ {N_("Adjudicate Draw"), NULL, "AdjudicateDraw", AdjuDrawProc},
+ {NULL, NULL, NULL, NULL}
};
-MenuItem engineMenu[] = {
- {N_("Load New 1st Engine ..."), "LoadEngine", LoadEngine1Proc},
- {N_("Load New 2nd Engine ..."), "LoadEngine", LoadEngine2Proc},
- {"----", NULL, NothingProc},
- {N_("Engine #1 Settings ..."), "Engine#1Settings", FirstSettingsProc},
- {N_("Engine #2 Settings ..."), "Engine#2Settings", SecondSettingsProc},
- {"----", NULL, NothingProc},
- {N_("Hint"), "Hint", HintEvent},
- {N_("Book"), "Book", BookEvent},
- {"----", NULL, NothingProc},
- {N_("Move Now Ctrl+M"), "MoveNow", MoveNowEvent},
- {N_("Retract Move Ctrl+X"), "RetractMove", RetractMoveEvent},
- {NULL, NULL, NULL}
+MenuItem engineMenu[100] = {
+ {N_("Edit Engine List..."), NULL, "EditEngList", EditEngineProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Load New 1st Engine..."), NULL, "LoadNew1stEngine", LoadEngine1Proc},
+ {N_("Load New 2nd Engine..."), NULL, "LoadNew2ndEngine", LoadEngine2Proc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Engine #1 Settings..."), NULL, "Engine#1Settings", FirstSettingsProc},
+ {N_("Engine #2 Settings..."), NULL, "Engine#2Settings", SecondSettingsProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Hint"), NULL, "Hint", HintEvent},
+ {N_("Book"), NULL, "Book", BookEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Move Now"), "<Ctrl>m", "MoveNow", MoveNowEvent},
+ {N_("Retract Move"), "<Ctrl>x", "RetractMove", RetractMoveEvent},
+ {NULL, NULL, NULL, NULL}
};
MenuItem optionsMenu[] = {
#ifdef OPTIONSDIALOG
- {N_("General ..."), "General", OptionsProc},
+ {N_("General..."), NULL, "General", OptionsProc},
#endif
- {N_("Time Control ... Alt+Shift+T"), "TimeControl", TimeControlProc},
- {N_("Common Engine ... Alt+Shift+U"), "CommonEngine", UciMenuProc},
- {N_("Adjudications ... Alt+Shift+J"), "Adjudications", EngineMenuProc},
- {N_("ICS ..."), "ICS", IcsOptionsProc},
- {N_("Match ..."), "Match", MatchOptionsProc},
- {N_("Load Game ..."), "LoadGame", LoadOptionsProc},
- {N_("Save Game ..."), "SaveGame", SaveOptionsProc},
-// {N_(" ..."), "", OptionsProc},
- {N_("Game List ..."), "GameList", GameListOptionsProc},
- {N_("Sounds ..."), "Sounds", SoundOptionsProc},
- {"----", NULL, NothingProc},
+ {N_("Time Control..."), "<Alt><Shift>t", "TimeControl", TimeControlProc},
+ {N_("Common Engine..."), "<Alt><Shift>u", "CommonEngine", UciMenuProc},
+ {N_("Adjudications..."), "<Alt><Shift>j", "Adjudications", EngineMenuProc},
+ {N_("ICS..."), NULL, "ICS", IcsOptionsProc},
+ {N_("Tournament..."), NULL, "Match", MatchOptionsProc},
+ {N_("Load Game..."), NULL, "LoadGame", LoadOptionsProc},
+ {N_("Save Game..."), NULL, "SaveGame", SaveOptionsProc},
+ {N_("Game List..."), NULL, "GameList", GameListOptionsProc},
+ {N_("Sounds..."), NULL, "Sounds", SoundOptionsProc},
+ {"----", NULL, NULL, NothingProc},
#ifndef OPTIONSDIALOG
- {N_("Always Queen Ctrl+Shift+Q"), "AlwaysQueen", AlwaysQueenProc},
- {N_("Animate Dragging"), "AnimateDragging", AnimateDraggingProc},
- {N_("Animate Moving Ctrl+Shift+A"), "AnimateMoving", AnimateMovingProc},
- {N_("Auto Flag Ctrl+Shift+F"), "AutoFlag", AutoflagProc},
- {N_("Auto Flip View"), "AutoFlipView", AutoflipProc},
- {N_("Blindfold"), "Blindfold", BlindfoldProc},
- {N_("Flash Moves"), "FlashMoves", FlashMovesProc},
+ {N_("Always Queen"), "<Ctrl><Shift>q", "AlwaysQueen", AlwaysQueenProc},
+ {N_("Animate Dragging"), NULL, "AnimateDragging", AnimateDraggingProc},
+ {N_("Animate Moving"), "<Ctrl><Shift>a", "AnimateMoving", AnimateMovingProc},
+ {N_("Auto Flag"), "<Ctrl><Shift>f", "AutoFlag", AutoflagProc},
+ {N_("Auto Flip View"), NULL, "AutoFlipView", AutoflipProc},
+ {N_("Blindfold"), NULL, "Blindfold", BlindfoldProc},
+ {N_("Flash Moves"), NULL, "FlashMoves", FlashMovesProc},
#if HIGHDRAG
- {N_("Highlight Dragging"), "HighlightDragging", HighlightDraggingProc},
+ {N_("Highlight Dragging"), NULL, "HighlightDragging", HighlightDraggingProc},
#endif
- {N_("Highlight Last Move"), "HighlightLastMove", HighlightLastMoveProc},
- {N_("Highlight With Arrow"), "HighlightWithArrow", HighlightArrowProc},
- {N_("Move Sound"), "MoveSound", MoveSoundProc},
-// {N_("ICS Alarm"), "ICSAlarm", IcsAlarmProc},
- {N_("One-Click Moving"), "OneClickMoving", OneClickProc},
- {N_("Periodic Updates"), "PeriodicUpdates", PeriodicUpdatesProc},
- {N_("Ponder Next Move Ctrl+Shift+P"), "PonderNextMove", PonderNextMoveProc},
- {N_("Popup Exit Message"), "PopupExitMessage", PopupExitMessageProc},
- {N_("Popup Move Errors"), "PopupMoveErrors", PopupMoveErrorsProc},
-// {N_("Premove"), "Premove", PremoveProc},
- {N_("Show Coords"), "ShowCoords", ShowCoordsProc},
- {N_("Hide Thinking Ctrl+Shift+H"), "HideThinking", HideThinkingProc},
- {N_("Test Legality Ctrl+Shift+L"), "TestLegality", TestLegalityProc},
- {"----", NULL, NothingProc},
+ {N_("Highlight Last Move"), NULL, "HighlightLastMove", HighlightLastMoveProc},
+ {N_("Highlight With Arrow"), NULL, "HighlightWithArrow", HighlightArrowProc},
+ {N_("Move Sound"), NULL, "MoveSound", MoveSoundProc},
+ {N_("One-Click Moving"), NULL, "OneClickMoving", OneClickProc},
+ {N_("Periodic Updates"), NULL, "PeriodicUpdates", PeriodicUpdatesProc},
+ {N_("Ponder Next Move"), "<Ctrl><Shift>p", "PonderNextMove", PonderNextMoveProc},
+ {N_("Popup Exit Message"), NULL, "PopupExitMessage", PopupExitMessageProc},
+ {N_("Popup Move Errors"), NULL, "PopupMoveErrors", PopupMoveErrorsProc},
+ {N_("Show Coords"), NULL, "ShowCoords", ShowCoordsProc},
+ {N_("Hide Thinking"), "<Ctrl><Shift>h", "HideThinking", HideThinkingProc},
+ {N_("Test Legality"), "<Ctrl><Shift>l", "TestLegality", TestLegalityProc},
+ {"----", NULL, NULL, NothingProc},
#endif
- {N_("Save Settings Now"), "SaveSettingsNow", SaveSettingsProc},
- {N_("Save Settings on Exit"), "SaveSettingsonExit", SaveOnExitProc},
- {NULL, NULL, NULL}
+ {N_("Save Settings Now"), NULL, "SaveSettingsNow", SaveSettingsProc},
+ {N_("Save Settings on Exit"), NULL, "SaveSettingsonExit", SaveOnExitProc, CHECK },
+ {NULL, NULL, NULL, NULL}
};
MenuItem helpMenu[] = {
- {N_("Info XBoard"), "InfoXBoard", InfoProc},
- {N_("Man XBoard F1"), "ManXBoard", ManProc},
- {"----", NULL, NothingProc},
- {N_("XBoard Home Page"), "XBoardHomePage", HomePageProc},
- {N_("On-line User Guide"), "On-lineUserGuide", GuideProc},
- {N_("Development News"), "DevelopmentNews", NewsPageProc},
- {N_("e-Mail Bug Report"), "e-MailBugReport", BugReportProc},
- {"----", NULL, NothingProc},
- {N_("About XBoard"), "AboutXBoard", AboutProc},
- {NULL, NULL, NULL}
+ {N_("Info XBoard"), NULL, "InfoXBoard", InfoProc},
+ {N_("Man XBoard"), "F1", "ManXBoard", ManProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("XBoard Home Page"), NULL, "XBoardHomePage", HomePageProc},
+ {N_("On-line User Guide"), NULL, "On-lineUserGuide", GuideProc},
+ {N_("Development News"), NULL, "DevelopmentNews", NewsPageProc},
+ {N_("e-Mail Bug Report"), NULL, "e-MailBugReport", BugReportProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("About XBoard"), NULL, "AboutXBoard", AboutProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem noMenu[] = {
- { "", "LoadNextGame", LoadNextGameProc },
- { "", "LoadPrevGame", LoadPrevGameProc },
- { "", "ReloadGame", ReloadGameProc },
- { "", "ReloadPosition", ReloadPositionProc },
+ { "", "<Alt>Next" ,"LoadNextGame", LoadNextGameProc },
+ { "", "<Alt>Prior" ,"LoadPrevGame", LoadPrevGameProc },
+ { "", NULL,"ReloadGame", ReloadGameProc },
+ { "", NULL,"ReloadPosition", ReloadPositionProc },
#ifndef OPTIONSDIALOG
- { "", "AlwaysQueen", AlwaysQueenProc },
- { "", "AnimateDragging", AnimateDraggingProc },
- { "", "AnimateMoving", AnimateMovingProc },
- { "", "Autoflag", AutoflagProc },
- { "", "Autoflip", AutoflipProc },
- { "", "Blindfold", BlindfoldProc },
- { "", "FlashMoves", FlashMovesProc },
+ { "", NULL,"AlwaysQueen", AlwaysQueenProc },
+ { "", NULL,"AnimateDragging", AnimateDraggingProc },
+ { "", NULL,"AnimateMoving", AnimateMovingProc },
+ { "", NULL,"Autoflag", AutoflagProc },
+ { "", NULL,"Autoflip", AutoflipProc },
+ { "", NULL,"Blindfold", BlindfoldProc },
+ { "", NULL,"FlashMoves", FlashMovesProc },
#if HIGHDRAG
- { "", "HighlightDragging", HighlightDraggingProc },
+ { "", NULL,"HighlightDragging", HighlightDraggingProc },
#endif
- { "", "HighlightLastMove", HighlightLastMoveProc },
-// { "", "IcsAlarm", IcsAlarmProc },
- { "", "MoveSound", MoveSoundProc },
- { "", "PeriodicUpdates", PeriodicUpdatesProc },
- { "", "PopupExitMessage", PopupExitMessageProc },
- { "", "PopupMoveErrors", PopupMoveErrorsProc },
-// { "", "Premove", PremoveProc },
- { "", "ShowCoords", ShowCoordsProc },
- { "", "ShowThinking", ShowThinkingProc },
- { "", "HideThinking", HideThinkingProc },
- { "", "TestLegality", TestLegalityProc },
+ { "", NULL,"HighlightLastMove", HighlightLastMoveProc },
+ { "", NULL,"MoveSound", MoveSoundProc },
+ { "", NULL,"PeriodicUpdates", PeriodicUpdatesProc },
+ { "", NULL,"PopupExitMessage", PopupExitMessageProc },
+ { "", NULL,"PopupMoveErrors", PopupMoveErrorsProc },
+ { "", NULL,"ShowCoords", ShowCoordsProc },
+ { "", NULL,"ShowThinking", ShowThinkingProc },
+ { "", NULL,"HideThinking", HideThinkingProc },
+ { "", NULL,"TestLegality", TestLegalityProc },
#endif
- { "", "AboutGame", AboutGameEvent },
- { "", "Debug", DebugProc },
- { "", "Nothing", NothingProc },
- {NULL, NULL, NULL}
+ { "", NULL,"AboutGame", AboutGameEvent },
+ { "", "<Ctrl>d" ,"DebugProc", DebugProc },
+ { "", NULL,"Nothing", NothingProc },
+ {NULL, NULL, NULL, NULL}
};
Menu menuBar[] = {
{N_("Engine"), "Engine", engineMenu},
{N_("Options"), "Options", optionsMenu},
{N_("Help"), "Help", helpMenu},
- {NULL, NULL, NULL}
+ {NULL, NULL, NULL},
+ { "", "None", noMenu}
};
MenuItem *
int i=0;
char buf[MSG_SIZ], *p;
MenuItem *menuTab;
- static MenuItem a = { NULL, NULL, NothingProc };
+ static MenuItem a = { NULL, NULL, NULL, NothingProc };
extern Option mainOptions[];
safeStrCpy(buf, menuName, MSG_SIZ);
p = strchr(buf, '.');
return NULL; // item not found
}
+int firstEngineItem;
+
void
AppendEnginesToMenu (char *list)
{
int i=0;
char *p;
if(appData.icsActive || appData.recentEngines <= 0) return;
+ for(firstEngineItem=0; engineMenu[firstEngineItem].string; firstEngineItem++);
recentEngines = strdup(list);
while (*list) {
p = strchr(list, '\n'); if(p == NULL) break;
- if(i == 0) AppendMenuItem("----", 0); // at least one valid item to add
+ if(i == 0) engineMenu[firstEngineItem++].string = "----"; // at least one valid item to add
*p = 0;
- AppendMenuItem(list, i);
+ if(firstEngineItem + i < 99)
+ engineMenu[firstEngineItem+i].string = strdup(list); // just set name; MenuProc stays NULL
i++; *p = '\n'; list = p + 1;
}
}
{ "Mode.AnalyzeFile", False },
{ "Mode.TwoMachines", False },
{ "Mode.MachineMatch", False },
-#ifndef ZIPPY
+#if !ZIPPY
{ "Engine.Hint", False },
{ "Engine.Book", False },
{ "Engine.MoveNow", False },
#endif
{ "Engine.Engine#1Settings", False },
{ "Engine.Engine#2Settings", False },
- { "Engine.LoadEngine", False },
+ { "Engine.Load1stEngine", False },
+ { "Engine.Load2ndEngine", False },
{ "Edit.Annotate", False },
{ "Options.Match", False },
{ NULL, False }
{ "Mode.ICSClient", False },
{ "View.ICStextmenu", False },
{ "View.ICSInputBox", False },
+ { "View.OpenChatWindow", False },
{ "Action.", False },
{ "Edit.Revert", False },
{ "Edit.Annotate", False },
{ "Mode.ICSClient", False },
{ "View.ICStextmenu", False },
{ "View.ICSInputBox", False },
+ { "View.OpenChatWindow", False },
{ "Action.Accept", False },
{ "Action.Decline", False },
{ "Action.Rematch", False },
#if ZIPPY
if (appData.zippyPlay && !appData.noChessProgram) { /* [DM] icsEngineAnalyze */
- EnableMenuItem("Analysis Mode", True);
- EnableMenuItem("Engine #1 Settings", True);
+ EnableNamedMenuItem("Mode.AnalysisMode", True);
+ EnableNamedMenuItem("Engine.Engine#1Settings", True);
}
#endif
}
case MachinePlaysBlack:
case MachinePlaysWhite:
case TwoMachinesPlay:
- EnableMenuItem(ModeToWidgetName(gameMode), True);
+ EnableNamedMenuItem(ModeToWidgetName(gameMode), True);
break;
default:
break;
void
GreyRevert (Boolean grey)
{
- MarkMenuItem("Edit.Revert", !grey);
- MarkMenuItem("Edit.Annotate", !grey);
+ EnableNamedMenuItem("Edit.Revert", !grey);
+ EnableNamedMenuItem("Edit.Annotate", !grey);
}
char *
}
}
+static void
+InstallNewEngine (char *command, char *dir, char *variants, char *protocol)
+{ // install the given engine in XBoard's -firstChessProgramNames
+ char buf[MSG_SIZ], *quote = "";
+ if(strchr(command, ' ')) { // quoting needed
+ if(!strchr(command, '"')) quote = "\""; else
+ if(!strchr(command, '\'')) quote = "'"; else {
+ printf("Could not auto-install %s\n", command); // too complex
+ }
+ }
+ // construct engine line, with optional -fd and -fUCI arguments
+ snprintf(buf, MSG_SIZ, "%s%s%s", quote, command, quote);
+ if(strcmp(dir, "") && strcmp(dir, "."))
+ snprintf(buf + strlen(buf), MSG_SIZ - strlen(buf), " -fd %s", dir);
+ if(!strcmp(protocol, "uci"))
+ snprintf(buf + strlen(buf), MSG_SIZ - strlen(buf), " -fUCI");
+ if(strstr(firstChessProgramNames, buf)) return; // avoid duplicats
+ // append line
+ quote = malloc(strlen(firstChessProgramNames) + strlen(buf) + 2);
+ sprintf(quote, "%s%s\n", firstChessProgramNames, buf);
+ FREE(firstChessProgramNames); firstChessProgramNames = quote;
+}
+
+#ifdef HAVE_DIRENT_H
+#include <dirent.h>
+#else
+#include <sys/dir.h>
+#define dirent direct
+#endif
+
+static void
+InstallFromDir (char *dirName, char *protocol, char *settingsFile)
+{ // scan system for new plugin specs in given directory
+ DIR *dir;
+ struct dirent *dp;
+ struct stat statBuf;
+ time_t lastSaved = 0;
+ char buf[1024];
+
+ if(!stat(settingsFile, &statBuf)) lastSaved = statBuf.st_mtime;
+ snprintf(buf, 1024, "%s/%s", dirName, protocol);
+
+ if(!(dir = opendir(buf))) return;
+ while( (dp = readdir(dir))) {
+ time_t installed = 0;
+ if(!strstr(dp->d_name, ".eng")) continue; // to suppress . and ..
+ snprintf(buf, 1024, "%s/%s/%s", dirName, protocol, dp->d_name);
+ if(!stat(buf, &statBuf)) installed = statBuf.st_mtime;
+ if(lastSaved == 0 || (int) (installed - lastSaved) > 0) { // first time we see it
+ FILE *f = fopen(buf, "r");
+ if(f) { // read the plugin-specs
+ char engineCommand[1024], engineDir[1024], variants[1024];
+ char bad=0, dummy, *engineCom = engineCommand;
+ int major, minor;
+ if(fscanf(f, "plugin spec %d.%d%c", &major, &minor, &dummy) != 3 ||
+ fscanf(f, "%[^\n]%c", engineCommand, &dummy) != 2 ||
+ fscanf(f, "%[^\n]%c", variants, &dummy) != 2) bad = 1;
+ fclose(f);
+ if(bad) continue;
+ // uncomment following two lines for chess-only installs
+// if(!(p = strstr(variants, "chess")) ||
+// p != variants && p[-1] != ',' || p[5] && p[5] != ',') continue;
+ // split off engine working directory (if any)
+ strcpy(engineDir, "");
+ if(sscanf(engineCommand, "cd %[^;];%c", engineDir, &dummy) == 2)
+ engineCom = engineCommand + strlen(engineDir) + 4;
+ InstallNewEngine(engineCom, engineDir, variants, protocol);
+ }
+ }
+ }
+ closedir(dir);
+}
+
+static void
+AutoInstallProtocol (char *settingsFile, char *protocol)
+{ // install new engines for given protocol (both from package and source)
+ InstallFromDir("/usr/local/share/games/plugins", protocol, settingsFile);
+ InstallFromDir("/usr/share/games/plugins", protocol, settingsFile);
+}
+
+void
+AutoInstall (char *settingsFile)
+{ // install all new XBoard and UCI engines
+ AutoInstallProtocol(settingsFile, "xboard");
+ AutoInstallProtocol(settingsFile, "uci");
+}
+
void
InitMenuMarkers()
{
if (saveSettingsOnExit) {
MarkMenuItem("Options.SaveSettingsonExit", True);
}
-}
-
+ EnableNamedMenuItem("File.SaveSelected", False);
+ // all XBoard builds get here, but not WinBoard...
+ if(*appData.autoInstall) AutoInstall(settingsFileName);
+}