char *gameCopyFilename, *gamePasteFilename;
Boolean saveSettingsOnExit;
char *settingsFileName;
+char gamesDir[MSG_SIZ], positionsDir[MSG_SIZ], textureDir[MSG_SIZ], bookDir[MSG_SIZ], piecesDir[MSG_SIZ];
static int
LoadGamePopUp (FILE *f, int gameNumber, char *title)