char *gameCopyFilename, *gamePasteFilename;
Boolean saveSettingsOnExit;
char *settingsFileName;
+char gamesDir[MSG_SIZ], positionsDir[MSG_SIZ], textureDir[MSG_SIZ], bookDir[MSG_SIZ], piecesDir[MSG_SIZ];
static int
LoadGamePopUp (FILE *f, int gameNumber, char *title)
void
LoadPositionProc()
{
- static char buf[MSG_SIZ];
if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
Reset(FALSE, TRUE);
}
- snprintf(buf, MSG_SIZ, "%s/", appData.positionDir);
- FileNamePopUp(_("Load position file name?"), buf, ".fen .epd .pos", LoadPosition, "rb");
+ FileNamePopUp(_("Load position file name?"), "", ".fen .epd .pos", LoadPosition, "rb");
}
void