static char *selected_fen_position=NULL;
if(gameMode == EditPosition) EditPositionDone(TRUE);
if (selected_fen_position) free(selected_fen_position);
- selected_fen_position = (char *)PositionToFEN(currentMove, NULL);
+ selected_fen_position = (char *)PositionToFEN(currentMove, NULL, 1);
if (!selected_fen_position) return;
CopySomething(selected_fen_position);
}