typedef int (*FileProc) P((FILE *f, int n, char *title));
typedef struct {
- String string;
- String ref;
+ char *string;
+ char *ref;
MenuProc *proc;
void *handle;
} MenuItem;
typedef struct {
- String name;
- String ref;
+ char *name;
+ char *ref;
MenuItem *mi;
} Menu;
void EditBookProc P((void));
void InitMenuMarkers P((void));
void ShowGameListProc P((void)); // in ngamelist.c
+void HistoryShowProc P((void)); // in nhistory.c
// must be moved to xengineoutput.h
extern char *gameCopyFilename, *gamePasteFilename;
extern Boolean saveSettingsOnExit;
extern char *settingsFileName;
+extern int firstEngineItem;
+
+#define CHECK (void *) 1
+#define RADIO (void *) 2
#define OPTIONSDIALOG
#define INFOFILE "xboard.info"