* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
*
* The following terms apply to Digital Equipment Corporation's copyright
* interest in XBoard:
typedef void MenuProc P((void));
typedef struct {
- char *name;
- MenuProc *proc;
-} MenuListItem;
-
-typedef struct {
- String string;
- String ref;
+ char *string;
+ char *ref;
MenuProc *proc;
+ void *handle;
} MenuItem;
typedef struct {
- String name;
- String ref;
+ char *name;
+ char *ref;
MenuItem *mi;
- int textWidth;
- Widget subMenu;
} Menu;
-extern int nrOfMenuItems;
-extern MenuListItem menuItemList[];
+typedef struct {
+ char *name;
+ Boolean value;
+} Enables;
+
extern Menu menuBar[];
+void ErrorPopUp P((char *title, char *text, int modal));
+void AppendEnginesToMenu P((char *list));
void LoadGameProc P((void));
void LoadNextGameProc P((void));
void LoadPrevGameProc P((void));
void AnalyzeFileProc P((void));
void MatchProc P((void));
void MatchOptionsProc P((void));
+void EditTagsProc P((void));
void EditCommentProc P((void));
void IcsInputBoxProc P((void));
+void ChatProc P((void));
void AdjuWhiteProc P((void));
void AdjuBlackProc P((void));
void AdjuDrawProc P((void));
void OptionsProc P((void));
void NewVariantProc P((void));
void IcsTextProc P((void));
-void LoadEngineProc P((void));
+void LoadEngine1Proc P((void));
+void LoadEngine2Proc P((void));
void FirstSettingsProc P((void));
void SecondSettingsProc P((void));
-void GameListOptionsPopUp P((void));
+void GameListOptionsProc P((void));
void IcsOptionsProc P((void));
void SoundOptionsProc P((void));
void BoardOptionsProc P((void));
void LoadOptionsProc P((void));
void SaveOptionsProc P((void));
+void SaveSettings P((char *));
void EditBookProc P((void));
+void InitMenuMarkers P((void));
+void ShowGameListProc P((void)); // in ngamelist.c
+void HistoryShowProc P((void)); // in nhistory.c
+
// must be moved to xengineoutput.h
void EngineOutputProc P((void));
void EvalGraphProc P((void));
-void CreateMainMenus P((Menu *mb));
-void AppendMenuItem P((char *text, char *name, MenuProc *action));
-void CreateMenuButton P((char *name, Menu *mb));
+int SaveGameListAsText P((FILE *f));
+void FileNamePopUp P((char *label, char *def, char *filter,
+ FileProc proc, char *openMode));
-#define OPTIONSDIALOG
+void AppendMenuItem P((char *text, int n));
+MenuItem *MenuNameToItem P((char *menuName));
+void SetMenuEnables P((Enables *enab));
+void EnableButtonBar P((int state));
+char *ModeToWidgetName P((GameMode mode));
+void CreateAnimVars P((void));
+void CopySomething P((char *s));
+
+
+extern char *gameCopyFilename, *gamePasteFilename;
+extern Boolean saveSettingsOnExit;
+extern char *settingsFileName;
+extern int firstEngineItem;
+
+
+#define CHECK (void *) 1
+#define RADIO (void *) 2
+
+#define OPTIONSDIALOG
+#define INFOFILE "xboard.info"