int mine, his, dir, bit, occup, i;
if(flags & F_WHITE_ON_MOVE) his = 2, mine = 1; else his = 1, mine = 2;
while(*p) { // more moves to go
- int expo = 1, dx, dy, x, y, mode, dirSet, ds2, retry=0, initial=0, jump=1, skip = 0, all = 0;
+ int expo = 1, dx, dy, x, y, mode, dirSet, ds2=0, retry=0, initial=0, jump=1, skip = 0, all = 0;
char *cont = NULL;
if(*p == 'i') initial = 1, desc = ++p;
while(islower(*p)) p++; // skip prefixes
CheckTestClosure cl;
ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing;
ChessSquare captured = EmptySquare, ep=0, trampled=0;
+ int saveKill = killX;
/* Suppress warnings on uninitialized variables */
if(gameInfo.variant == VariantXiangqi)
board[rf][ft] = EmptySquare;
} else {
captured = board[rt][ft];
- if(killX >= 0) { trampled = board[killY][killX]; board[killY][killX] = EmptySquare; }
+ if(killX >= 0) { trampled = board[killY][killX]; board[killY][killX] = EmptySquare; killX = -1; }
}
if(rf == DROP_RANK) board[rt][ft] = ff; else { // [HGM] drop
board[rt][ft] = board[rf][ff];
board[rf][ft] = captured;
board[rt][ft] = EmptySquare;
} else {
- if(killX >= 0) board[killY][killX] = trampled;
+ if(saveKill >= 0) board[killY][killX] = trampled, killX = saveKill;
board[rt][ft] = captured;
}
board[EP_STATUS] = ep;