{
CheckTestClosure cl;
ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing;
- ChessSquare captured = EmptySquare, ep, trampled;
+ ChessSquare captured = EmptySquare, ep=0, trampled=0;
/* Suppress warnings on uninitialized variables */
if(gameInfo.variant == VariantXiangqi)