if(!mode) mode = his + 4;// no mode spec, use default = mc
if(*desc == 'p') mode |= 32, desc++;
if(*desc == 'g') mode |= 64, desc++;
+ if(*desc == 'o') mode |= 128, desc++;
if(*desc == 'n') jump = 0, desc++;
while(*desc == 'j') jump++, desc++;
dx = xStep[*p-'A'] - '0'; // step vector of atom
if(isdigit(*++p)) expo = atoi(p++); // read exponent
if(expo > 9) p++; // allow double-digit
desc = p; // this is start of next move
- if(initial && board[r][f] != initialPosition[r][f]) continue;
+ if(initial && (board[r][f] != initialPosition[r][f] ||
+ r == 0 && board[TOUCHED_W] & 1<<f ||
+ r == BOARD_HEIGHT-1 && board[TOUCHED_B] & 1<<f ) ) continue;
if(expo > 1 && dx == 0 && dy == 0) { // castling indicated by O + number
mode |= 16; dy = 1;
}
x = f; y = r; // start square
do {
x += vx; y += vy; // step to next square
- if(y < 0 || y >= BOARD_HEIGHT || x < BOARD_LEFT || x >= BOARD_RGHT) break;
+ if(y < 0 || y >= BOARD_HEIGHT) break; // vertically off-board: always done
+ if(x < BOARD_LEFT) { if(mode & 128) x += BOARD_RGHT - BOARD_LEFT; else break; }
+ if(x >= BOARD_RGHT) { if(mode & 128) x -= BOARD_RGHT - BOARD_LEFT; else break; }
if(!jump && board[y - vy + vy/2][x - vx + vx/2] != EmptySquare) break; // blocked
if(jump > 1 && board[y - vy + vy/2][x - vx + vx/2] == EmptySquare) break; // no hop
if(board[y][x] < BlackPawn) occup = 1; else