king = flags & F_WHITE_ON_MOVE ? WhiteWazir : BlackWazir;
if(gameInfo.variant == VariantKnightmate)
king = flags & F_WHITE_ON_MOVE ? WhiteUnicorn : BlackUnicorn;
- if(gameInfo.variant == VariantChu) { // strictly speaking this is not needed, as Chu officially has no check
+ if(gameInfo.variant == VariantChu || gameInfo.variant == VariantShogi) { // strictly speaking this is not needed, as Chu officially has no check
int r, f, k = king, royals=0, prince = flags & F_WHITE_ON_MOVE ? WhiteMonarch : BlackMonarch;
+ if(gameInfo.variant == VariantShogi) prince -= 11; // White/BlackFalcon
for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
if(board[r][f] == k || board[r][f] == prince) {
if(++royals > 1) return FALSE; // no check if we have two royals (ignores double captureby Lion!)
board[rf][ft] = captured;
board[rt][ft] = EmptySquare;
} else {
- if(saveKill >= 0) board[killY][killX] = trampled, killX = saveKill;
+ if(saveKill >= 0) board[killY][killX = saveKill] = trampled;
board[rt][ft] = captured;
}
board[EP_STATUS] = ep;
if (closure->kind == WhitePromotion || closure->kind == BlackPromotion) {
if(c == NULLCHAR) { // missing promoChar on mandatory promotion; use default for variant
if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
- gameInfo.variant == VariantMakruk || gameInfo.variant == VariantASEAN)
+ gameInfo.variant == VariantMakruk)
c = PieceToChar(BlackFerz);
+ else if(gameInfo.variant == VariantASEAN)
+ c = PieceToChar(BlackRook);
else if(gameInfo.variant == VariantGreat)
c = PieceToChar(BlackMan);
else if(gameInfo.variant == VariantGrand)