char buf[80], *p = desc, *atom = NULL;
int mine, his, dir, bit, occup, i, promoRank = -1;
ChessMove promo= NormalMove; ChessSquare pc = board[r][f];
+ if(pc == DarkSquare) return; // this is not a piece, but a 'hole' in the board
if(flags & F_WHITE_ON_MOVE) his = 2, mine = 1; else his = 1, mine = 2;
if(pc == WhitePawn || pc == WhiteLance) promo = WhitePromotion, promoRank = BOARD_HEIGHT-1; else
if(pc == BlackPawn || pc == BlackLance) promo = BlackPromotion, promoRank = 0;
if(y < 0 || y >= BOARD_HEIGHT) break; // vertically off-board: always done
if(x < BOARD_LEFT) { if(mode & 128) x += BOARD_RGHT - BOARD_LEFT, loop++; else break; }
if(x >= BOARD_RGHT) { if(mode & 128) x -= BOARD_RGHT - BOARD_LEFT, loop++; else break; }
+ if(board[y][x] == DarkSquare) break; // black squares are supposed to be off board
if(j) { j--; continue; } // skip irrespective of occupation
if(!jump && board[y - vy + vy/2][x - vx + vx/2] != EmptySquare) break; // blocked
if(jump > 1 && board[y - vy + vy/2][x - vx + vx/2] == EmptySquare) break; // no hop
king = flags & F_WHITE_ON_MOVE ? WhiteWazir : BlackWazir;
if(gameInfo.variant == VariantKnightmate)
king = flags & F_WHITE_ON_MOVE ? WhiteUnicorn : BlackUnicorn;
- if(gameInfo.variant == VariantChu) { // strictly speaking this is not needed, as Chu officially has no check
+ if(gameInfo.variant == VariantChu || gameInfo.variant == VariantShogi) { // strictly speaking this is not needed, as Chu officially has no check
int r, f, k = king, royals=0, prince = flags & F_WHITE_ON_MOVE ? WhiteMonarch : BlackMonarch;
+ if(gameInfo.variant == VariantShogi) prince -= 11; // White/BlackFalcon
for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
if(board[r][f] == k || board[r][f] == prince) {
if(++royals > 1) return FALSE; // no check if we have two royals (ignores double captureby Lion!)