# include <strings.h>
#endif /* not HAVE_STRING_H */
#include "common.h"
-#include "backend.h"
+#include "backend.h"
#include "moves.h"
#include "parser.h"
(int) piece2 < (int) EmptySquare);
}
-ChessSquare PromoPiece(moveType)
- ChessMove moveType;
-{
- switch (moveType) {
- default:
- return EmptySquare;
- case WhitePromotionQueen:
- return WhiteQueen;
- case BlackPromotionQueen:
- return BlackQueen;
- case WhitePromotionRook:
- return WhiteRook;
- case BlackPromotionRook:
- return BlackRook;
- case WhitePromotionBishop:
- return WhiteBishop;
- case BlackPromotionBishop:
- return BlackBishop;
- case WhitePromotionKnight:
- return WhiteKnight;
- case BlackPromotionKnight:
- return BlackKnight;
- case WhitePromotionKing:
- return WhiteKing;
- case BlackPromotionKing:
- return BlackKing;
- case WhitePromotionChancellor:
- return WhiteMarshall;
- case BlackPromotionChancellor:
- return BlackMarshall;
- case WhitePromotionArchbishop:
- return WhiteAngel;
- case BlackPromotionArchbishop:
- return BlackAngel;
- case WhitePromotionCentaur:
- return WhiteSilver;
- case BlackPromotionCentaur:
- return BlackSilver;
- }
-}
-
char pieceToChar[] = {
- 'P', 'N', 'B', 'R', 'Q', 'F', 'E', 'A', 'C', 'W', 'M',
+ 'P', 'N', 'B', 'R', 'Q', 'F', 'E', 'A', 'C', 'W', 'M',
'O', 'H', 'I', 'J', 'G', 'D', 'V', 'L', 'S', 'U', 'K',
- 'p', 'n', 'b', 'r', 'q', 'f', 'e', 'a', 'c', 'w', 'm',
- 'o', 'h', 'i', 'j', 'g', 'd', 'v', 'l', 's', 'u', 'k',
+ 'p', 'n', 'b', 'r', 'q', 'f', 'e', 'a', 'c', 'w', 'm',
+ 'o', 'h', 'i', 'j', 'g', 'd', 'v', 'l', 's', 'u', 'k',
'x' };
+char pieceNickName[EmptySquare];
char PieceToChar(p)
ChessSquare p;
{
int i;
for(i=0; i< (int) EmptySquare; i++)
+ if(pieceNickName[i] == c) return (ChessSquare) i;
+ for(i=0; i< (int) EmptySquare; i++)
if(pieceToChar[i] == c) return (ChessSquare) i;
return EmptySquare;
}
-ChessMove PromoCharToMoveType(whiteOnMove, promoChar)
- int whiteOnMove;
- int promoChar;
-{ /* [HGM] made dependent on CharToPiece to alow alternate piece letters */
- ChessSquare piece = CharToPiece(whiteOnMove ? ToUpper(promoChar) : ToLower(promoChar) );
-
-
- if(promoChar == NULLCHAR) return NormalMove;
-
- switch(piece) {
- case WhiteQueen:
- return WhitePromotionQueen;
- case WhiteRook:
- return WhitePromotionRook;
- case WhiteBishop:
- return WhitePromotionBishop;
- case WhiteKnight:
- return WhitePromotionKnight;
- case WhiteKing:
- return WhitePromotionKing;
- case WhiteAngel:
- return WhitePromotionArchbishop;
- case WhiteMarshall:
- return WhitePromotionChancellor;
- case WhiteSilver:
- return WhitePromotionCentaur;
- case BlackQueen:
- return BlackPromotionQueen;
- case BlackRook:
- return BlackPromotionRook;
- case BlackBishop:
- return BlackPromotionBishop;
- case BlackKnight:
- return BlackPromotionKnight;
- case BlackKing:
- return BlackPromotionKing;
- case BlackAngel:
- return BlackPromotionArchbishop;
- case BlackMarshall:
- return BlackPromotionChancellor;
- case BlackSilver:
- return BlackPromotionCentaur;
- default:
- // not all promotion implemented yet! Take Queen for those we don't know.
- return (whiteOnMove ? WhitePromotionQueen : BlackPromotionQueen);
- }
-}
-
void CopyBoard(to, from)
Board to, from;
{
int i, j;
-
+
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++)
to[i][j] = from[i][j];
Board board1, board2;
{
int i, j;
-
+
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++) {
if (board1[i][j] != board2[i][j])
int epfile = (signed char)board[EP_STATUS]; // [HGM] gamestate: extract ep status from board
int promoRank = gameInfo.variant == VariantMakruk ? 3 : 1;
- for (rf = 0; rf < BOARD_HEIGHT; rf++)
+ for (rf = 0; rf < BOARD_HEIGHT; rf++)
for (ff = BOARD_LEFT; ff < BOARD_RGHT; ff++) {
ChessSquare piece;
if (!BlackPiece(board[rf][ff])) continue;
}
m = 0; piece = board[rf][ff];
- if(PieceToChar(piece) == '~')
+ if(PieceToChar(piece) == '~')
piece = (ChessSquare) ( DEMOTED piece );
if(gameInfo.variant == VariantShogi)
piece = (ChessSquare) ( SHOGI piece );
}
if (rf < BOARD_HEIGHT-1 && board[rf + 1][ff] == EmptySquare) {
callback(board, flags,
- rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotionQueen : NormalMove,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
rf, ff, rf + 1, ff, closure);
}
if (rf == 1 && board[2][ff] == EmptySquare &&
if (rf < BOARD_HEIGHT-1 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT &&
((flags & F_KRIEGSPIEL_CAPTURE) ||
BlackPiece(board[rf + 1][ff + s]))) {
- callback(board, flags,
- rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotionQueen : NormalMove,
+ callback(board, flags,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
rf, ff, rf + 1, ff + s, closure);
}
if (rf == BOARD_HEIGHT-4) {
rf, ff, 5, ff + s, closure);
}
}
- }
+ }
break;
case BlackPawn:
break;
}
if (rf > 0 && board[rf - 1][ff] == EmptySquare) {
- callback(board, flags,
- rf <= promoRank ? BlackPromotionQueen : NormalMove,
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
rf, ff, rf - 1, ff, closure);
}
if (rf == BOARD_HEIGHT-2 && board[BOARD_HEIGHT-3][ff] == EmptySquare &&
if (rf > 0 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT &&
((flags & F_KRIEGSPIEL_CAPTURE) ||
WhitePiece(board[rf - 1][ff + s]))) {
- callback(board, flags,
- rf <= promoRank ? BlackPromotionQueen : NormalMove,
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
rf, ff, rf - 1, ff + s, closure);
}
if (rf == 3) {
rf, ff, 2, ff + s, closure);
}
}
- }
+ }
break;
case WhiteUnicorn:
callback(board, flags, NormalMove,
rf, ff, rf - 2, ff + s, closure);
}
- }
+ }
break;
case WhiteCannon:
callback(board, flags, NormalMove,
rf, ff, rf - 1, ff + s, closure);
}
- }
+ }
case WhiteWazir:
case BlackWazir:
case WhiteAlfil:
case BlackAlfil:
/* [HGM] support Shatranj pieces */
- for (rs = -1; rs <= 1; rs += 2)
+ for (rs = -1; rs <= 1; rs += 2)
for (fs = -1; fs <= 1; fs += 2) {
rt = rf + 2 * rs;
ft = ff + 2 * fs;
if (!(rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT)
&& ( gameInfo.variant != VariantXiangqi ||
board[rf+rs][ff+fs] == EmptySquare && (2*rf < BOARD_HEIGHT) == (2*rt < BOARD_HEIGHT) )
-
+
+ && !SameColor(board[rf][ff], board[rt][ft]))
+ callback(board, flags, NormalMove,
+ rf, ff, rt, ft, closure);
+ if(gameInfo.variant != VariantFairy && gameInfo.variant != VariantGreat) continue;
+ rt = rf + rs; // in unknown variant we assume Modern Elephant, which can also do one step
+ ft = ff + fs;
+ if (!(rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT)
&& !SameColor(board[rf][ff], board[rt][ft]))
callback(board, flags, NormalMove,
rf, ff, rt, ft, closure);
}
break;
+ /* Make Dragon-Horse also do Dababba moves outside Shogi, for better disambiguation in variant Fairy */
+ case WhiteCardinal:
+ case BlackCardinal:
+ for (d = 0; d <= 1; d++) // Dababba moves that Rook cannot do
+ for (s = -2; s <= 2; s += 4) {
+ rt = rf + s * d;
+ ft = ff + s * (1 - d);
+ if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT) continue;
+ if (SameColor(board[rf][ff], board[rt][ft])) continue;
+ callback(board, flags, NormalMove, rf, ff, rt, ft, closure);
+ }
+
/* Shogi Dragon Horse has to continue with Wazir after Bishop */
case SHOGI WhiteCardinal:
case SHOGI BlackCardinal:
case SHOGI BlackBishop:
case WhiteBishop:
case BlackBishop:
- for (rs = -1; rs <= 1; rs += 2)
- for (fs = -1; fs <= 1; fs += 2)
+ for (rs = -1; rs <= 1; rs += 2)
+ for (fs = -1; fs <= 1; fs += 2)
for (i = 1;; i++) {
rt = rf + (i * rs);
ft = ff + (i * fs);
}
break;
+ /* Make Dragon-King Dababba & Rook-like outside Shogi, for better disambiguation in variant Fairy */
+ case WhiteDragon:
+ case BlackDragon:
+ for (d = 0; d <= 1; d++) // Dababba moves that Rook cannot do
+ for (s = -2; s <= 2; s += 4) {
+ rt = rf + s * d;
+ ft = ff + s * (1 - d);
+ if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT || board[rf+rt>>1][ff+ft>>1] == EmptySquare) continue;
+ if (SameColor(board[rf][ff], board[rt][ft])) continue;
+ callback(board, flags, NormalMove, rf, ff, rt, ft, closure);
+ }
+ goto doRook;
+
/* Shogi Dragon King has to continue as Ferz after Rook moves */
case SHOGI WhiteDragon:
case SHOGI BlackDragon:
case SHOGI BlackRook:
case WhiteRook:
case BlackRook:
+ doRook:
for (d = 0; d <= 1; d++)
for (s = -1; s <= 1; s += 2)
for (i = 1;; i++) {
case WhiteQueen:
case BlackQueen:
- for (rs = -1; rs <= 1; rs++)
+ for (rs = -1; rs <= 1; rs++)
for (fs = -1; fs <= 1; fs++) {
if (rs == 0 && fs == 0) continue;
for (i = 1;; i++) {
case SHOGI WhitePawn:
case SHOGI WhiteFerz:
if (rf < BOARD_HEIGHT-1 &&
- !SameColor(board[rf][ff], board[rf + 1][ff]) )
+ !SameColor(board[rf][ff], board[rf + 1][ff]) )
callback(board, flags, NormalMove,
rf, ff, rf + 1, ff, closure);
if(piece != SHOGI WhitePawn) goto finishSilver;
case SHOGI BlackPawn:
case SHOGI BlackFerz:
if (rf > 0 &&
- !SameColor(board[rf][ff], board[rf - 1][ff]) )
+ !SameColor(board[rf][ff], board[rf - 1][ff]) )
callback(board, flags, NormalMove,
rf, ff, rf - 1, ff, closure);
if(piece == SHOGI BlackPawn) break;
case BlackFerz:
finishSilver:
/* [HGM] support Shatranj pieces */
- for (rs = -1; rs <= 1; rs += 2)
+ for (rs = -1; rs <= 1; rs += 2)
for (fs = -1; fs <= 1; fs += 2) {
rt = rf + rs;
ft = ff + fs;
}
}
break;
+
+ Amazon:
+ /* First do Bishop,then continue like Chancellor */
+ for (rs = -1; rs <= 1; rs += 2)
+ for (fs = -1; fs <= 1; fs += 2)
+ for (i = 1;; i++) {
+ rt = rf + (i * rs);
+ ft = ff + (i * fs);
+ if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT) break;
+ if (SameColor(board[rf][ff], board[rt][ft])) break;
+ callback(board, flags, NormalMove,
+ rf, ff, rt, ft, closure);
+ if (board[rt][ft] != EmptySquare) break;
+ }
+ m++;
+ goto doRook;
+
+ // Use Lance as Berolina / Spartan Pawn.
+ case WhiteLance:
+ if(gameInfo.variant == VariantSuper) goto Amazon;
+ if (rf < BOARD_HEIGHT-1 && BlackPiece(board[rf + 1][ff]))
+ callback(board, flags,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
+ rf, ff, rf + 1, ff, closure);
+ for (s = -1; s <= 1; s += 2) {
+ if (rf < BOARD_HEIGHT-1 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT && board[rf + 1][ff + s] == EmptySquare)
+ callback(board, flags,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
+ rf, ff, rf + 1, ff + s, closure);
+ if (rf == 1 && ff + 2*s >= BOARD_LEFT && ff + 2*s < BOARD_RGHT && board[3][ff + 2*s] == EmptySquare )
+ callback(board, flags, NormalMove, rf, ff, 3, ff + 2*s, closure);
+ }
+ break;
+
+ case BlackLance:
+ if(gameInfo.variant == VariantSuper) goto Amazon;
+ if (rf > 0 && WhitePiece(board[rf - 1][ff]))
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
+ rf, ff, rf - 1, ff, closure);
+ for (s = -1; s <= 1; s += 2) {
+ if (rf > 0 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT && board[rf - 1][ff + s] == EmptySquare)
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
+ rf, ff, rf - 1, ff + s, closure);
+ if (rf == BOARD_HEIGHT-2 && ff + 2*s >= BOARD_LEFT && ff + 2*s < BOARD_RGHT && board[rf-2][ff + 2*s] == EmptySquare )
+ callback(board, flags, NormalMove, rf, ff, rf-2, ff + 2*s, closure);
+ }
+ break;
+
case WhiteFalcon: // [HGM] wild: for wildcards, self-capture symbolizes move to anywhere
case BlackFalcon:
case WhiteCobra:
case BlackCobra:
- case WhiteLance:
- case BlackLance:
callback(board, flags, NormalMove, rf, ff, rf, ff, closure);
break;
VOIDSTAR closure;
{
GenLegalClosure cl;
- int ff, ft, k, left, right;
+ int ff, ft, k, left, right, swap;
int ignoreCheck = (flags & F_IGNORE_CHECK) != 0;
ChessSquare wKing = WhiteKing, bKing = BlackKing, *castlingRights = board[CASTLING];
board[0][BOARD_RGHT-1] == WhiteRook &&
castlingRights[0] != NoRights && /* [HGM] check rights */
( castlingRights[2] == ff || castlingRights[6] == ff ) &&
- (ignoreCheck ||
+ (ignoreCheck ||
(!CheckTest(board, flags, 0, ff, 0, ff + 1, FALSE) &&
!CheckTest(board, flags, 0, ff, 0, BOARD_RGHT-3, FALSE) &&
(gameInfo.variant != VariantJanus || !CheckTest(board, flags, 0, ff, 0, BOARD_RGHT-2, FALSE)) &&
}
}
- if(flags & F_FRC_TYPE_CASTLING) {
+ if((swap = gameInfo.variant == VariantSChess) || flags & F_FRC_TYPE_CASTLING) {
/* generate all potential FRC castling moves (KxR), ignoring flags */
/* [HGM] test if the Rooks we find have castling rights */
+ /* In S-Chess we generate RxK for allowed castlings, for gating at Rook square */
if ((flags & F_WHITE_ON_MOVE) != 0) {
for(k=left; k<right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, 0, ff, 0, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[0][ft] == WhiteRook)
- callback(board, flags, WhiteHSideCastleFR, 0, ff, 0, ft, closure);
+ callback(board, flags, WhiteHSideCastleFR, 0, swap ? ft : ff, 0, swap ? ff : ft, closure);
ft = castlingRights[1]; /* Rook file if we have A-side rights */
left = BOARD_LEFT+2;
if(ff <= BOARD_LEFT+2) { left = ff+1; right = BOARD_LEFT+3; }
for(k=left; k<=right && ft != NoRights; k++) /* first test if blocked */
if(k != ft && board[0][k] != EmptySquare) ft = NoRights;
- if(ff > BOARD_LEFT+2)
+ if(ff > BOARD_LEFT+2)
for(k=left+1; k<=right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, 0, ff, 0, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[0][ft] == WhiteRook)
- callback(board, flags, WhiteASideCastleFR, 0, ff, 0, ft, closure);
+ callback(board, flags, WhiteASideCastleFR, 0, swap ? ft : ff, 0, swap ? ff : ft, closure);
}
} else {
ff = castlingRights[5]; /* King file if we have any rights */
for(k=left; k<right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[BOARD_HEIGHT-1][ft] == BlackRook)
- callback(board, flags, BlackHSideCastleFR, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, ft, closure);
+ callback(board, flags, BlackHSideCastleFR, BOARD_HEIGHT-1, swap ? ft : ff, BOARD_HEIGHT-1, swap ? ff : ft, closure);
ft = castlingRights[4]; /* Rook file if we have A-side rights */
left = BOARD_LEFT+2;
if(ff <= BOARD_LEFT+2) { left = ff+1; right = BOARD_LEFT+3; }
for(k=left; k<=right && ft != NoRights; k++) /* first test if blocked */
if(k != ft && board[BOARD_HEIGHT-1][k] != EmptySquare) ft = NoRights;
- if(ff > BOARD_LEFT+2)
+ if(ff > BOARD_LEFT+2)
for(k=left+1; k<=right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[BOARD_HEIGHT-1][ft] == BlackRook)
- callback(board, flags, BlackASideCastleFR, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, ft, closure);
+ callback(board, flags, BlackASideCastleFR, BOARD_HEIGHT-1, swap ? ft : ff, BOARD_HEIGHT-1, swap ? ff : ft, closure);
}
}
e.p. capture. The possibility of castling out of a check along the
back rank is not accounted for (i.e., we still return nonzero), as
this is illegal anyway. Return value is the number of times the
- king is in check. */
+ king is in check. */
int CheckTest(board, flags, rf, ff, rt, ft, enPassant)
Board board;
int flags;
}
board[rt][ft] = board[rf][ff];
board[rf][ff] = EmptySquare;
- }
+ } else board[rt][ft] = ff; // [HGM] drop
/* For compatibility with ICS wild 9, we scan the board in the
order a1, a2, a3, ... b1, b2, ..., h8 to find the first king,
} else {
board[rt][ft] = captured;
}
- }
+ } else board[rt][ft] = EmptySquare; // [HGM] drop
return cl.fking < BOARD_RGHT ? cl.check : 1000; // [HGM] atomic: return 1000 if we have no king
}
+ChessMove LegalDrop(board, flags, piece, rt, ft)
+ Board board;
+ int flags;
+ ChessSquare piece;
+ int rt, ft;
+{ // [HGM] put drop legality testing in separate routine for clarity
+ int n;
+if(appData.debugMode) fprintf(debugFP, "LegalDrop: %d @ %d,%d)\n", piece, ft, rt);
+ if(board[rt][ft] != EmptySquare) return ImpossibleMove; // must drop to empty square
+ n = PieceToNumber(piece);
+ if(gameInfo.holdingsWidth == 0 || (flags & F_WHITE_ON_MOVE ? board[n][BOARD_WIDTH-1] : board[BOARD_HEIGHT-1-n][0]) != piece)
+ return ImpossibleMove; // piece not available
+ if(gameInfo.variant == VariantShogi) { // in Shogi lots of drops are forbidden!
+ if((piece == WhitePawn || piece == WhiteQueen) && rt == BOARD_HEIGHT-1 ||
+ (piece == BlackPawn || piece == BlackQueen) && rt == 0 ||
+ piece == WhiteKnight && rt > BOARD_HEIGHT-3 ||
+ piece == BlackKnight && rt < 2 ) return IllegalMove; // e.g. where dropped piece has no moves
+ if(piece == WhitePawn || piece == BlackPawn) {
+ int r;
+ for(r=1; r<BOARD_HEIGHT-1; r++)
+ if(board[r][ft] == piece) return IllegalMove; // or there already is a Pawn in file
+ // should still test if we mate with this Pawn
+ }
+ } else if(gameInfo.variant == VariantSChess) { // only back-rank drops
+ if (rt != (piece < BlackPawn ? 0 : BOARD_HEIGHT-1)) return IllegalMove;
+ } else {
+ if( (piece == WhitePawn || piece == BlackPawn) &&
+ (rt == 0 || rt == BOARD_HEIGHT -1 ) )
+ return IllegalMove; /* no pawn drops on 1st/8th */
+ }
+if(appData.debugMode) fprintf(debugFP, "LegalDrop: %d @ %d,%d)\n", piece, ft, rt);
+ if (!(flags & F_IGNORE_CHECK) &&
+ CheckTest(board, flags, DROP_RANK, piece, rt, ft, FALSE) ) return IllegalMove;
+ return flags & F_WHITE_ON_MOVE ? WhiteDrop : BlackDrop;
+}
extern void LegalityTestCallback P((Board board, int flags, ChessMove kind,
int rf, int ff, int rt, int ft,
int flags;
int rf, ff, rt, ft, promoChar;
{
- LegalityTestClosure cl; ChessSquare piece = board[rf][ff], *castlingRights = board[CASTLING];
-
+ LegalityTestClosure cl; ChessSquare piece, *castlingRights = board[CASTLING];
+
+ if(rf == DROP_RANK) return LegalDrop(board, flags, ff, rt, ft);
+ piece = board[rf][ff];
+
if (appData.debugMode) {
int i;
for(i=0; i<6; i++) fprintf(debugFP, "%d ", castlingRights[i]);
fprintf(debugFP, "Legality test? %c%c%c%c\n", ff+AAA, rf+ONE, ft+AAA, rt+ONE);
}
- /* [HGM] Lance, Cobra and Falcon are wildcard pieces; consider all their moves legal */
+ /* [HGM] Cobra and Falcon are wildcard pieces; consider all their moves legal */
/* (perhaps we should disallow moves that obviously leave us in check?) */
if(piece == WhiteFalcon || piece == BlackFalcon ||
- piece == WhiteCobra || piece == BlackCobra ||
- piece == WhiteLance || piece == BlackLance)
+ piece == WhiteCobra || piece == BlackCobra)
return CheckTest(board, flags, rf, ff, rt, ft, FALSE) ? IllegalMove : NormalMove;
cl.rf = rf;
&& cl.kind != WhiteCapturesEnPassant && cl.kind != BlackCapturesEnPassant)
return(IllegalMove); // [HGM] losers: if there are legal captures, non-capts are illegal
+ if(promoChar == 'x') promoChar = NULLCHAR; // [HGM] is this ever the case?
+ if(gameInfo.variant == VariantSChess && promoChar && promoChar != '=' && board[rf][ff] != WhitePawn && board[rf][ff] != BlackPawn) {
+ if(board[rf][ff] < BlackPawn) { // white
+ if(rf != 0) return IllegalMove; // must be on back rank
+ if(board[PieceToNumber(CharToPiece(ToUpper(promoChar)))][BOARD_WIDTH-2] == 0) return ImpossibleMove;// must be in stock
+ } else {
+ if(rf != BOARD_HEIGHT-1) return IllegalMove;
+ if(board[BOARD_HEIGHT-1-PieceToNumber(CharToPiece(ToLower(promoChar)))][1] == 0) return ImpossibleMove;
+ }
+ } else
if(gameInfo.variant == VariantShogi) {
/* [HGM] Shogi promotions. '=' means defer */
if(rf != DROP_RANK && cl.kind == NormalMove) {
ChessSquare piece = board[rf][ff];
if(promoChar == PieceToChar(BlackQueen)) promoChar = NULLCHAR; /* [HGM] Kludge */
- if(promoChar != NULLCHAR && promoChar != 'x' &&
- promoChar != '+' && promoChar != '=' &&
- ToUpper(PieceToChar(PROMOTED piece)) != ToUpper(promoChar) )
- cl.kind = IllegalMove;
+ if(promoChar == 'd' && (piece == WhiteRook || piece == BlackRook) ||
+ promoChar == 'h' && (piece == WhiteBishop || piece == BlackBishop) ||
+ promoChar == 'g' && (piece <= WhiteFerz || piece <= BlackFerz && piece >= BlackPawn) )
+ promoChar = '+'; // allowed ICS notations
+if(appData.debugMode)fprintf(debugFP,"SHOGI promoChar = %c\n", promoChar ? promoChar : '-');
+ if(promoChar != NULLCHAR && promoChar != '+' && promoChar != '=')
+ return CharToPiece(promoChar) == EmptySquare ? ImpossibleMove : IllegalMove;
else if(flags & F_WHITE_ON_MOVE) {
if( (int) piece < (int) WhiteWazir &&
- (rf > BOARD_HEIGHT-4 || rt > BOARD_HEIGHT-4) ) {
+ (rf >= BOARD_HEIGHT*2/3 || rt >= BOARD_HEIGHT*2/3) ) {
if( (piece == WhitePawn || piece == WhiteQueen) && rt > BOARD_HEIGHT-2 ||
piece == WhiteKnight && rt > BOARD_HEIGHT-3) /* promotion mandatory */
- cl.kind = promoChar == '=' ? IllegalMove : WhitePromotionKnight;
- else /* promotion optional, default is promote */
- cl.kind = promoChar == '=' ? NormalMove : WhitePromotionQueen;
-
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
+ cl.kind = promoChar == '=' ? IllegalMove : WhitePromotion;
+ else /* promotion optional, default is defer */
+ cl.kind = promoChar == '+' ? WhitePromotion : WhiteNonPromotion;
+ } else cl.kind = promoChar == '+' ? IllegalMove : NormalMove;
} else {
- if( (int) piece < (int) BlackWazir && (rf < 3 || rt < 3) ) {
+ if( (int) piece < (int) BlackWazir && (rf < BOARD_HEIGHT/3 || rt < BOARD_HEIGHT/3) ) {
if( (piece == BlackPawn || piece == BlackQueen) && rt < 1 ||
piece == BlackKnight && rt < 2 ) /* promotion obligatory */
- cl.kind = promoChar == '=' ? IllegalMove : BlackPromotionKnight;
- else /* promotion optional, default is promote */
- cl.kind = promoChar == '=' ? NormalMove : BlackPromotionQueen;
-
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
+ cl.kind = promoChar == '=' ? IllegalMove : BlackPromotion;
+ else /* promotion optional, default is defer */
+ cl.kind = promoChar == '+' ? BlackPromotion : BlackNonPromotion;
+ } else cl.kind = promoChar == '+' ? IllegalMove : NormalMove;
}
}
} else
- if (promoChar != NULLCHAR && promoChar != 'x') {
+ if (promoChar != NULLCHAR) {
if(promoChar == '=') cl.kind = IllegalMove; else // [HGM] shogi: no deferred promotion outside Shogi
- if (cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen) {
- cl.kind =
- PromoCharToMoveType((flags & F_WHITE_ON_MOVE) != 0, promoChar);
+ if (cl.kind == WhitePromotion || cl.kind == BlackPromotion) {
+ if(CharToPiece(flags & F_WHITE_ON_MOVE ? ToUpper(promoChar) : ToLower(promoChar)) == EmptySquare)
+ cl.kind = ImpossibleMove; // non-existing piece
} else {
cl.kind = IllegalMove;
}
}
- /* [HGM] For promotions, 'ToQueen' = optional, 'ToKnight' = mandatory */
return cl.kind;
}
int inCheck, r, f, myPieces=0, hisPieces=0, nrKing=0;
ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing;
- for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
// [HGM] losers: Count pieces and kings, to detect other unorthodox winning conditions
nrKing += (board[r][f] == king); // stm has king
if( board[r][f] != EmptySquare ) {
if (cl.count > 0) {
return inCheck ? MT_CHECK : MT_NONE;
} else {
+ if(gameInfo.holdingsWidth && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat) { // drop game
+ int r, f, n, holdings = flags & F_WHITE_ON_MOVE ? BOARD_WIDTH-1 : 0;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) if(board[r][f] == EmptySquare) // all empty squares
+ for(n=0; n<BOARD_HEIGHT; n++) // all pieces in hand
+ if(board[n][holdings] != EmptySquare) {
+ int moveType = LegalDrop(board, flags, board[n][holdings], r, f);
+ if(moveType == WhiteDrop || moveType == BlackDrop) return (inCheck ? MT_CHECK : MT_NONE); // we have legal drop
+ }
+ }
if(gameInfo.variant == VariantSuicide) // [HGM] losers: always stalemate, since no check, but result varies
return myPieces == hisPieces ? MT_STALEMATE :
myPieces > hisPieces ? MT_STAINMATE : MT_STEALMATE;
else if(gameInfo.variant == VariantLosers) return inCheck ? MT_TRICKMATE : MT_STEALMATE;
else if(gameInfo.variant == VariantGiveaway) return MT_STEALMATE; // no check exists, stalemated = win
-
- return inCheck ? MT_CHECKMATE
- : (gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShatranj) ?
+
+ return inCheck ? MT_CHECKMATE
+ : (gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShatranj) ?
MT_STAINMATE : MT_STALEMATE;
}
}
-
+
extern void DisambiguateCallback P((Board board, int flags, ChessMove kind,
int rf, int ff, int rt, int ft,
VOIDSTAR closure));
// [HGM] wild: for wild-card pieces rt and rf are dummies
if(piece == WhiteFalcon || piece == BlackFalcon ||
- piece == WhiteCobra || piece == BlackCobra ||
- piece == WhiteLance || piece == BlackLance)
+ piece == WhiteCobra || piece == BlackCobra)
wildCard = TRUE;
if ((cl->pieceIn == EmptySquare || cl->pieceIn == board[rf][ff]
(cl->ftIn == -1 || cl->ftIn == ft || wildCard)) {
cl->count++;
- cl->piece = board[rf][ff];
- cl->rf = rf;
- cl->ff = ff;
- cl->rt = wildCard ? cl->rtIn : rt;
- cl->ft = wildCard ? cl->ftIn : ft;
- cl->kind = kind;
- cl->captures += (board[cl->rt][cl->ft] != EmptySquare); // [HGM] oneclick: count captures
+ if(cl->count == 1 || board[rt][ft] != EmptySquare) {
+ // [HGM] oneclick: if multiple moves, be sure we remember capture
+ cl->piece = board[rf][ff];
+ cl->rf = rf;
+ cl->ff = ff;
+ cl->rt = wildCard ? cl->rtIn : rt;
+ cl->ft = wildCard ? cl->ftIn : ft;
+ cl->kind = kind;
+ }
+ cl->captures += (board[rt][ft] != EmptySquare); // [HGM] oneclick: count captures
}
}
if (closure->count == 0) {
/* See if it's an illegal move due to check */
illegal = 1;
- GenLegal(board, flags|F_IGNORE_CHECK, DisambiguateCallback, (VOIDSTAR) closure);
+ GenLegal(board, flags|F_IGNORE_CHECK, DisambiguateCallback, (VOIDSTAR) closure);
if (closure->count == 0) {
/* No, it's not even that */
if (appData.debugMode) { int i, j;
}
}
+ if (c == 'x') c = NULLCHAR; // get rid of any 'x' (which should never happen?)
+ if(gameInfo.variant == VariantSChess && c && c != '=' && closure->piece != WhitePawn && closure->piece != BlackPawn) {
+ if(closure->piece < BlackPawn) { // white
+ if(closure->rf != 0) closure->kind = IllegalMove; // must be on back rank
+ if(board[PieceToNumber(CharToPiece(ToUpper(c)))][BOARD_WIDTH-2] == 0) closure->kind = ImpossibleMove;// must be in stock
+ } else {
+ if(closure->rf != BOARD_HEIGHT-1) closure->kind = IllegalMove;
+ if(board[BOARD_HEIGHT-1-PieceToNumber(CharToPiece(ToLower(c)))][1] == 0) closure->kind = ImpossibleMove;
+ }
+ } else
if(gameInfo.variant == VariantShogi) {
- /* [HGM] Shogi promotions. '=' means defer */
+ /* [HGM] Shogi promotions. On input, '=' means defer, '+' promote. Afterwards, c is set to '+' for promotions, NULL other */
if(closure->rfIn != DROP_RANK && closure->kind == NormalMove) {
ChessSquare piece = closure->piece;
- if(c != NULLCHAR && c != 'x' && c != '+' && c != '=' &&
- ToUpper(PieceToChar(PROMOTED piece)) != ToUpper(c) )
- closure->kind = IllegalMove;
+ if (c == 'd' && (piece == WhiteRook || piece == BlackRook) ||
+ c == 'h' && (piece == WhiteBishop || piece == BlackBishop) ||
+ c == 'g' && (piece <= WhiteFerz || piece <= BlackFerz && piece >= BlackPawn) )
+ c = '+'; // allowed ICS notations
+ if(c != NULLCHAR && c != '+' && c != '=') closure->kind = IllegalMove; // otherwise specifying a piece is illegal
else if(flags & F_WHITE_ON_MOVE) {
if( (int) piece < (int) WhiteWazir &&
- (closure->rf > BOARD_HEIGHT-4 || closure->rt > BOARD_HEIGHT-4) ) {
+ (closure->rf >= BOARD_HEIGHT-(BOARD_HEIGHT/3) || closure->rt >= BOARD_HEIGHT-(BOARD_HEIGHT/3)) ) {
if( (piece == WhitePawn || piece == WhiteQueen) && closure->rt > BOARD_HEIGHT-2 ||
piece == WhiteKnight && closure->rt > BOARD_HEIGHT-3) /* promotion mandatory */
- closure->kind = c == '=' ? IllegalMove : WhitePromotionKnight;
- else /* promotion optional, default is promote */
- closure->kind = c == '=' ? NormalMove : WhitePromotionQueen;
-
- } else closure->kind = (c == NULLCHAR || c == 'x' || c == '=') ?
- NormalMove : IllegalMove;
+ closure->kind = c == '=' ? IllegalMove : WhitePromotion;
+ else /* promotion optional, default is defer */
+ closure->kind = c == '+' ? WhitePromotion : WhiteNonPromotion;
+ } else closure->kind = c == '+' ? IllegalMove : NormalMove;
} else {
- if( (int) piece < (int) BlackWazir && (closure->rf < 3 || closure->rt < 3) ) {
+ if( (int) piece < (int) BlackWazir && (closure->rf < BOARD_HEIGHT/3 || closure->rt < BOARD_HEIGHT/3) ) {
if( (piece == BlackPawn || piece == BlackQueen) && closure->rt < 1 ||
piece == BlackKnight && closure->rt < 2 ) /* promotion obligatory */
- closure->kind = c == '=' ? IllegalMove : BlackPromotionKnight;
- else /* promotion optional, default is promote */
- closure->kind = c == '=' ? NormalMove : BlackPromotionQueen;
-
- } else closure->kind = (c == NULLCHAR || c == 'x' || c == '=') ?
- NormalMove : IllegalMove;
+ closure->kind = c == '=' ? IllegalMove : BlackPromotion;
+ else /* promotion optional, default is defer */
+ closure->kind = c == '+' ? BlackPromotion : BlackNonPromotion;
+ } else closure->kind = c == '+' ? IllegalMove : NormalMove;
}
}
+ if(closure->kind == WhitePromotion || closure->kind == BlackPromotion) c = '+'; else
+ if(closure->kind == WhiteNonPromotion || closure->kind == BlackNonPromotion) c = '=';
} else
- if (closure->promoCharIn != NULLCHAR && closure->promoCharIn != 'x') {
- if (closure->kind == WhitePromotionQueen
- || closure->kind == BlackPromotionQueen) {
- closure->kind =
- PromoCharToMoveType((flags & F_WHITE_ON_MOVE) != 0,
- closure->promoCharIn);
- } else {
- closure->kind = IllegalMove;
- }
- }
- /* [HGM] returns 'q' for optional promotion, 'n' for mandatory */
- if(closure->promoCharIn != '=')
- closure->promoChar = ToLower(closure->promoCharIn);
- else closure->promoChar = '=';
- if (closure->promoChar == 'x') closure->promoChar = NULLCHAR;
+ if (closure->kind == WhitePromotion || closure->kind == BlackPromotion) {
+ if(c == NULLCHAR) { // missing promoChar on mandatory promotion; use default for variant
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ c = PieceToChar(BlackFerz);
+ else if(gameInfo.variant == VariantGreat)
+ c = PieceToChar(BlackMan);
+ else
+ c = PieceToChar(BlackQueen);
+ } else if(c == '=') closure->kind = IllegalMove; // no deferral outside Shogi
+ } else if (c != NULLCHAR) closure->kind = IllegalMove;
+
+ closure->promoChar = ToLower(c); // this can be NULLCHAR! Note we keep original promoChar even if illegal.
+ if(c != '+' && c != '=' && c != NULLCHAR && CharToPiece(flags & F_WHITE_ON_MOVE ? ToUpper(c) : ToLower(c)) == EmptySquare)
+ closure->kind = ImpossibleMove; // but we cannot handle non-existing piece types!
if (closure->count > 1) {
closure->kind = AmbiguousMove;
}
*/
closure->kind = IllegalMove;
}
- if(closure->kind == IllegalMove)
- /* [HGM] might be a variant we don't understand, pass on promotion info */
- closure->promoChar = ToLower(closure->promoCharIn);
if (appData.debugMode) {
fprintf(debugFP, "Disambiguate out: %d(%d,%d)-(%d,%d) = %d (%c)\n",
closure->piece,closure->ff,closure->rf,closure->ft,closure->rt,closure->promoChar,
register CoordsToAlgebraicClosure *cl =
(CoordsToAlgebraicClosure *) closure;
- if (rt == cl->rt && ft == cl->ft &&
+ if ((rt == cl->rt && ft == cl->ft || rt == rf && ft == ff) && // [HGM] null move matches any toSquare
(board[rf][ff] == cl->piece
|| PieceToChar(board[rf][ff]) == '~' &&
(ChessSquare) (DEMOTED board[rf][ff]) == cl->piece)
} else {
cl->either++; /* rank or file will rule out this move */
}
- }
+ }
}
}
ChessMove kind;
char *outp = out, c;
CoordsToAlgebraicClosure cl;
-
+
if (rf == DROP_RANK) {
/* Bughouse piece drop */
*outp++ = ToUpper(PieceToChar((ChessSquare) ff));
}
return kind;
-
+
case WhiteKing:
case BlackKing:
/* Fabien moved code: FRC castling first (if KxR), wild castling second */
/* Code added by Tord: FRC castling. */
if((piece == WhiteKing && board[rt][ft] == WhiteRook) ||
(piece == BlackKing && board[rt][ft] == BlackRook)) {
- if(ft > ff) strcpy(out, "O-O"); else strcpy(out, "O-O-O");
- return LegalityTest(board, flags, rf, ff, rt, ft, promoChar);
+ if(ft > ff)
+ safeStrCpy(out, "O-O", MOVE_LEN);
+ else
+ safeStrCpy(out, "O-O-O", MOVE_LEN);
+ return LegalityTest(board, flags, rf, ff, rt, ft, promoChar);
}
/* End of code added by Tord */
/* Test for castling or ICS wild castling */
/* Use style "O-O" (oh-oh) for PGN compatibility */
else if (rf == rt &&
rf == ((piece == WhiteKing) ? 0 : BOARD_HEIGHT-1) &&
+ (ft - ff > 1 || ff - ft > 1) && // No castling if legal King move (on narrow boards!)
((ff == BOARD_WIDTH>>1 && (ft == BOARD_LEFT+2 || ft == BOARD_RGHT-2)) ||
(ff == (BOARD_WIDTH-1)>>1 && (ft == BOARD_LEFT+1 || ft == BOARD_RGHT-3)))) {
if(ft==BOARD_LEFT+1 || ft==BOARD_RGHT-2)
- strcpy(out, "O-O");
+ snprintf(out, MOVE_LEN, "O-O%c%c", promoChar ? '/' : 0, ToUpper(promoChar));
else
- strcpy(out, "O-O-O");
+ snprintf(out, MOVE_LEN, "O-O-O%c%c", promoChar ? '/' : 0, ToUpper(promoChar));
/* This notation is always unambiguous, unless there are
kings on both the d and e files, with "wild castling"
if(rt+ONE <= '9')
*outp++ = rt + ONE;
else { *outp++ = (rt+ONE-'0')/10 + '0';*outp++ = (rt+ONE-'0')%10 + '0'; }
- *outp = NULLCHAR;
if (gameInfo.variant == VariantShogi) {
/* [HGM] in Shogi non-pawns can promote */
- if(flags & F_WHITE_ON_MOVE) {
- if( (int) cl.piece < (int) WhiteWazir &&
- (rf > BOARD_HEIGHT-4 || rt > BOARD_HEIGHT-4) ) {
- if( (piece == WhitePawn || piece == WhiteQueen) && rt > BOARD_HEIGHT-2 ||
- piece == WhiteKnight && rt > BOARD_HEIGHT-3) /* promotion mandatory */
- cl.kind = promoChar == '=' ? IllegalMove : WhitePromotionKnight;
- else cl.kind = WhitePromotionQueen; /* promotion optional */
-
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
- } else {
- if( (int) cl.piece < (int) BlackWazir && (rf < 3 || rt < 3) ) {
- if( (piece == BlackPawn || piece == BlackQueen) && rt < 1 ||
- piece == BlackKnight && rt < 2 ) /* promotion obligatory */
- cl.kind = promoChar == '=' ? IllegalMove : BlackPromotionKnight;
- else cl.kind = BlackPromotionQueen; /* promotion optional */
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
- }
- if(cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen) {
- /* for optional promotions append '+' or '=' */
- if(promoChar == '=') {
- *outp++ = '=';
- cl.kind = NormalMove;
- } else *outp++ = '+';
- *outp = NULLCHAR;
- } else if(cl.kind == IllegalMove) {
- /* Illegal move specifies any given promotion */
- if(promoChar != NULLCHAR && promoChar != 'x') {
- *outp++ = '=';
- *outp++ = ToUpper(promoChar);
- *outp = NULLCHAR;
- }
- }
+ *outp++ = promoChar; // Don't bother to correct move type, return value is never used!
}
+ else if (gameInfo.variant != VariantSuper && promoChar &&
+ (piece == WhiteLance || piece == BlackLance) ) { // Lance sometimes represents Pawn
+ *outp++ = '=';
+ *outp++ = ToUpper(promoChar);
+ }
+ else if (gameInfo.variant == VariantSChess && promoChar) { // and in S-Chess we have gating
+ *outp++ = '/';
+ *outp++ = ToUpper(promoChar);
+ }
+ *outp = NULLCHAR;
return cl.kind;
- /* [HGM] Always long notation for fairies we don't know */
- case WhiteFalcon:
- case BlackFalcon:
- case WhiteLance:
- case BlackLance:
- case WhiteGrasshopper:
- case BlackGrasshopper:
case EmptySquare:
/* Moving a nonexistent piece */
break;
}
-
+
/* Not a legal move, even ignoring check.
- If there was a piece on the from square,
+ If there was a piece on the from square,
use style "Ng1g3" or "Ng1xe8";
if there was a pawn or nothing (!),
use style "g1g3" or "g1xe8". Use "x"
a piece of the same color.
*/
outp = out;
+ c = 0;
if (piece != EmptySquare && piece != WhitePawn && piece != BlackPawn) {
+ int r, f;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<=BOARD_RGHT; f++)
+ c += (board[r][f] == piece); // count on-board pieces of given type
*outp++ = ToUpper(PieceToChar(piece));
}
+ if(c != 1) { // [HGM] but if there is only one piece of the mentioned type, no from-square, thank you!
*outp++ = ff + AAA;
if(rf+ONE <= '9')
*outp++ = rf + ONE;
else { *outp++ = (rf+ONE-'0')/10 + '0';*outp++ = (rf+ONE-'0')%10 + '0'; }
+ }
if (board[rt][ft] != EmptySquare) *outp++ = 'x';
*outp++ = ft + AAA;
if(rt+ONE <= '9')
}
// search move in chaseStack, and delete it if it occurred there (as we know now it is not a new capture)
for(i=0; i<chaseStackPointer; i++) {
- if(chaseStack[i].rf == rf && chaseStack[i].ff == ff &&
- chaseStack[i].rt == rt && chaseStack[i].ft == ft ) {
+ if(chaseStack[i].rf == rf && chaseStack[i].ff == ff &&
+ chaseStack[i].rt == rt && chaseStack[i].ft == ft ) {
// move found on chaseStack, delete it by overwriting with move popped from top of chaseStack
chaseStack[i] = chaseStack[--chaseStackPointer];
break;
chaseStackPointer = 0; // clear stack that is going to hold possible chases
// determine all captures possible after the move, and put them on chaseStack
GenLegal(boards[i+1], PosFlags(i), AttacksCallback, &cl);
- if(appData.debugMode) { int n;
- for(n=0; n<chaseStackPointer; n++)
- fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
+ if(appData.debugMode) { int n;
+ for(n=0; n<chaseStackPointer; n++)
+ fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
chaseStack[n].ft+AAA, chaseStack[n].rt+ONE);
fprintf(debugFP, ": all capts\n");
}
cl.rt = moveList[i][3]-ONE;
cl.ft = moveList[i][2]-AAA+BOARD_LEFT;
GenLegal(boards[i], PosFlags(i), ExistingAttacksCallback, &cl);
- if(appData.debugMode) { int n;
- for(n=0; n<chaseStackPointer; n++)
- fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
+ if(appData.debugMode) { int n;
+ for(n=0; n<chaseStackPointer; n++)
+ fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
chaseStack[n].ft+AAA, chaseStack[n].rt+ONE);
fprintf(debugFP, ": new capts after %c%c%c%c\n", cl.ff+AAA, cl.rf+ONE, cl.ft+AAA, cl.rt+ONE);
}
if(attacker >= (int) BlackPawn) attacker = BLACK_TO_WHITE attacker; // convert to white, as piecee type
if(victim >= (int) BlackPawn) victim = BLACK_TO_WHITE victim;
- if((attacker == WhiteKnight || attacker == WhiteCannon) && victim == WhiteRook)
+ if((attacker == WhiteKnight || attacker == WhiteCannon) && victim == WhiteRook)
continue; // C or H attack on R is always chase; leave on chaseStack
if(attacker == victim) {
- if(LegalityTest(boards[i+1], PosFlags(i+1), chaseStack[j].rt,
+ if(LegalityTest(boards[i+1], PosFlags(i+1), chaseStack[j].rt,
chaseStack[j].ft, chaseStack[j].rf, chaseStack[j].ff, NULLCHAR) == NormalMove) {
// we can capture back with equal piece, so this is no chase but a sacrifice
chaseStack[j] = chaseStack[--chaseStackPointer]; // delete the capture from the chaseStack
// if a recapture was found, piece is protected, and we are not chasing it.
if(cl.recaptures) { // attacked piece was defended by true protector, no chase
chaseStack[j] = chaseStack[--chaseStackPointer]; // so delete from chaseStack
- j--; /* ! */
+ j--; /* ! */
}
}
// chaseStack now contains all moves that chased
- if(appData.debugMode) { int n;
- for(n=0; n<chaseStackPointer; n++)
- fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
+ if(appData.debugMode) { int n;
+ for(n=0; n<chaseStackPointer; n++)
+ fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
chaseStack[n].ft+AAA, chaseStack[n].rt+ONE);
fprintf(debugFP, ": chases\n");
}
}
}
preyStackPointer = tail; // keep bottom part of preyStack, popping pieces unchased on move i.
- if(appData.debugMode) { int n;
- for(n=0; n<preyStackPointer; n++)
+ if(appData.debugMode) { int n;
+ for(n=0; n<preyStackPointer; n++)
fprintf(debugFP, "%c%c ", preyStack[n].file+AAA, preyStack[n].rank+ONE);
fprintf(debugFP, "always chased upto ply %d\n", i);
}