* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
*
* Enhancements Copyright 2005 Alessandro Scotti
*
# include <strings.h>
#endif /* not HAVE_STRING_H */
#include "common.h"
-#include "backend.h"
+#include "backend.h"
#include "moves.h"
#include "parser.h"
(int) piece2 < (int) EmptySquare);
}
-ChessSquare PromoPiece(moveType)
- ChessMove moveType;
-{
- switch (moveType) {
- default:
- return EmptySquare;
- case WhitePromotionQueen:
- return WhiteQueen;
- case BlackPromotionQueen:
- return BlackQueen;
- case WhitePromotionRook:
- return WhiteRook;
- case BlackPromotionRook:
- return BlackRook;
- case WhitePromotionBishop:
- return WhiteBishop;
- case BlackPromotionBishop:
- return BlackBishop;
- case WhitePromotionKnight:
- return WhiteKnight;
- case BlackPromotionKnight:
- return BlackKnight;
- case WhitePromotionKing:
- return WhiteKing;
- case BlackPromotionKing:
- return BlackKing;
- case WhitePromotionChancellor:
- return WhiteMarshall;
- case BlackPromotionChancellor:
- return BlackMarshall;
- case WhitePromotionArchbishop:
- return WhiteAngel;
- case BlackPromotionArchbishop:
- return BlackAngel;
- case WhitePromotionCentaur:
- return WhiteSilver;
- case BlackPromotionCentaur:
- return BlackSilver;
- }
-}
-
char pieceToChar[] = {
- 'P', 'N', 'B', 'R', 'Q', 'F', 'E', 'A', 'C', 'W', 'M',
+ 'P', 'N', 'B', 'R', 'Q', 'F', 'E', 'A', 'C', 'W', 'M',
'O', 'H', 'I', 'J', 'G', 'D', 'V', 'L', 'S', 'U', 'K',
- 'p', 'n', 'b', 'r', 'q', 'f', 'e', 'a', 'c', 'w', 'm',
- 'o', 'h', 'i', 'j', 'g', 'd', 'v', 'l', 's', 'u', 'k',
+ 'p', 'n', 'b', 'r', 'q', 'f', 'e', 'a', 'c', 'w', 'm',
+ 'o', 'h', 'i', 'j', 'g', 'd', 'v', 'l', 's', 'u', 'k',
'x' };
+char pieceNickName[EmptySquare];
char PieceToChar(p)
ChessSquare p;
int c;
{
int i;
+ if(c == '.') return EmptySquare;
+ for(i=0; i< (int) EmptySquare; i++)
+ if(pieceNickName[i] == c) return (ChessSquare) i;
for(i=0; i< (int) EmptySquare; i++)
if(pieceToChar[i] == c) return (ChessSquare) i;
return EmptySquare;
}
-ChessMove PromoCharToMoveType(whiteOnMove, promoChar)
- int whiteOnMove;
- int promoChar;
-{ /* [HGM] made dependent on CharToPiece to alow alternate piece letters */
- ChessSquare piece = CharToPiece(whiteOnMove ? ToUpper(promoChar) : ToLower(promoChar) );
-
-
- if(promoChar == NULLCHAR) return NormalMove;
-
- switch(piece) {
- case WhiteQueen:
- return WhitePromotionQueen;
- case WhiteRook:
- return WhitePromotionRook;
- case WhiteBishop:
- return WhitePromotionBishop;
- case WhiteKnight:
- return WhitePromotionKnight;
- case WhiteKing:
- return WhitePromotionKing;
- case WhiteAngel:
- return WhitePromotionArchbishop;
- case WhiteMarshall:
- return WhitePromotionChancellor;
- case WhiteSilver:
- return WhitePromotionCentaur;
- case BlackQueen:
- return BlackPromotionQueen;
- case BlackRook:
- return BlackPromotionRook;
- case BlackBishop:
- return BlackPromotionBishop;
- case BlackKnight:
- return BlackPromotionKnight;
- case BlackKing:
- return BlackPromotionKing;
- case BlackAngel:
- return BlackPromotionArchbishop;
- case BlackMarshall:
- return BlackPromotionChancellor;
- case BlackSilver:
- return BlackPromotionCentaur;
- default:
- // not all promotion implemented yet! Take Queen for those we don't know.
- return (whiteOnMove ? WhitePromotionQueen : BlackPromotionQueen);
- }
-}
-
void CopyBoard(to, from)
Board to, from;
{
int i, j;
-
+
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++)
to[i][j] = from[i][j];
Board board1, board2;
{
int i, j;
-
+
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++) {
if (board1[i][j] != board2[i][j])
int epfile = (signed char)board[EP_STATUS]; // [HGM] gamestate: extract ep status from board
int promoRank = gameInfo.variant == VariantMakruk ? 3 : 1;
- for (rf = 0; rf < BOARD_HEIGHT; rf++)
+ for (rf = 0; rf < BOARD_HEIGHT; rf++)
for (ff = BOARD_LEFT; ff < BOARD_RGHT; ff++) {
ChessSquare piece;
+ int rookRange = 1000;
if (flags & F_WHITE_ON_MOVE) {
if (!WhitePiece(board[rf][ff])) continue;
if (!BlackPiece(board[rf][ff])) continue;
}
m = 0; piece = board[rf][ff];
- if(PieceToChar(piece) == '~')
+ if(PieceToChar(piece) == '~')
piece = (ChessSquare) ( DEMOTED piece );
if(gameInfo.variant == VariantShogi)
piece = (ChessSquare) ( SHOGI piece );
- switch (piece) {
+ switch ((int)piece) {
/* case EmptySquare: [HGM] this is nonsense, and conflicts with Shogi cases */
default:
/* can't happen ([HGM] except for faries...) */
}
if (rf < BOARD_HEIGHT-1 && board[rf + 1][ff] == EmptySquare) {
callback(board, flags,
- rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotionQueen : NormalMove,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
rf, ff, rf + 1, ff, closure);
}
if (rf == 1 && board[2][ff] == EmptySquare &&
if (rf < BOARD_HEIGHT-1 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT &&
((flags & F_KRIEGSPIEL_CAPTURE) ||
BlackPiece(board[rf + 1][ff + s]))) {
- callback(board, flags,
- rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotionQueen : NormalMove,
+ callback(board, flags,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
rf, ff, rf + 1, ff + s, closure);
}
if (rf == BOARD_HEIGHT-4) {
rf, ff, 5, ff + s, closure);
}
}
- }
+ }
break;
case BlackPawn:
break;
}
if (rf > 0 && board[rf - 1][ff] == EmptySquare) {
- callback(board, flags,
- rf <= promoRank ? BlackPromotionQueen : NormalMove,
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
rf, ff, rf - 1, ff, closure);
}
if (rf == BOARD_HEIGHT-2 && board[BOARD_HEIGHT-3][ff] == EmptySquare &&
if (rf > 0 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT &&
((flags & F_KRIEGSPIEL_CAPTURE) ||
WhitePiece(board[rf - 1][ff + s]))) {
- callback(board, flags,
- rf <= promoRank ? BlackPromotionQueen : NormalMove,
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
rf, ff, rf - 1, ff + s, closure);
}
if (rf == 3) {
rf, ff, 2, ff + s, closure);
}
}
- }
+ }
break;
case WhiteUnicorn:
callback(board, flags, NormalMove,
rf, ff, rf - 2, ff + s, closure);
}
- }
+ }
break;
case WhiteCannon:
callback(board, flags, NormalMove,
rf, ff, rf - 1, ff + s, closure);
}
- }
+ }
case WhiteWazir:
case BlackWazir:
case WhiteAlfil:
case BlackAlfil:
/* [HGM] support Shatranj pieces */
- for (rs = -1; rs <= 1; rs += 2)
+ for (rs = -1; rs <= 1; rs += 2)
for (fs = -1; fs <= 1; fs += 2) {
rt = rf + 2 * rs;
ft = ff + 2 * fs;
if (!(rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT)
&& ( gameInfo.variant != VariantXiangqi ||
board[rf+rs][ff+fs] == EmptySquare && (2*rf < BOARD_HEIGHT) == (2*rt < BOARD_HEIGHT) )
-
+
+ && !SameColor(board[rf][ff], board[rt][ft]))
+ callback(board, flags, NormalMove,
+ rf, ff, rt, ft, closure);
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier
+ || gameInfo.variant == VariantXiangqi) continue; // classical Alfil
+ rt = rf + rs; // in unknown variant we assume Modern Elephant, which can also do one step
+ ft = ff + fs;
+ if (!(rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT)
&& !SameColor(board[rf][ff], board[rt][ft]))
callback(board, flags, NormalMove,
rf, ff, rt, ft, closure);
}
+ if(gameInfo.variant == VariantSpartan)
+ for(fs = -1; fs <= 1; fs += 2) {
+ ft = ff + fs;
+ if (!(ft < BOARD_LEFT || ft >= BOARD_RGHT) && board[rf][ft] == EmptySquare)
+ callback(board, flags, NormalMove, rf, ff, rf, ft, closure);
+ }
break;
+ /* Make Dragon-Horse also do Dababba moves outside Shogi, for better disambiguation in variant Fairy */
+ case WhiteCardinal:
+ case BlackCardinal:
+ for (d = 0; d <= 1; d++) // Dababba moves that Rook cannot do
+ for (s = -2; s <= 2; s += 4) {
+ rt = rf + s * d;
+ ft = ff + s * (1 - d);
+ if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT) continue;
+ if (SameColor(board[rf][ff], board[rt][ft])) continue;
+ callback(board, flags, NormalMove, rf, ff, rt, ft, closure);
+ }
+
/* Shogi Dragon Horse has to continue with Wazir after Bishop */
case SHOGI WhiteCardinal:
case SHOGI BlackCardinal:
case SHOGI BlackBishop:
case WhiteBishop:
case BlackBishop:
- for (rs = -1; rs <= 1; rs += 2)
- for (fs = -1; fs <= 1; fs += 2)
+ for (rs = -1; rs <= 1; rs += 2)
+ for (fs = -1; fs <= 1; fs += 2)
for (i = 1;; i++) {
rt = rf + (i * rs);
ft = ff + (i * fs);
}
break;
+ /* Make Dragon-King Dababba & Rook-like outside Shogi, for better disambiguation in variant Fairy */
+ case WhiteDragon:
+ case BlackDragon:
+ for (d = 0; d <= 1; d++) // Dababba moves that Rook cannot do
+ for (s = -2; s <= 2; s += 4) {
+ rt = rf + s * d;
+ ft = ff + s * (1 - d);
+ if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT || board[rf+rt>>1][ff+ft>>1] == EmptySquare) continue;
+ if (SameColor(board[rf][ff], board[rt][ft])) continue;
+ callback(board, flags, NormalMove, rf, ff, rt, ft, closure);
+ }
+ if(gameInfo.variant == VariantSpartan) rookRange = 2; // in Spartan Chess restrict range to modern Dababba
+ goto doRook;
+
/* Shogi Dragon King has to continue as Ferz after Rook moves */
case SHOGI WhiteDragon:
case SHOGI BlackDragon:
case WhiteMarshall:
case BlackMarshall:
m++;
+ m += (gameInfo.variant == VariantSpartan); // in Spartan Chess Chancellor is used for Dragon King.
/* Shogi Rooks are ordinary Rooks */
case SHOGI WhiteRook:
case SHOGI BlackRook:
case WhiteRook:
case BlackRook:
+ doRook:
for (d = 0; d <= 1; d++)
for (s = -1; s <= 1; s += 2)
for (i = 1;; i++) {
if (SameColor(board[rf][ff], board[rt][ft])) break;
callback(board, flags, NormalMove,
rf, ff, rt, ft, closure);
- if (board[rt][ft] != EmptySquare) break;
+ if (board[rt][ft] != EmptySquare || i == rookRange) break;
}
if(m==1) goto mounted;
if(m==2) goto finishSilver;
case WhiteQueen:
case BlackQueen:
- for (rs = -1; rs <= 1; rs++)
+ for (rs = -1; rs <= 1; rs++)
for (fs = -1; fs <= 1; fs++) {
if (rs == 0 && fs == 0) continue;
for (i = 1;; i++) {
case SHOGI WhitePawn:
case SHOGI WhiteFerz:
if (rf < BOARD_HEIGHT-1 &&
- !SameColor(board[rf][ff], board[rf + 1][ff]) )
+ !SameColor(board[rf][ff], board[rf + 1][ff]) )
callback(board, flags, NormalMove,
rf, ff, rf + 1, ff, closure);
if(piece != SHOGI WhitePawn) goto finishSilver;
case SHOGI BlackPawn:
case SHOGI BlackFerz:
if (rf > 0 &&
- !SameColor(board[rf][ff], board[rf - 1][ff]) )
+ !SameColor(board[rf][ff], board[rf - 1][ff]) )
callback(board, flags, NormalMove,
rf, ff, rf - 1, ff, closure);
if(piece == SHOGI BlackPawn) break;
case BlackFerz:
finishSilver:
/* [HGM] support Shatranj pieces */
- for (rs = -1; rs <= 1; rs += 2)
+ for (rs = -1; rs <= 1; rs += 2)
for (fs = -1; fs <= 1; fs += 2) {
rt = rf + rs;
ft = ff + fs;
}
}
break;
+
+ Amazon:
+ /* First do Bishop,then continue like Chancellor */
+ for (rs = -1; rs <= 1; rs += 2)
+ for (fs = -1; fs <= 1; fs += 2)
+ for (i = 1;; i++) {
+ rt = rf + (i * rs);
+ ft = ff + (i * fs);
+ if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT) break;
+ if (SameColor(board[rf][ff], board[rt][ft])) break;
+ callback(board, flags, NormalMove,
+ rf, ff, rt, ft, closure);
+ if (board[rt][ft] != EmptySquare) break;
+ }
+ m++;
+ goto doRook;
+
+ // Use Lance as Berolina / Spartan Pawn.
+ case WhiteLance:
+ if(gameInfo.variant == VariantSuper) goto Amazon;
+ if (rf < BOARD_HEIGHT-1 && BlackPiece(board[rf + 1][ff]))
+ callback(board, flags,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
+ rf, ff, rf + 1, ff, closure);
+ for (s = -1; s <= 1; s += 2) {
+ if (rf < BOARD_HEIGHT-1 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT && board[rf + 1][ff + s] == EmptySquare)
+ callback(board, flags,
+ rf >= BOARD_HEIGHT-1-promoRank ? WhitePromotion : NormalMove,
+ rf, ff, rf + 1, ff + s, closure);
+ if (rf == 1 && ff + 2*s >= BOARD_LEFT && ff + 2*s < BOARD_RGHT && board[3][ff + 2*s] == EmptySquare )
+ callback(board, flags, NormalMove, rf, ff, 3, ff + 2*s, closure);
+ }
+ break;
+
+ case BlackLance:
+ if(gameInfo.variant == VariantSuper) goto Amazon;
+ if (rf > 0 && WhitePiece(board[rf - 1][ff]))
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
+ rf, ff, rf - 1, ff, closure);
+ for (s = -1; s <= 1; s += 2) {
+ if (rf > 0 && ff + s >= BOARD_LEFT && ff + s < BOARD_RGHT && board[rf - 1][ff + s] == EmptySquare)
+ callback(board, flags,
+ rf <= promoRank ? BlackPromotion : NormalMove,
+ rf, ff, rf - 1, ff + s, closure);
+ if (rf == BOARD_HEIGHT-2 && ff + 2*s >= BOARD_LEFT && ff + 2*s < BOARD_RGHT && board[rf-2][ff + 2*s] == EmptySquare )
+ callback(board, flags, NormalMove, rf, ff, rf-2, ff + 2*s, closure);
+ }
+ break;
+
case WhiteFalcon: // [HGM] wild: for wildcards, self-capture symbolizes move to anywhere
case BlackFalcon:
case WhiteCobra:
case BlackCobra:
- case WhiteLance:
- case BlackLance:
callback(board, flags, NormalMove, rf, ff, rf, ff, closure);
break;
{
register GenLegalClosure *cl = (GenLegalClosure *) closure;
- if (!(flags & F_IGNORE_CHECK) &&
- CheckTest(board, flags, rf, ff, rt, ft,
+ if (!(flags & F_IGNORE_CHECK) ) {
+ int check, promo = (gameInfo.variant == VariantSpartan && kind == BlackPromotion);
+ if(promo) board[rf][ff] = BlackKing; // [HGM] spartan: promote to King before check-test
+ check = CheckTest(board, flags, rf, ff, rt, ft,
kind == WhiteCapturesEnPassant ||
- kind == BlackCapturesEnPassant)) return;
+ kind == BlackCapturesEnPassant);
+ if(promo) board[rf][ff] = BlackLance;
+ if(check) return;
+ }
if (flags & F_ATOMIC_CAPTURE) {
if (board[rt][ft] != EmptySquare ||
kind == WhiteCapturesEnPassant || kind == BlackCapturesEnPassant) {
VOIDSTAR closure;
{
GenLegalClosure cl;
- int ff, ft, k, left, right;
+ int ff, ft, k, left, right, swap;
int ignoreCheck = (flags & F_IGNORE_CHECK) != 0;
ChessSquare wKing = WhiteKing, bKing = BlackKing, *castlingRights = board[CASTLING];
board[0][BOARD_RGHT-1] == WhiteRook &&
castlingRights[0] != NoRights && /* [HGM] check rights */
( castlingRights[2] == ff || castlingRights[6] == ff ) &&
- (ignoreCheck ||
+ (ignoreCheck ||
(!CheckTest(board, flags, 0, ff, 0, ff + 1, FALSE) &&
!CheckTest(board, flags, 0, ff, 0, BOARD_RGHT-3, FALSE) &&
(gameInfo.variant != VariantJanus || !CheckTest(board, flags, 0, ff, 0, BOARD_RGHT-2, FALSE)) &&
}
}
- if(flags & F_FRC_TYPE_CASTLING) {
+ if((swap = gameInfo.variant == VariantSChess) || flags & F_FRC_TYPE_CASTLING) {
/* generate all potential FRC castling moves (KxR), ignoring flags */
/* [HGM] test if the Rooks we find have castling rights */
+ /* In S-Chess we generate RxK for allowed castlings, for gating at Rook square */
if ((flags & F_WHITE_ON_MOVE) != 0) {
for(k=left; k<right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, 0, ff, 0, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[0][ft] == WhiteRook)
- callback(board, flags, WhiteHSideCastleFR, 0, ff, 0, ft, closure);
+ callback(board, flags, WhiteHSideCastleFR, 0, swap ? ft : ff, 0, swap ? ff : ft, closure);
ft = castlingRights[1]; /* Rook file if we have A-side rights */
left = BOARD_LEFT+2;
if(ff <= BOARD_LEFT+2) { left = ff+1; right = BOARD_LEFT+3; }
for(k=left; k<=right && ft != NoRights; k++) /* first test if blocked */
if(k != ft && board[0][k] != EmptySquare) ft = NoRights;
- if(ff > BOARD_LEFT+2)
+ if(ff > BOARD_LEFT+2)
for(k=left+1; k<=right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, 0, ff, 0, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[0][ft] == WhiteRook)
- callback(board, flags, WhiteASideCastleFR, 0, ff, 0, ft, closure);
+ callback(board, flags, WhiteASideCastleFR, 0, swap ? ft : ff, 0, swap ? ff : ft, closure);
}
} else {
ff = castlingRights[5]; /* King file if we have any rights */
for(k=left; k<right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[BOARD_HEIGHT-1][ft] == BlackRook)
- callback(board, flags, BlackHSideCastleFR, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, ft, closure);
+ callback(board, flags, BlackHSideCastleFR, BOARD_HEIGHT-1, swap ? ft : ff, BOARD_HEIGHT-1, swap ? ff : ft, closure);
ft = castlingRights[4]; /* Rook file if we have A-side rights */
left = BOARD_LEFT+2;
if(ff <= BOARD_LEFT+2) { left = ff+1; right = BOARD_LEFT+3; }
for(k=left; k<=right && ft != NoRights; k++) /* first test if blocked */
if(k != ft && board[BOARD_HEIGHT-1][k] != EmptySquare) ft = NoRights;
- if(ff > BOARD_LEFT+2)
+ if(ff > BOARD_LEFT+2)
for(k=left+1; k<=right && ft != NoRights; k++) /* then if not checked */
if(!ignoreCheck && CheckTest(board, flags, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, k, FALSE)) ft = NoRights;
if(ft != NoRights && board[BOARD_HEIGHT-1][ft] == BlackRook)
- callback(board, flags, BlackASideCastleFR, BOARD_HEIGHT-1, ff, BOARD_HEIGHT-1, ft, closure);
+ callback(board, flags, BlackASideCastleFR, BOARD_HEIGHT-1, swap ? ft : ff, BOARD_HEIGHT-1, swap ? ff : ft, closure);
}
}
e.p. capture. The possibility of castling out of a check along the
back rank is not accounted for (i.e., we still return nonzero), as
this is illegal anyway. Return value is the number of times the
- king is in check. */
+ king is in check. */
int CheckTest(board, flags, rf, ff, rt, ft, enPassant)
Board board;
int flags;
}
board[rt][ft] = board[rf][ff];
board[rf][ff] = EmptySquare;
- }
+ } else board[rt][ft] = ff; // [HGM] drop
/* For compatibility with ICS wild 9, we scan the board in the
order a1, a2, a3, ... b1, b2, ..., h8 to find the first king,
and we test only whether that one is in check. */
- cl.check = 0;
for (cl.fking = BOARD_LEFT+0; cl.fking < BOARD_RGHT; cl.fking++)
for (cl.rking = 0; cl.rking < BOARD_HEIGHT; cl.rking++) {
if (board[cl.rking][cl.fking] == king) {
+ cl.check = 0;
if(gameInfo.variant == VariantXiangqi) {
/* [HGM] In Xiangqi opposing Kings means check as well */
int i, dir;
board[i][cl.fking] == (dir>0 ? BlackWazir : WhiteWazir) )
cl.check++;
}
-
GenPseudoLegal(board, flags ^ F_WHITE_ON_MOVE, CheckTestCallback, (VOIDSTAR) &cl);
- goto undo_move; /* 2-level break */
+ if(gameInfo.variant != VariantSpartan || cl.check == 0) // in Spartan Chess go on to test if other King is checked too
+ goto undo_move; /* 2-level break */
}
}
} else {
board[rt][ft] = captured;
}
- }
+ } else board[rt][ft] = EmptySquare; // [HGM] drop
return cl.fking < BOARD_RGHT ? cl.check : 1000; // [HGM] atomic: return 1000 if we have no king
}
+ChessMove LegalDrop(board, flags, piece, rt, ft)
+ Board board;
+ int flags;
+ ChessSquare piece;
+ int rt, ft;
+{ // [HGM] put drop legality testing in separate routine for clarity
+ int n;
+if(appData.debugMode) fprintf(debugFP, "LegalDrop: %d @ %d,%d)\n", piece, ft, rt);
+ if(board[rt][ft] != EmptySquare) return ImpossibleMove; // must drop to empty square
+ n = PieceToNumber(piece);
+ if(gameInfo.holdingsWidth == 0 || (flags & F_WHITE_ON_MOVE ? board[n][BOARD_WIDTH-1] : board[BOARD_HEIGHT-1-n][0]) != piece)
+ return ImpossibleMove; // piece not available
+ if(gameInfo.variant == VariantShogi) { // in Shogi lots of drops are forbidden!
+ if((piece == WhitePawn || piece == WhiteQueen) && rt == BOARD_HEIGHT-1 ||
+ (piece == BlackPawn || piece == BlackQueen) && rt == 0 ||
+ piece == WhiteKnight && rt > BOARD_HEIGHT-3 ||
+ piece == BlackKnight && rt < 2 ) return IllegalMove; // e.g. where dropped piece has no moves
+ if(piece == WhitePawn || piece == BlackPawn) {
+ int r;
+ for(r=1; r<BOARD_HEIGHT-1; r++)
+ if(board[r][ft] == piece) return IllegalMove; // or there already is a Pawn in file
+ // should still test if we mate with this Pawn
+ }
+ } else if(gameInfo.variant == VariantSChess) { // only back-rank drops
+ if (rt != (piece < BlackPawn ? 0 : BOARD_HEIGHT-1)) return IllegalMove;
+ } else {
+ if( (piece == WhitePawn || piece == BlackPawn) &&
+ (rt == 0 || rt == BOARD_HEIGHT -1 ) )
+ return IllegalMove; /* no pawn drops on 1st/8th */
+ }
+if(appData.debugMode) fprintf(debugFP, "LegalDrop: %d @ %d,%d)\n", piece, ft, rt);
+ if (!(flags & F_IGNORE_CHECK) &&
+ CheckTest(board, flags, DROP_RANK, piece, rt, ft, FALSE) ) return IllegalMove;
+ return flags & F_WHITE_ON_MOVE ? WhiteDrop : BlackDrop;
+}
extern void LegalityTestCallback P((Board board, int flags, ChessMove kind,
int rf, int ff, int rt, int ft,
int flags;
int rf, ff, rt, ft, promoChar;
{
- LegalityTestClosure cl; ChessSquare piece = board[rf][ff], *castlingRights = board[CASTLING];
-
+ LegalityTestClosure cl; ChessSquare piece, *castlingRights = board[CASTLING];
+
+ if(rf == DROP_RANK) return LegalDrop(board, flags, ff, rt, ft);
+ piece = board[rf][ff];
+
if (appData.debugMode) {
int i;
for(i=0; i<6; i++) fprintf(debugFP, "%d ", castlingRights[i]);
fprintf(debugFP, "Legality test? %c%c%c%c\n", ff+AAA, rf+ONE, ft+AAA, rt+ONE);
}
- /* [HGM] Lance, Cobra and Falcon are wildcard pieces; consider all their moves legal */
+ /* [HGM] Cobra and Falcon are wildcard pieces; consider all their moves legal */
/* (perhaps we should disallow moves that obviously leave us in check?) */
if(piece == WhiteFalcon || piece == BlackFalcon ||
- piece == WhiteCobra || piece == BlackCobra ||
- piece == WhiteLance || piece == BlackLance)
+ piece == WhiteCobra || piece == BlackCobra)
return CheckTest(board, flags, rf, ff, rt, ft, FALSE) ? IllegalMove : NormalMove;
cl.rf = rf;
&& cl.kind != WhiteCapturesEnPassant && cl.kind != BlackCapturesEnPassant)
return(IllegalMove); // [HGM] losers: if there are legal captures, non-capts are illegal
+ if(promoChar == 'x') promoChar = NULLCHAR; // [HGM] is this ever the case?
+ if(gameInfo.variant == VariantSChess && promoChar && promoChar != '=' && board[rf][ff] != WhitePawn && board[rf][ff] != BlackPawn) {
+ if(board[rf][ff] < BlackPawn) { // white
+ if(rf != 0) return IllegalMove; // must be on back rank
+ if(board[PieceToNumber(CharToPiece(ToUpper(promoChar)))][BOARD_WIDTH-2] == 0) return ImpossibleMove;// must be in stock
+ } else {
+ if(rf != BOARD_HEIGHT-1) return IllegalMove;
+ if(board[BOARD_HEIGHT-1-PieceToNumber(CharToPiece(ToLower(promoChar)))][1] == 0) return ImpossibleMove;
+ }
+ } else
if(gameInfo.variant == VariantShogi) {
/* [HGM] Shogi promotions. '=' means defer */
if(rf != DROP_RANK && cl.kind == NormalMove) {
ChessSquare piece = board[rf][ff];
if(promoChar == PieceToChar(BlackQueen)) promoChar = NULLCHAR; /* [HGM] Kludge */
- if(promoChar != NULLCHAR && promoChar != 'x' &&
- promoChar != '+' && promoChar != '=' &&
- ToUpper(PieceToChar(PROMOTED piece)) != ToUpper(promoChar) )
- cl.kind = IllegalMove;
+ if(promoChar == 'd' && (piece == WhiteRook || piece == BlackRook) ||
+ promoChar == 'h' && (piece == WhiteBishop || piece == BlackBishop) ||
+ promoChar == 'g' && (piece <= WhiteFerz || piece <= BlackFerz && piece >= BlackPawn) )
+ promoChar = '+'; // allowed ICS notations
+if(appData.debugMode)fprintf(debugFP,"SHOGI promoChar = %c\n", promoChar ? promoChar : '-');
+ if(promoChar != NULLCHAR && promoChar != '+' && promoChar != '=')
+ return CharToPiece(promoChar) == EmptySquare ? ImpossibleMove : IllegalMove;
else if(flags & F_WHITE_ON_MOVE) {
if( (int) piece < (int) WhiteWazir &&
- (rf > BOARD_HEIGHT-4 || rt > BOARD_HEIGHT-4) ) {
+ (rf >= BOARD_HEIGHT*2/3 || rt >= BOARD_HEIGHT*2/3) ) {
if( (piece == WhitePawn || piece == WhiteQueen) && rt > BOARD_HEIGHT-2 ||
piece == WhiteKnight && rt > BOARD_HEIGHT-3) /* promotion mandatory */
- cl.kind = promoChar == '=' ? IllegalMove : WhitePromotionKnight;
- else /* promotion optional, default is promote */
- cl.kind = promoChar == '=' ? NormalMove : WhitePromotionQueen;
-
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
+ cl.kind = promoChar == '=' ? IllegalMove : WhitePromotion;
+ else /* promotion optional, default is defer */
+ cl.kind = promoChar == '+' ? WhitePromotion : WhiteNonPromotion;
+ } else cl.kind = promoChar == '+' ? IllegalMove : NormalMove;
} else {
- if( (int) piece < (int) BlackWazir && (rf < 3 || rt < 3) ) {
+ if( (int) piece < (int) BlackWazir && (rf < BOARD_HEIGHT/3 || rt < BOARD_HEIGHT/3) ) {
if( (piece == BlackPawn || piece == BlackQueen) && rt < 1 ||
piece == BlackKnight && rt < 2 ) /* promotion obligatory */
- cl.kind = promoChar == '=' ? IllegalMove : BlackPromotionKnight;
- else /* promotion optional, default is promote */
- cl.kind = promoChar == '=' ? NormalMove : BlackPromotionQueen;
-
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
+ cl.kind = promoChar == '=' ? IllegalMove : BlackPromotion;
+ else /* promotion optional, default is defer */
+ cl.kind = promoChar == '+' ? BlackPromotion : BlackNonPromotion;
+ } else cl.kind = promoChar == '+' ? IllegalMove : NormalMove;
}
}
} else
- if (promoChar != NULLCHAR && promoChar != 'x') {
+ if (promoChar != NULLCHAR) {
if(promoChar == '=') cl.kind = IllegalMove; else // [HGM] shogi: no deferred promotion outside Shogi
- if (cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen) {
- cl.kind =
- PromoCharToMoveType((flags & F_WHITE_ON_MOVE) != 0, promoChar);
+ if (cl.kind == WhitePromotion || cl.kind == BlackPromotion) {
+ ChessSquare piece = CharToPiece(flags & F_WHITE_ON_MOVE ? ToUpper(promoChar) : ToLower(promoChar));
+ if(piece == EmptySquare)
+ cl.kind = ImpossibleMove; // non-existing piece
+ if(gameInfo.variant == VariantSpartan && cl.kind == BlackPromotion ) {
+ if(promoChar != PieceToChar(BlackKing)) {
+ if(CheckTest(board, flags, rf, ff, rt, ft, FALSE)) cl.kind = IllegalMove; // [HGM] spartan: only promotion to King was possible
+ if(piece == BlackLance) cl.kind = ImpossibleMove;
+ } else { // promotion to King allowed only if we do not haave two yet
+ int r, f, kings = 0;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) kings += (board[r][f] == BlackKing);
+ if(kings == 2) cl.kind = IllegalMove;
+ }
+ } else if(piece == WhitePawn || piece == BlackPawn) cl.kind = ImpossibleMove; // cannot stay Pawn in any variant
+ else if((piece == WhiteUnicorn || piece == BlackUnicorn) && gameInfo.variant == VariantKnightmate)
+ cl.kind = IllegalMove; // promotion to Royal Knight not allowed
+ else if((piece == WhiteKing || piece == BlackKing) && gameInfo.variant != VariantSuicide && gameInfo.variant != VariantGiveaway)
+ cl.kind = IllegalMove; // promotion to King usually not allowed
} else {
cl.kind = IllegalMove;
}
}
- /* [HGM] For promotions, 'ToQueen' = optional, 'ToKnight' = mandatory */
return cl.kind;
}
int inCheck, r, f, myPieces=0, hisPieces=0, nrKing=0;
ChessSquare king = flags & F_WHITE_ON_MOVE ? WhiteKing : BlackKing;
- for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) {
// [HGM] losers: Count pieces and kings, to detect other unorthodox winning conditions
nrKing += (board[r][f] == king); // stm has king
if( board[r][f] != EmptySquare ) {
if (cl.count > 0) {
return inCheck ? MT_CHECK : MT_NONE;
} else {
+ if(gameInfo.holdingsWidth && gameInfo.variant != VariantSuper && gameInfo.variant != VariantGreat) { // drop game
+ int r, f, n, holdings = flags & F_WHITE_ON_MOVE ? BOARD_WIDTH-1 : 0;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) if(board[r][f] == EmptySquare) // all empty squares
+ for(n=0; n<BOARD_HEIGHT; n++) // all pieces in hand
+ if(board[n][holdings] != EmptySquare) {
+ int moveType = LegalDrop(board, flags, board[n][holdings], r, f);
+ if(moveType == WhiteDrop || moveType == BlackDrop) return (inCheck ? MT_CHECK : MT_NONE); // we have legal drop
+ }
+ }
if(gameInfo.variant == VariantSuicide) // [HGM] losers: always stalemate, since no check, but result varies
return myPieces == hisPieces ? MT_STALEMATE :
myPieces > hisPieces ? MT_STAINMATE : MT_STEALMATE;
else if(gameInfo.variant == VariantLosers) return inCheck ? MT_TRICKMATE : MT_STEALMATE;
else if(gameInfo.variant == VariantGiveaway) return MT_STEALMATE; // no check exists, stalemated = win
-
- return inCheck ? MT_CHECKMATE
- : (gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShatranj) ?
+
+ return inCheck ? MT_CHECKMATE
+ : (gameInfo.variant == VariantXiangqi || gameInfo.variant == VariantShatranj) ?
MT_STAINMATE : MT_STALEMATE;
}
}
-
+
extern void DisambiguateCallback P((Board board, int flags, ChessMove kind,
int rf, int ff, int rt, int ft,
VOIDSTAR closure));
// [HGM] wild: for wild-card pieces rt and rf are dummies
if(piece == WhiteFalcon || piece == BlackFalcon ||
- piece == WhiteCobra || piece == BlackCobra ||
- piece == WhiteLance || piece == BlackLance)
+ piece == WhiteCobra || piece == BlackCobra)
wildCard = TRUE;
if ((cl->pieceIn == EmptySquare || cl->pieceIn == board[rf][ff]
(cl->ftIn == -1 || cl->ftIn == ft || wildCard)) {
cl->count++;
- cl->piece = board[rf][ff];
- cl->rf = rf;
- cl->ff = ff;
- cl->rt = wildCard ? cl->rtIn : rt;
- cl->ft = wildCard ? cl->ftIn : ft;
- cl->kind = kind;
- cl->captures += (board[cl->rt][cl->ft] != EmptySquare); // [HGM] oneclick: count captures
+ if(cl->count == 1 || board[rt][ft] != EmptySquare) {
+ // [HGM] oneclick: if multiple moves, be sure we remember capture
+ cl->piece = board[rf][ff];
+ cl->rf = rf;
+ cl->ff = ff;
+ cl->rt = wildCard ? cl->rtIn : rt;
+ cl->ft = wildCard ? cl->ftIn : ft;
+ cl->kind = kind;
+ }
+ cl->captures += (board[rt][ft] != EmptySquare); // [HGM] oneclick: count captures
}
}
if (closure->count == 0) {
/* See if it's an illegal move due to check */
illegal = 1;
- GenLegal(board, flags|F_IGNORE_CHECK, DisambiguateCallback, (VOIDSTAR) closure);
+ GenLegal(board, flags|F_IGNORE_CHECK, DisambiguateCallback, (VOIDSTAR) closure);
if (closure->count == 0) {
/* No, it's not even that */
if (appData.debugMode) { int i, j;
}
}
+ if (c == 'x') c = NULLCHAR; // get rid of any 'x' (which should never happen?)
+ if(gameInfo.variant == VariantSChess && c && c != '=' && closure->piece != WhitePawn && closure->piece != BlackPawn) {
+ if(closure->piece < BlackPawn) { // white
+ if(closure->rf != 0) closure->kind = IllegalMove; // must be on back rank
+ if(board[PieceToNumber(CharToPiece(ToUpper(c)))][BOARD_WIDTH-2] == 0) closure->kind = ImpossibleMove;// must be in stock
+ } else {
+ if(closure->rf != BOARD_HEIGHT-1) closure->kind = IllegalMove;
+ if(board[BOARD_HEIGHT-1-PieceToNumber(CharToPiece(ToLower(c)))][1] == 0) closure->kind = ImpossibleMove;
+ }
+ } else
if(gameInfo.variant == VariantShogi) {
- /* [HGM] Shogi promotions. '=' means defer */
+ /* [HGM] Shogi promotions. On input, '=' means defer, '+' promote. Afterwards, c is set to '+' for promotions, NULL other */
if(closure->rfIn != DROP_RANK && closure->kind == NormalMove) {
ChessSquare piece = closure->piece;
- if(c != NULLCHAR && c != 'x' && c != '+' && c != '=' &&
- ToUpper(PieceToChar(PROMOTED piece)) != ToUpper(c) )
- closure->kind = IllegalMove;
+ if (c == 'd' && (piece == WhiteRook || piece == BlackRook) ||
+ c == 'h' && (piece == WhiteBishop || piece == BlackBishop) ||
+ c == 'g' && (piece <= WhiteFerz || piece <= BlackFerz && piece >= BlackPawn) )
+ c = '+'; // allowed ICS notations
+ if(c != NULLCHAR && c != '+' && c != '=') closure->kind = IllegalMove; // otherwise specifying a piece is illegal
else if(flags & F_WHITE_ON_MOVE) {
if( (int) piece < (int) WhiteWazir &&
- (closure->rf > BOARD_HEIGHT-4 || closure->rt > BOARD_HEIGHT-4) ) {
+ (closure->rf >= BOARD_HEIGHT-(BOARD_HEIGHT/3) || closure->rt >= BOARD_HEIGHT-(BOARD_HEIGHT/3)) ) {
if( (piece == WhitePawn || piece == WhiteQueen) && closure->rt > BOARD_HEIGHT-2 ||
piece == WhiteKnight && closure->rt > BOARD_HEIGHT-3) /* promotion mandatory */
- closure->kind = c == '=' ? IllegalMove : WhitePromotionKnight;
- else /* promotion optional, default is promote */
- closure->kind = c == '=' ? NormalMove : WhitePromotionQueen;
-
- } else closure->kind = (c == NULLCHAR || c == 'x' || c == '=') ?
- NormalMove : IllegalMove;
+ closure->kind = c == '=' ? IllegalMove : WhitePromotion;
+ else /* promotion optional, default is defer */
+ closure->kind = c == '+' ? WhitePromotion : WhiteNonPromotion;
+ } else closure->kind = c == '+' ? IllegalMove : NormalMove;
} else {
- if( (int) piece < (int) BlackWazir && (closure->rf < 3 || closure->rt < 3) ) {
+ if( (int) piece < (int) BlackWazir && (closure->rf < BOARD_HEIGHT/3 || closure->rt < BOARD_HEIGHT/3) ) {
if( (piece == BlackPawn || piece == BlackQueen) && closure->rt < 1 ||
piece == BlackKnight && closure->rt < 2 ) /* promotion obligatory */
- closure->kind = c == '=' ? IllegalMove : BlackPromotionKnight;
- else /* promotion optional, default is promote */
- closure->kind = c == '=' ? NormalMove : BlackPromotionQueen;
-
- } else closure->kind = (c == NULLCHAR || c == 'x' || c == '=') ?
- NormalMove : IllegalMove;
+ closure->kind = c == '=' ? IllegalMove : BlackPromotion;
+ else /* promotion optional, default is defer */
+ closure->kind = c == '+' ? BlackPromotion : BlackNonPromotion;
+ } else closure->kind = c == '+' ? IllegalMove : NormalMove;
}
}
+ if(closure->kind == WhitePromotion || closure->kind == BlackPromotion) c = '+'; else
+ if(closure->kind == WhiteNonPromotion || closure->kind == BlackNonPromotion) c = '=';
} else
- if (closure->promoCharIn != NULLCHAR && closure->promoCharIn != 'x') {
- if (closure->kind == WhitePromotionQueen
- || closure->kind == BlackPromotionQueen) {
- closure->kind =
- PromoCharToMoveType((flags & F_WHITE_ON_MOVE) != 0,
- closure->promoCharIn);
- } else {
- closure->kind = IllegalMove;
- }
- }
- /* [HGM] returns 'q' for optional promotion, 'n' for mandatory */
- if(closure->promoCharIn != '=')
- closure->promoChar = ToLower(closure->promoCharIn);
- else closure->promoChar = '=';
- if (closure->promoChar == 'x') closure->promoChar = NULLCHAR;
+ if (closure->kind == WhitePromotion || closure->kind == BlackPromotion) {
+ if(c == NULLCHAR) { // missing promoChar on mandatory promotion; use default for variant
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier || gameInfo.variant == VariantMakruk)
+ c = PieceToChar(BlackFerz);
+ else if(gameInfo.variant == VariantGreat)
+ c = PieceToChar(BlackMan);
+ else
+ c = PieceToChar(BlackQueen);
+ } else if(c == '=') closure->kind = IllegalMove; // no deferral outside Shogi
+ } else if (c != NULLCHAR) closure->kind = IllegalMove;
+
+ closure->promoChar = ToLower(c); // this can be NULLCHAR! Note we keep original promoChar even if illegal.
+ if(c != '+' && c != '=' && c != NULLCHAR && CharToPiece(flags & F_WHITE_ON_MOVE ? ToUpper(c) : ToLower(c)) == EmptySquare)
+ closure->kind = ImpossibleMove; // but we cannot handle non-existing piece types!
if (closure->count > 1) {
closure->kind = AmbiguousMove;
}
*/
closure->kind = IllegalMove;
}
- if(closure->kind == IllegalMove)
- /* [HGM] might be a variant we don't understand, pass on promotion info */
- closure->promoChar = ToLower(closure->promoCharIn);
if (appData.debugMode) {
fprintf(debugFP, "Disambiguate out: %d(%d,%d)-(%d,%d) = %d (%c)\n",
closure->piece,closure->ff,closure->rf,closure->ft,closure->rt,closure->promoChar,
register CoordsToAlgebraicClosure *cl =
(CoordsToAlgebraicClosure *) closure;
- if (rt == cl->rt && ft == cl->ft &&
+ if ((rt == cl->rt && ft == cl->ft || rt == rf && ft == ff) && // [HGM] null move matches any toSquare
(board[rf][ff] == cl->piece
|| PieceToChar(board[rf][ff]) == '~' &&
(ChessSquare) (DEMOTED board[rf][ff]) == cl->piece)
} else {
cl->either++; /* rank or file will rule out this move */
}
- }
+ }
}
}
ChessMove kind;
char *outp = out, c;
CoordsToAlgebraicClosure cl;
-
+
if (rf == DROP_RANK) {
/* Bughouse piece drop */
*outp++ = ToUpper(PieceToChar((ChessSquare) ff));
}
return kind;
-
+
case WhiteKing:
case BlackKing:
/* Fabien moved code: FRC castling first (if KxR), wild castling second */
/* Code added by Tord: FRC castling. */
if((piece == WhiteKing && board[rt][ft] == WhiteRook) ||
(piece == BlackKing && board[rt][ft] == BlackRook)) {
- if(ft > ff) strcpy(out, "O-O"); else strcpy(out, "O-O-O");
- return LegalityTest(board, flags, rf, ff, rt, ft, promoChar);
+ if(ft > ff)
+ safeStrCpy(out, "O-O", MOVE_LEN);
+ else
+ safeStrCpy(out, "O-O-O", MOVE_LEN);
+ return LegalityTest(board, flags, rf, ff, rt, ft, promoChar);
}
/* End of code added by Tord */
/* Test for castling or ICS wild castling */
/* Use style "O-O" (oh-oh) for PGN compatibility */
else if (rf == rt &&
rf == ((piece == WhiteKing) ? 0 : BOARD_HEIGHT-1) &&
+ (ft - ff > 1 || ff - ft > 1) && // No castling if legal King move (on narrow boards!)
((ff == BOARD_WIDTH>>1 && (ft == BOARD_LEFT+2 || ft == BOARD_RGHT-2)) ||
(ff == (BOARD_WIDTH-1)>>1 && (ft == BOARD_LEFT+1 || ft == BOARD_RGHT-3)))) {
if(ft==BOARD_LEFT+1 || ft==BOARD_RGHT-2)
- strcpy(out, "O-O");
+ snprintf(out, MOVE_LEN, "O-O%c%c", promoChar ? '/' : 0, ToUpper(promoChar));
else
- strcpy(out, "O-O-O");
+ snprintf(out, MOVE_LEN, "O-O-O%c%c", promoChar ? '/' : 0, ToUpper(promoChar));
/* This notation is always unambiguous, unless there are
kings on both the d and e files, with "wild castling"
if(rt+ONE <= '9')
*outp++ = rt + ONE;
else { *outp++ = (rt+ONE-'0')/10 + '0';*outp++ = (rt+ONE-'0')%10 + '0'; }
- *outp = NULLCHAR;
if (gameInfo.variant == VariantShogi) {
/* [HGM] in Shogi non-pawns can promote */
- if(flags & F_WHITE_ON_MOVE) {
- if( (int) cl.piece < (int) WhiteWazir &&
- (rf > BOARD_HEIGHT-4 || rt > BOARD_HEIGHT-4) ) {
- if( (piece == WhitePawn || piece == WhiteQueen) && rt > BOARD_HEIGHT-2 ||
- piece == WhiteKnight && rt > BOARD_HEIGHT-3) /* promotion mandatory */
- cl.kind = promoChar == '=' ? IllegalMove : WhitePromotionKnight;
- else cl.kind = WhitePromotionQueen; /* promotion optional */
-
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
- } else {
- if( (int) cl.piece < (int) BlackWazir && (rf < 3 || rt < 3) ) {
- if( (piece == BlackPawn || piece == BlackQueen) && rt < 1 ||
- piece == BlackKnight && rt < 2 ) /* promotion obligatory */
- cl.kind = promoChar == '=' ? IllegalMove : BlackPromotionKnight;
- else cl.kind = BlackPromotionQueen; /* promotion optional */
- } else cl.kind = (promoChar == NULLCHAR || promoChar == 'x' || promoChar == '=') ?
- NormalMove : IllegalMove;
- }
- if(cl.kind == WhitePromotionQueen || cl.kind == BlackPromotionQueen) {
- /* for optional promotions append '+' or '=' */
- if(promoChar == '=') {
- *outp++ = '=';
- cl.kind = NormalMove;
- } else *outp++ = '+';
- *outp = NULLCHAR;
- } else if(cl.kind == IllegalMove) {
- /* Illegal move specifies any given promotion */
- if(promoChar != NULLCHAR && promoChar != 'x') {
- *outp++ = '=';
- *outp++ = ToUpper(promoChar);
- *outp = NULLCHAR;
- }
- }
+ *outp++ = promoChar; // Don't bother to correct move type, return value is never used!
+ }
+ else if (gameInfo.variant != VariantSuper && promoChar &&
+ (piece == WhiteLance || piece == BlackLance) ) { // Lance sometimes represents Pawn
+ *outp++ = '=';
+ *outp++ = ToUpper(promoChar);
}
+ else if (gameInfo.variant == VariantSChess && promoChar) { // and in S-Chess we have gating
+ *outp++ = '/';
+ *outp++ = ToUpper(promoChar);
+ }
+ *outp = NULLCHAR;
return cl.kind;
- /* [HGM] Always long notation for fairies we don't know */
- case WhiteFalcon:
- case BlackFalcon:
- case WhiteLance:
- case BlackLance:
- case WhiteGrasshopper:
- case BlackGrasshopper:
case EmptySquare:
/* Moving a nonexistent piece */
break;
}
-
+
/* Not a legal move, even ignoring check.
- If there was a piece on the from square,
+ If there was a piece on the from square,
use style "Ng1g3" or "Ng1xe8";
if there was a pawn or nothing (!),
use style "g1g3" or "g1xe8". Use "x"
a piece of the same color.
*/
outp = out;
+ c = 0;
if (piece != EmptySquare && piece != WhitePawn && piece != BlackPawn) {
+ int r, f;
+ for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<=BOARD_RGHT; f++)
+ c += (board[r][f] == piece); // count on-board pieces of given type
*outp++ = ToUpper(PieceToChar(piece));
}
+ if(c != 1) { // [HGM] but if there is only one piece of the mentioned type, no from-square, thank you!
*outp++ = ff + AAA;
if(rf+ONE <= '9')
*outp++ = rf + ONE;
else { *outp++ = (rf+ONE-'0')/10 + '0';*outp++ = (rf+ONE-'0')%10 + '0'; }
+ }
if (board[rt][ft] != EmptySquare) *outp++ = 'x';
*outp++ = ft + AAA;
if(rt+ONE <= '9')
int preyStackPointer, chaseStackPointer;
struct {
-char rf, ff, rt, ft;
+unsigned char rf, ff, rt, ft;
} chaseStack[100];
struct {
-char rank, file;
+unsigned char rank, file;
} preyStack[100];
}
// search move in chaseStack, and delete it if it occurred there (as we know now it is not a new capture)
for(i=0; i<chaseStackPointer; i++) {
- if(chaseStack[i].rf == rf && chaseStack[i].ff == ff &&
- chaseStack[i].rt == rt && chaseStack[i].ft == ft ) {
+ if(chaseStack[i].rf == rf && chaseStack[i].ff == ff &&
+ chaseStack[i].rt == rt && chaseStack[i].ft == ft ) {
// move found on chaseStack, delete it by overwriting with move popped from top of chaseStack
chaseStack[i] = chaseStack[--chaseStackPointer];
break;
chaseStackPointer = 0; // clear stack that is going to hold possible chases
// determine all captures possible after the move, and put them on chaseStack
GenLegal(boards[i+1], PosFlags(i), AttacksCallback, &cl);
- if(appData.debugMode) { int n;
- for(n=0; n<chaseStackPointer; n++)
- fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
+ if(appData.debugMode) { int n;
+ for(n=0; n<chaseStackPointer; n++)
+ fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
chaseStack[n].ft+AAA, chaseStack[n].rt+ONE);
fprintf(debugFP, ": all capts\n");
}
cl.rt = moveList[i][3]-ONE;
cl.ft = moveList[i][2]-AAA+BOARD_LEFT;
GenLegal(boards[i], PosFlags(i), ExistingAttacksCallback, &cl);
- if(appData.debugMode) { int n;
- for(n=0; n<chaseStackPointer; n++)
- fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
+ if(appData.debugMode) { int n;
+ for(n=0; n<chaseStackPointer; n++)
+ fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
chaseStack[n].ft+AAA, chaseStack[n].rt+ONE);
fprintf(debugFP, ": new capts after %c%c%c%c\n", cl.ff+AAA, cl.rf+ONE, cl.ft+AAA, cl.rt+ONE);
}
if(attacker >= (int) BlackPawn) attacker = BLACK_TO_WHITE attacker; // convert to white, as piecee type
if(victim >= (int) BlackPawn) victim = BLACK_TO_WHITE victim;
- if((attacker == WhiteKnight || attacker == WhiteCannon) && victim == WhiteRook)
+ if((attacker == WhiteKnight || attacker == WhiteCannon) && victim == WhiteRook)
continue; // C or H attack on R is always chase; leave on chaseStack
if(attacker == victim) {
- if(LegalityTest(boards[i+1], PosFlags(i+1), chaseStack[j].rt,
+ if(LegalityTest(boards[i+1], PosFlags(i+1), chaseStack[j].rt,
chaseStack[j].ft, chaseStack[j].rf, chaseStack[j].ff, NULLCHAR) == NormalMove) {
// we can capture back with equal piece, so this is no chase but a sacrifice
chaseStack[j] = chaseStack[--chaseStackPointer]; // delete the capture from the chaseStack
// if a recapture was found, piece is protected, and we are not chasing it.
if(cl.recaptures) { // attacked piece was defended by true protector, no chase
chaseStack[j] = chaseStack[--chaseStackPointer]; // so delete from chaseStack
- j--; /* ! */
+ j--; /* ! */
}
}
// chaseStack now contains all moves that chased
- if(appData.debugMode) { int n;
- for(n=0; n<chaseStackPointer; n++)
- fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
+ if(appData.debugMode) { int n;
+ for(n=0; n<chaseStackPointer; n++)
+ fprintf(debugFP, "%c%c%c%c ", chaseStack[n].ff+AAA, chaseStack[n].rf+ONE,
chaseStack[n].ft+AAA, chaseStack[n].rt+ONE);
fprintf(debugFP, ": chases\n");
}
}
}
preyStackPointer = tail; // keep bottom part of preyStack, popping pieces unchased on move i.
- if(appData.debugMode) { int n;
- for(n=0; n<preyStackPointer; n++)
+ if(appData.debugMode) { int n;
+ for(n=0; n<preyStackPointer; n++)
fprintf(debugFP, "%c%c ", preyStack[n].file+AAA, preyStack[n].rank+ONE);
fprintf(debugFP, "always chased upto ply %d\n", i);
}