#define F_MANDATORY_CAPTURE 0x200
/* Special epfile values. [HGM] positive values are non-reversible moves! */
-#define EP_NONE (-4) /* [HGM] Tricky! order matters: */
-#define EP_UNKNOWN (-1) /* >= EP_UNKNOWN spils rep-draw */
+#define EP_NONE (-6) /* [HGM] Tricky! order matters: */
+#define EP_UNKNOWN (-1) /* >= EP_UNKNOWN spoils rep-draw */
#define EP_CAPTURE (-2) /* <= EP_NONE is reversible move */
#define EP_PAWN_MOVE (-3)
+#define EP_IRON_LION (-4)
+#define EP_ROYAL_LION (-5)
#define EP_REP_DRAW (-15)
#define EP_RULE_DRAW (-14)
#define EP_INSUF_DRAW (-13)
int rf, int ff, int rt, int ft,
int promoChar, char out[MOVE_LEN]));
-extern int quickFlag;
+extern int quickFlag, killX, killY;