static void GL_Button P((int n));
static Option gamesOptions[] = {
-{ 200, LR|TB, 400, NULL, (void*) list, "", NULL, ListBox, "" },
+{ 200, LR|TB, 400, NULL, (void*) list, NULL, NULL, ListBox, "" },
{ 0, 0, 100, NULL, (void*) &filterPtr, "", NULL, TextBox, "" },
{ 4, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("find position") },
{ 2, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("narrow") }, // buttons referred to by ID in value (=first) field!
{
int new;
if(new = GenericPopUp(gamesOptions, name, GameListDlg, BoardWindow, NONMODAL, 1))
- AddHandler(&gamesOptions[1], 4),
- AddHandler(&gamesOptions[0], 5);
+ AddHandler(&gamesOptions[1], GameListDlg, 4),
+ AddHandler(&gamesOptions[0], GameListDlg, 5);
FocusOnWidget(&gamesOptions[0], GameListDlg);
return new;
}
if(page + 1000 <= listLength) *st++ = _("next page");
*st = NULL;
- LoadListBox(&gamesOptions[0], _("no games matched your request"));
+ LoadListBox(&gamesOptions[0], _("no games matched your request"), -1, -1);
HighlightWithScroll(&gamesOptions[0], listEnd > 1000, listEnd);
snprintf(buf, MSG_SIZ, _("%s - %d/%d games (%d-%d-%d)"), glc->filename, listLength, ((ListGame *) gameList.tailPred)->number, wins, losses, draws);
SetDialogTitle(GameListDlg, buf);