lg->position = pos;
lg = (ListGame *) lg->node.succ;
}
-GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t));
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t)); }
DisplayTitle("XBoard");
*st = NULL;
return listLength;
/* Copy the list into the global memory block */
if( f != NULL ) {
-
+
lg = (ListGame *) gameList.head;
for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
}
return False;
}
-