/*
* ngamelist.c -- Game list window, Xt-independent front-end code for XBoard
*
- * Copyright 1995, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
static char filterString[MSG_SIZ];
static int listLength, wins, losses, draws, page;
+int narrowFlag;
typedef struct {
static char *list[1003];
static int listEnd;
-static int GameListPrepare P((int byPos));
+static int GameListPrepare P((int byPos, int narrow));
static void GameListReplace P((int page));
static void GL_Button P((int n));
static Option gamesOptions[] = {
-{ 200, LR|TB, 400, NULL, (void*) list, "", NULL, ListBox, "" },
+{ 200, LR|TB, 400, NULL, (void*) list, NULL, NULL, ListBox, "", &appData.gameListFont },
{ 0, 0, 100, NULL, (void*) &filterPtr, "", NULL, TextBox, "" },
-{ 2, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("(filter)") }, // buttons referred to by ID in value (=first) field!
+{ 4, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("find position") },
+{ 2, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("narrow") }, // buttons referred to by ID in value (=first) field!
{ 3, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("thresholds") },
{ 9, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("tags") },
-{ 4, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("find position") },
{ 5, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("next") },
{ 6, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("close") },
{ 0, SAME_ROW | NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
static void
GL_Button (int n)
{
- int index, j;
+ int index;
n = gamesOptions[n].value; // use marker in option rather than n itself, for more easy adding/deletng of buttons
if (n == 6) { // close
PopDown(GameListDlg);
return;
}
HighlightWithScroll(&gamesOptions[0], index, listEnd);
- } else if (n == 2 || // filter
+ } else if (n == 2 || // narrow
n == 4) { // find position
char *text;
GetWidgetText(&gamesOptions[1], &text);
safeStrCpy(filterString, text, sizeof(filterString)/sizeof(filterString[0]));
- GameListPrepare(n == 4); GameListReplace(0);
+ GameListPrepare(True, n == 2); GameListReplace(0);
return;
}
GameListCreate (char *name)
{
int new;
- if(new = GenericPopUp(gamesOptions, name, GameListDlg, BoardWindow, NONMODAL, 1))
- AddHandler(&gamesOptions[1], 4),
- AddHandler(&gamesOptions[0], 5);
+ if(new = GenericPopUp(gamesOptions, name, GameListDlg, BoardWindow, NONMODAL, appData.topLevel))
+ AddHandler(&gamesOptions[1], GameListDlg, 4),
+ AddHandler(&gamesOptions[0], GameListDlg, 5);
FocusOnWidget(&gamesOptions[0], GameListDlg);
return new;
}
static int
-GameListPrepare (int byPos)
+GameListPrepare (int byPos, int narrow)
{ // [HGM] filter: put in separate routine, to make callable from call-back
int nstrings;
ListGame *lg;
if(byPos) InitSearch();
while (nstrings--) {
int pos = -1;
- line = GameListLine(lg->number, &lg->gameInfo);
- if((filterString[0] == NULLCHAR || SearchPattern( line, filterString )) && (!byPos || (pos=GameContainsPosition(glc->fp, lg)) >= 0) ) {
+ if(!narrow || lg->position >= 0) { // only consider already selected positions when narrowing
+ line = GameListLine(lg->number, &lg->gameInfo);
+ if((filterString[0] == NULLCHAR || SearchPattern( line, filterString )) && (!byPos || (pos=GameContainsPosition(glc->fp, lg)) >= 0) ) {
*st++ = line; // [HGM] filter: make adding line conditional.
listLength++;
if( lg->gameInfo.result == WhiteWins ) wins++; else
if( lg->gameInfo.result == BlackWins ) losses++; else
if( lg->gameInfo.result == GameIsDrawn ) draws++;
+ if(!byPos) pos = 0; // indicate selected
+ }
}
if(lg->number % 2000 == 0) {
char buf[MSG_SIZ];
snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), lg->number);
- DisplayTitle(buf);
+ DisplayTitle(buf); DoEvents();
}
lg->position = pos;
lg = (ListGame *) lg->node.succ;
- }
-GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t));
- DisplayTitle("XBoard");
+ }
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t)); }
+ DisplayTitle("XBoard");
*st = NULL;
return listLength;
}
GameListReplace (int page)
{
// filter: put in separate routine, to make callable from call-back
- char buf[MSG_SIZ], *p, **st=list;
+ char buf[MSG_SIZ], **st=list;
int i;
if(page) *st++ = _("previous page"); else if(listLength > 1000) *st++ = "";
if(page + 1000 <= listLength) *st++ = _("next page");
*st = NULL;
- LoadListBox(&gamesOptions[0], _("no games matched your request"));
+ LoadListBox(&gamesOptions[0], _("no games matched your request"), -1, -1);
HighlightWithScroll(&gamesOptions[0], listEnd > 1000, listEnd);
snprintf(buf, MSG_SIZ, _("%s - %d/%d games (%d-%d-%d)"), glc->filename, listLength, ((ListGame *) gameList.tailPred)->number, wins, losses, draws);
SetDialogTitle(GameListDlg, buf);
}
void
-GameListPopUp (FILE *fp, char *filename)
+GameListUpdate ()
{
- char **st;
+ GameListPrepare(False, False);
+ GameListReplace(0);
+}
+void
+GameListPopUp (FILE *fp, char *filename)
+{
if (glc == NULL) {
glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
glc->x = glc->y = -1;
glc->filename = NULL;
}
- GameListPrepare(False); // [HGM] filter: code put in separate routine
+ GameListPrepare(False, False); // [HGM] filter: code put in separate routine
glc->fp = fp;
page = 0;
GameListReplace(0); // [HGM] filter: code put in separate routine, and also called to set title
- MarkMenu("Show Game List", GameListDlg);
+ MarkMenu("View.GameList", GameListDlg);
+ EnableNamedMenuItem("File.SaveSelected", TRUE);
+}
+
+FILE *
+GameFile ()
+{
+ return glc ? glc->fp : NULL;
}
void
GameListDestroy ()
{
if (glc == NULL) return;
+ EnableNamedMenuItem("File.SaveSelected", FALSE);
PopDown(GameListDlg);
if (glc->strings != NULL) {
char **st;
void
ShowGameListProc ()
{
- Arg args[16];
- int j;
-
if (glc == NULL) {
DisplayError(_("There is no game list"), 0);
return;
PopDown(GameListDlg);
return;
}
- GenericPopUp(NULL, NULL, GameListDlg, BoardWindow, NONMODAL, 1); // first two args ignored when shell exists!
- MarkMenu("Show Game List", GameListDlg);
+ GenericPopUp(NULL, NULL, GameListDlg, BoardWindow, NONMODAL, appData.topLevel); // first two args ignored when shell exists!
+ MarkMenu("View.GameList", GameListDlg);
GameListHighlight(lastLoadGameNumber);
}
{
int index;
- if (glc == NULL || listLength == 0) return 0;
+ if (glc == NULL || listLength == 0) return 1;
if(direction == 100) { FocusOnWidget(&gamesOptions[0], GameListDlg); return 1; }
index = SelectedListBoxItem(&gamesOptions[0]);
- if (index < 0) return;
+ if (index < 0) return 1;
if(page && (index == 0 && direction < 1 || direction == -4)) {
page -= 1000;
if(page < 0) page = 0; // safety
index += direction;
if(direction < -1) index = 0;
if(direction > 1) index = listEnd-1;
- if(index < 0 || index >= listEnd) return;
+ if(index < 0 || index >= listEnd) return 1;
HighlightWithScroll(&gamesOptions[0], index, listEnd);
if(!doLoad) return 1;
}
char *name;
GetWidgetText(&gamesOptions[1], &name);
safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0]));
- GameListPrepare(False); GameListReplace(0);
+ GameListPrepare(False, False); GameListReplace(0);
UnCaret(); // filter text-edit
FocusOnWidget(&gamesOptions[0], GameListDlg); // listbox
}
/* Copy the list into the global memory block */
if( f != NULL ) {
-
+
lg = (ListGame *) gameList.head;
for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
}
return False;
}
-