/*
* ngamelist.c -- Game list window, Xt-independent front-end code for XBoard
*
- * Copyright 1995, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
static void GL_Button P((int n));
static Option gamesOptions[] = {
-{ 200, LR|TB, 400, NULL, (void*) list, "", NULL, ListBox, "" },
+{ 200, LR|TB, 400, NULL, (void*) list, NULL, NULL, ListBox, "", &appData.gameListFont },
{ 0, 0, 100, NULL, (void*) &filterPtr, "", NULL, TextBox, "" },
{ 4, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("find position") },
{ 2, SAME_ROW, 0, NULL, (void*) &GL_Button, NULL, NULL, Button, N_("narrow") }, // buttons referred to by ID in value (=first) field!
static void
GL_Button (int n)
{
- int index, j;
+ int index;
n = gamesOptions[n].value; // use marker in option rather than n itself, for more easy adding/deletng of buttons
if (n == 6) { // close
PopDown(GameListDlg);
GameListCreate (char *name)
{
int new;
- if(new = GenericPopUp(gamesOptions, name, GameListDlg, BoardWindow, NONMODAL, 1))
- AddHandler(&gamesOptions[1], 4),
- AddHandler(&gamesOptions[0], 5);
+ if(new = GenericPopUp(gamesOptions, name, GameListDlg, BoardWindow, NONMODAL, appData.topLevel))
+ AddHandler(&gamesOptions[1], GameListDlg, 4),
+ AddHandler(&gamesOptions[0], GameListDlg, 5);
FocusOnWidget(&gamesOptions[0], GameListDlg);
return new;
}
if(lg->number % 2000 == 0) {
char buf[MSG_SIZ];
snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), lg->number);
- DisplayTitle(buf);
+ DisplayTitle(buf); DoEvents();
}
lg->position = pos;
lg = (ListGame *) lg->node.succ;
}
-GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t));
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t)); }
DisplayTitle("XBoard");
*st = NULL;
return listLength;
GameListReplace (int page)
{
// filter: put in separate routine, to make callable from call-back
- char buf[MSG_SIZ], *p, **st=list;
+ char buf[MSG_SIZ], **st=list;
int i;
if(page) *st++ = _("previous page"); else if(listLength > 1000) *st++ = "";
if(page + 1000 <= listLength) *st++ = _("next page");
*st = NULL;
- LoadListBox(&gamesOptions[0], _("no games matched your request"));
+ LoadListBox(&gamesOptions[0], _("no games matched your request"), -1, -1);
HighlightWithScroll(&gamesOptions[0], listEnd > 1000, listEnd);
snprintf(buf, MSG_SIZ, _("%s - %d/%d games (%d-%d-%d)"), glc->filename, listLength, ((ListGame *) gameList.tailPred)->number, wins, losses, draws);
SetDialogTitle(GameListDlg, buf);
}
void
-GameListPopUp (FILE *fp, char *filename)
+GameListUpdate ()
{
- char **st;
+ GameListPrepare(False, False);
+ GameListReplace(0);
+}
+void
+GameListPopUp (FILE *fp, char *filename)
+{
if (glc == NULL) {
glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
glc->x = glc->y = -1;
page = 0;
GameListReplace(0); // [HGM] filter: code put in separate routine, and also called to set title
MarkMenu("View.GameList", GameListDlg);
+ EnableNamedMenuItem("File.SaveSelected", TRUE);
+}
+
+FILE *
+GameFile ()
+{
+ return glc ? glc->fp : NULL;
}
void
GameListDestroy ()
{
if (glc == NULL) return;
+ EnableNamedMenuItem("File.SaveSelected", FALSE);
PopDown(GameListDlg);
if (glc->strings != NULL) {
char **st;
void
ShowGameListProc ()
{
- Arg args[16];
- int j;
-
if (glc == NULL) {
DisplayError(_("There is no game list"), 0);
return;
PopDown(GameListDlg);
return;
}
- GenericPopUp(NULL, NULL, GameListDlg, BoardWindow, NONMODAL, 1); // first two args ignored when shell exists!
+ GenericPopUp(NULL, NULL, GameListDlg, BoardWindow, NONMODAL, appData.topLevel); // first two args ignored when shell exists!
MarkMenu("View.GameList", GameListDlg);
GameListHighlight(lastLoadGameNumber);
}
/* Copy the list into the global memory block */
if( f != NULL ) {
-
+
lg = (ListGame *) gameList.head;
for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
}
return False;
}
-