static void
GL_Button (int n)
{
- int index, j;
+ int index;
n = gamesOptions[n].value; // use marker in option rather than n itself, for more easy adding/deletng of buttons
if (n == 6) { // close
PopDown(GameListDlg);
GameListReplace (int page)
{
// filter: put in separate routine, to make callable from call-back
- char buf[MSG_SIZ], *p, **st=list;
+ char buf[MSG_SIZ], **st=list;
int i;
if(page) *st++ = _("previous page"); else if(listLength > 1000) *st++ = "";
void
GameListPopUp (FILE *fp, char *filename)
{
- char **st;
-
if (glc == NULL) {
glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
glc->x = glc->y = -1;
void
ShowGameListProc ()
{
- Arg args[16];
- int j;
-
if (glc == NULL) {
DisplayError(_("There is no game list"), 0);
return;