'S', 0213, 0342, 0,
'R', 0224, 0362, 0,
'B', 0212, 0160, 0,
- 'N', 0225, 0340, 0,
+ 'N', 0214, 0152, 0,
'L', 0215, 0201, 0,
- 'P', 0214, 0152, 0,
- 'r', 0224, 0156, 0,
- 'b', 0227, 0264, 0,
+ 'P', 0225, 0340, 0,
+ 'r', 0227, 0264, 0,
+ 'b', 0224, 0156, 0,
'p', 0202, 0306, 0,
'r', 0227, 0263, 0,
'+', 0220, 0254, 0,
if(**p == '+') (*p)++, promoted++;
if(**p >= 'a' && **p <= 'z' && (*p)[1]== '@') piece =*(*p)++ + 'A' - 'a'; else
if(**p >= 'A' && **p <= 'Z') {
+ static char s[] = SUFFIXES;
+ char *q;
piece = *(*p)++; // Note we could test for 2-byte non-ascii names here
+ if(q = strchr(s, **p)) (*p)++, piece += 64*(q - s + 1);
if(**p == '/') slash = *(*p)++;
}
while(n < 4) {
else if(toY >= BOARD_HEIGHT || toY < 0) return ImpossibleMove; // vert off-board to-square
if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return ImpossibleMove;
if(piece) {
- cl.pieceIn = CharToPiece(wom ? piece : ToLower(piece));
+ cl.pieceIn = CharToPiece(wom ? piece : piece + 'a' - 'A');
if(cl.pieceIn == EmptySquare) return ImpossibleMove; // non-existent piece
if(promoted) cl.pieceIn = (ChessSquare) (CHUPROMOTED cl.pieceIn);
} else cl.pieceIn = EmptySquare;