#include "config.h"
#include <stdio.h>
+#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "common.h"
if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */
if (wom) {
- rf = 0;
- rt = 0;
+ rf = castlingRank[0];
+ rt = castlingRank[0];
king = WhiteKing;
} else {
- rf = BOARD_HEIGHT-1;
- rt = BOARD_HEIGHT-1;
+ rf = castlingRank[3];
+ rt = castlingRank[3];
king = BlackKing;
}
ff = (BOARD_WIDTH-1)>>1; // this would be d-file
/* ICS wild castling */
ft = castlingType == 1 ? BOARD_LEFT+1 : (gameInfo.variant == VariantJanus ? BOARD_RGHT-2 : BOARD_RGHT-3);
} else {
+ char *q;
ff = BOARD_WIDTH>>1; // e-file
ft = castlingType == 1 ? BOARD_RGHT-2 : BOARD_LEFT+2;
+ if(pieceDesc[king] && (q = strchr(pieceDesc[king], 'O'))) { // redefined to non-default King stride
+ ft = (castlingType == 1 ? ff + atoi(q+1) : ff - atoi(q+1));
+ }
}
if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
if (wom) {