if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar!
if(**p == '+' && gameInfo.variant == VariantShogi) { (*p)++; return '+'; }
if(**p == '=' || (gameInfo.variant == VariantSChess) && **p == '/') (*p)++; // optional = (or / for Seirawan gating)
- if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return (*p)[-2]; }
- if(isalpha(**p)) return *(*p)++;
+ if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return ToLower((*p)[-2]); }
+ if(isalpha(**p)) return ToLower(*(*p)++);
if(*p != start) return '='; // must be the optional =
return NULLCHAR; // no suffix detected
}
type[1] = NOTHING; // disambiguator goes in first two positions
n = 4;
}
-if(appData.debugMode)fprintf(debugFP, "trial %d,%d,%d,%d type %d%d%d%d\n", coord[0], coord[1], coord[2], coord[3], type[0], type[1], type[2], type[3]);
// we always get here; move must be completely read now, with to-square coord(s) at end
if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg
if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC &&