-// New PGN parser by by HGM. I was dissatisfied with the old flex-generated parser for several reasons:
-// 1) It required flex to build
-// 2) It was not possible to use variant-dependent syntax, which gave trouble for '+' as Sogi promoChar vs check symbol
-// 3) It could not handle double-digit rank numbers
-// 4) It could not handle PSN moves, with (alpha rank and file digit)
-// 5) Having more than 12 ranks would require extension of the rules anyway
-// 6) It was cumbersome to maintain, which much code duplication that had to be kept in sync when changing something
-// 7) It needed special handling for packaging, because we wanted to include parser.c for people who had no flex
-// 8) It was quite large because of the table-driven flex algorithm.
-// This new parser suffers from none of that. It might even accomodate traditional Xiangqi notation at some future time.
+/*
+ * parser.c --
+ *
+ * Copyright 2011, 2012 Free Software Foundation, Inc.
+ * ------------------------------------------------------------------------
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
+ *
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://www.gnu.org/licenses/. *
+ *
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history. */
#include "config.h"
#include <stdio.h>
#define ALPHABETIC 2
#define BADNUMBER (-2000000000)
-int ReadLine()
+int
+ReadLine ()
{ // Read one line from the input file, and append to the buffer
char c, *start = inPtr;
if(fromString) return 0; // parsing string, so the end is a hard end
return 1;
}
-int Scan(char c, char **p)
+int
+Scan (char c, char **p)
{ // line-spanning skip to mentioned character or EOF
do {
while(**p) if(*(*p)++ == c) return 0;
return 1;
}
-int SkipWhite(char **p)
+int
+SkipWhite (char **p)
{ // skip spaces tabs and newlines; return 1 if anything was skipped
char *start = *p;
do{
return *p != start;
}
-int Match(char *pattern, char **ptr)
+inline int
+Match (char *pattern, char **ptr)
{
char *p = pattern, *s = *ptr;
while(*p && (*p == *s++ || s[-1] == '\r' && *p--)) p++;
return 0; // no match, no ptr update
}
-int Word(char *pattern, char **p)
+inline int
+Word (char *pattern, char **p)
{
if(Match(pattern, p)) return 1;
if(*pattern >= 'a' && *pattern <= 'z' && *pattern - **p == 'a' - 'A') { // capitalized
return 0;
}
-int Verb(char *pattern, char **p)
+int
+Verb (char *pattern, char **p)
{
int res = Word(pattern, p);
if(res && !Match("s", p)) Match("ed", p); // eat conjugation suffix, if any
return res;
}
-
-int Number(char **p)
+int
+Number (char **p)
{
int val = 0;
if(**p < '0' || **p > '9') return BADNUMBER;
return val;
}
-int RdTime(char c, char **p)
+int
+RdTime (char c, char **p)
{
char *start = ++(*p), *sec; // increment *p, as it was pointing to the opening ( or {
if(Number(p) == BADNUMBER) return 0;
return 0;
}
-char PromoSuffix(char **p)
+char
+PromoSuffix (char **p)
{
char *start = *p;
if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar!
if(**p == '+' && gameInfo.variant == VariantShogi) { (*p)++; return '+'; }
- if(**p == '=') (*p)++; //optional =
+ if(**p == '=' || (gameInfo.variant == VariantSChess) && **p == '/') (*p)++; // optional = (or / for Seirawan gating)
if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return (*p)[-2]; }
if(isalpha(**p)) return *(*p)++;
if(*p != start) return '='; // must be the optional =
return NULLCHAR; // no suffix detected
}
-int NextUnit(char **p)
+int
+NextUnit (char **p)
{ // Main parser routine
int coord[4], n, result, piece, i;
char type[4], promoted, separator, slash, *oldp, *commentEnd, c;
- int wom = WhiteOnMove(yyboardindex);
+ int wom = quickFlag ? quickFlag&1 : WhiteOnMove(yyboardindex);
// ********* try white first, because it is so common **************************
if(**p == ' ' || **p == '\n' || **p == '\t') { parseStart = (*p)++; return Nothing; }
}
parseStart = oldp = *p; // remember where we begin
- // Next we do some common symbols where the first character commits us to things that cannot possibly be a move
- // (but not {} comments, as those force time-consuming matching of PGN results immediately after it)
-
- // ********* PGN tags ******************************************
- if(**p == '[') {
- oldp = ++(*p);
- if(Match("--", p)) { // "[--" could be start of position diagram
- if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram;
- *p = oldp;
- }
- SkipWhite(p);
- if(isdigit(**p) || isalpha(**p)) {
- do (*p)++; while(isdigit(**p) || isalpha(**p) || **p == '+' ||
- **p == '-' || **p == '=' || **p == '_' || **p == '#');
- SkipWhite(p);
- if(*(*p)++ == '"') {
- while(**p != '\n' && (*(*p)++ != '"'|| (*p)[-2] == '\\')); // look for unescaped quote
- if((*p)[-1] !='"') { *p = oldp; Scan(']', p); return Comment; } // string closing delimiter missing
- SkipWhite(p); if(*(*p)++ == ']') return PGNTag;
- }
- }
- Scan(']', p); return Comment;
- }
-
-
- // ********* variations (nesting) ******************************
- if(**p =='(') {
- if(RdTime(')', p)) return ElapsedTime;
- return Open;
- }
- if(**p ==')') { (*p)++; return Close; }
- if(**p == ';') { while(**p != '\n') (*p)++; return Comment; }
-
// ********* attempt to recognize a SAN move in the leading non-blank text *****
piece = separator = promoted = slash = n = 0;
type[1] = NOTHING; // disambiguator goes in first two positions
n = 4;
}
-if(appData.debugMode)fprintf(debugFP, "trial %d,%d,%d,%d type %d%d%d%d\n", coord[0], coord[1], coord[2], coord[3], type[0], type[1], type[2], type[3]);
// we always get here; move must be completely read now, with to-square coord(s) at end
if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg
if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC &&
&& (coord[0] != 14 || coord[2] != 14) /* reserve oo for castling! */ ) {
piece = 'P'; n = 4; // kludge alert: fake full to-square
}
- }
+ } else if(n == 1 && type[0] == NUMERIC && coord[0] > 1) { while(**p == '.') (*p)++; return Nothing; } // fast exit for move numbers
if(n == 4 && type[2] != type[3] && // we have a valid to-square (kludge: type[3] can be NOTHING on fxg type move)
(piece || !promoted) && // promoted indicator only valid on named piece type
(type[2] == ALPHABETIC || gameInfo.variant == VariantShogi)) { // in Shogi also allow alphabetic rank
}
}
badMove:// we failed to find algebraic move
+ *p = oldp;
+ // Next we do some common symbols where the first character commits us to things that cannot possibly be a move
+
+ // ********* PGN tags ******************************************
+ if(**p == '[') {
+ oldp = ++(*p);
+ if(Match("--", p)) { // "[--" could be start of position diagram
+ if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram;
+ *p = oldp;
+ }
+ SkipWhite(p);
+ if(isdigit(**p) || isalpha(**p)) {
+ do (*p)++; while(isdigit(**p) || isalpha(**p) || **p == '+' ||
+ **p == '-' || **p == '=' || **p == '_' || **p == '#');
+ SkipWhite(p);
+ if(**p == '"') {
+ (*p)++;
+ while(**p != '\n' && (*(*p)++ != '"'|| (*p)[-2] == '\\')); // look for unescaped quote
+ if((*p)[-1] !='"') { *p = oldp; Scan(']', p); return Comment; } // string closing delimiter missing
+ SkipWhite(p); if(*(*p)++ == ']') return PGNTag;
+ }
+ }
+ Scan(']', p); return Comment;
+ }
+
// ********* SAN Castings *************************************
- *p = oldp;
if(**p == 'O' || **p == 'o' || **p == '0') {
int castlingType = 0;
if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) ||
Match("OO", p) || Match("oo", p) || Match("00", p)) castlingType = 1;
if(castlingType) { //code from old parser, collapsed for both castling types, and streamlined a bit
int rf, ff, rt, ft; ChessSquare king;
+ char promo=NULLCHAR;
+
+ if(gameInfo.variant == VariantSChess) promo = PromoSuffix(p);
if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */
ff = (BOARD_WIDTH-1)>>1; // this would be d-file
if (boards[yyboardindex][rf][ff] == king) {
/* ICS wild castling */
- ft = castlingType == 1 ? BOARD_LEFT+1 : BOARD_RGHT-3;
+ ft = castlingType == 1 ? BOARD_LEFT+1 : (gameInfo.variant == VariantJanus ? BOARD_RGHT-2 : BOARD_RGHT-3);
} else {
ff = BOARD_WIDTH>>1; // e-file
ft = castlingType == 1 ? BOARD_RGHT-2 : BOARD_LEFT+2;
if (appData.debugMode) fprintf(debugFP, "Parser FRC (type=%d) %d %d\n", castlingType, ff, ft);
if(ff == NoRights || ft == NoRights) return ImpossibleMove;
}
- sprintf(currentMoveString, "%c%c%c%c",ff+AAA,rf+ONE,ft+AAA,rt+ONE);
+ sprintf(currentMoveString, "%c%c%c%c%c",ff+AAA,rf+ONE,ft+AAA,rt+ONE,promo);
if (appData.debugMode) fprintf(debugFP, "(%d-type) castling %d %d\n", castlingType, ff, ft);
return (int) LegalityTest(boards[yyboardindex],
PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, // [HGM] losers: e.p.!
- rf, ff, rt, ft, NULLCHAR);
+ rf, ff, rt, ft, promo);
}
}
+ // ********* variations (nesting) ******************************
+ if(**p =='(') {
+ if(RdTime(')', p)) return ElapsedTime;
+ return Open;
+ }
+ if(**p ==')') { (*p)++; return Close; }
+ if(**p == ';') { while(**p != '\n') (*p)++; return Comment; }
+
+
// ********* Comments and result messages **********************
*p = oldp; commentEnd = NULL; result = 0;
if(**p == '{') {
*p = oldp; // we might need to re-match the skipped stuff
}
+ if(Match("@@@@", p) || Match("--", p) || Match("Z0", p) || Match("pass", p) || Match("null", p)) {
+ strncpy(currentMoveString, "@@@@", 5);
+ return yyboardindex & F_WHITE_ON_MOVE ? WhiteDrop : BlackDrop;
+ }
// ********* Efficient skipping of (mostly) alphabetic chatter **********
while(isdigit(**p) || isalpha(**p) || **p == '-') (*p)++;
/*
Return offset of next pattern in the current file.
*/
-int yyoffset()
+int
+yyoffset ()
{
return ftell(inputFile) - (inPtr - parsePtr); // subtract what is read but not yet parsed
}
-void yynewfile (FILE *f)
+void
+yynewfile (FILE *f)
{ // prepare parse buffer for reading file
inputFile = f;
inPtr = parsePtr = inputBuf;
*inPtr = NULLCHAR; // make sure we will start by reading a line
}
-void yynewstr P((char *s))
+void
+yynewstr P((char *s))
{
parsePtr = s;
inputFile = NULL;
fromString = 1;
}
-int yylex()
+int
+yylex ()
{ // this replaces the flex-generated parser
int result = NextUnit(&parsePtr);
char *p = parseStart, *q = yytext;
return result;
}
-int Myylex()
+int
+Myylex ()
{ // [HGM] wrapper for yylex, which treats nesting of parentheses
int symbol, nestingLevel = 0, i=0;
char *p;
return symbol;
}
-ChessMove yylexstr(int boardIndex, char *s, char *buf, int buflen)
+ChessMove
+yylexstr (int boardIndex, char *s, char *buf, int buflen)
{
ChessMove ret;
char *savPP = parsePtr;
fromString = 0;
return ret;
}
-