/*
* parser.c --
*
- * Copyright 2011, 2012 Free Software Foundation, Inc.
+ * Copyright 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
return *p != start;
}
-inline int
+static inline int
Match (char *pattern, char **ptr)
{
char *p = pattern, *s = *ptr;
return 0; // no match, no ptr update
}
-inline int
+static inline int
Word (char *pattern, char **p)
{
if(Match(pattern, p)) return 1;
{
char *start = *p;
if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar!
- if(**p == '+' && gameInfo.variant == VariantShogi) { (*p)++; return '+'; }
+ if(**p == '+' && IS_SHOGI(gameInfo.variant)) { (*p)++; return '+'; }
if(**p == '=' || (gameInfo.variant == VariantSChess) && **p == '/') (*p)++; // optional = (or / for Seirawan gating)
if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return ToLower((*p)[-2]); }
- if(isalpha(**p)) return ToLower(*(*p)++);
- if(*p != start) return '='; // must be the optional =
+ if(isalpha(**p) && **p != 'x') return ToLower(*(*p)++); // reserve 'x' for multi-leg captures?
+ if(*p != start) return **p == '+' ? *(*p)++ : '='; // must be the optional = (or =+)
return NULLCHAR; // no suffix detected
}
if(fromString) return 0; // we are parsing string, so the end is really the end
*p = inPtr = inputBuf;
if(!ReadLine()) return 0; // EOF
+ } else if(inPtr > inputBuf + PARSEBUFSIZE/2) { // buffer fills up with already parsed stuff
+ char *q = *p, *r = inputBuf;
+ while(*r++ = *q++);
+ *p = inputBuf; inPtr = r - 1;
}
parseStart = oldp = *p; // remember where we begin
}
// we always get here; move must be completely read now, with to-square coord(s) at end
if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg
- if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC &&
+ if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC &&
(separator == '+' || separator == '=' || separator == '-')) {
// Xiangqi traditional
} else if(n == 1 && type[0] == NUMERIC && coord[0] > 1) { while(**p == '.') (*p)++; return Nothing; } // fast exit for move numbers
if(n == 4 && type[2] != type[3] && // we have a valid to-square (kludge: type[3] can be NOTHING on fxg type move)
(piece || !promoted) && // promoted indicator only valid on named piece type
- (type[2] == ALPHABETIC || gameInfo.variant == VariantShogi)) { // in Shogi also allow alphabetic rank
+ (type[2] == ALPHABETIC || IS_SHOGI(gameInfo.variant))) { // in Shogi also allow alphabetic rank
DisambiguateClosure cl;
int fromX, fromY, toX, toY;
if(piece) {
cl.pieceIn = CharToPiece(wom ? piece : ToLower(piece));
if(cl.pieceIn == EmptySquare) return ImpossibleMove; // non-existent piece
- if(promoted) cl.pieceIn = (ChessSquare) (PROMOTED cl.pieceIn);
+ if(promoted) cl.pieceIn = (ChessSquare) (CHUPROMOTED cl.pieceIn);
} else cl.pieceIn = EmptySquare;
if(separator == '@' || separator == '*') { // drop move. We only get here without from-square or promoted piece
fromY = DROP_RANK; fromX = cl.pieceIn;
fromY = (currentMoveString[1] = coord[1] + '0') - ONE;
currentMoveString[4] = cl.promoCharIn = PromoSuffix(p);
currentMoveString[5] = NULLCHAR;
+ if(!cl.promoCharIn && (**p == '-' || **p == 'x')) { // Lion-type multi-leg move
+ currentMoveString[5] = (killX = toX) + AAA; // what we thought was to-square is in fact kill-square
+ currentMoveString[6] = (killY = toY) + ONE; // append it as suffix behind long algebraic move
+ currentMoveString[4] = ';';
+ currentMoveString[7] = NULLCHAR;
+ // read new to-square (VERY non-robust! Assumes correct (non-alpha-rank) syntax, and messes up on errors)
+ toX = cl.ftIn = (currentMoveString[2] = *++*p) - AAA; ++*p;
+ toY = cl.rtIn = (currentMoveString[3] = Number(p) + '0') - ONE;
+ }
if(type[0] != NOTHING && type[1] != NOTHING && type[3] != NOTHING) { // fully specified.
+ ChessSquare realPiece = boards[yyboardindex][fromY][fromX];
// Note that Disambiguate does not work for illegal moves, but flags them as impossible
if(piece) { // check if correct piece indicated
- ChessSquare realPiece = boards[yyboardindex][fromY][fromX];
if(PieceToChar(realPiece) == '~') realPiece = (ChessSquare) (DEMOTED realPiece);
if(!(appData.icsActive && PieceToChar(realPiece) == '+') && // trust ICS if it moves promoted pieces
piece && realPiece != cl.pieceIn) return ImpossibleMove;
+ } else if(!separator && **p == '+') { // could be a protocol move, where bare '+' suffix means shogi-style promotion
+ if(realPiece < (wom ? WhiteCannon : BlackCannon) && PieceToChar(PROMOTED realPiece) == '+') // seems to be that
+ currentMoveString[4] = cl.promoCharIn = *(*p)++; // append promochar after all
}
result = LegalityTest(boards[yyboardindex], PosFlags(yyboardindex), fromY, fromX, toY, toX, cl.promoCharIn);
if (currentMoveString[4] == NULLCHAR) { // suppy missing mandatory promotion character
currentMoveString[0] = cl.ff + AAA;
currentMoveString[1] = cl.rf + ONE;
currentMoveString[3] = cl.rt + ONE;
+ if(killX < 0) // [HGM] lion: do not overwrite kill-square suffix
currentMoveString[4] = cl.promoChar;
if((cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) && (Match("ep", p) || Match("e.p.", p)));
if(**p == '[') {
oldp = ++(*p);
if(Match("--", p)) { // "[--" could be start of position diagram
- if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram;
+ if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram;
*p = oldp;
}
SkipWhite(p);
}
// ********* SAN Castings *************************************
- if(**p == 'O' || **p == 'o' || **p == '0') {
+ if(**p == 'O' || **p == 'o' || **p == '0' && !Match("00:", p)) { // exclude 00 in time stamps
int castlingType = 0;
- if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) ||
+ if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) ||
Match("OOO", p) || Match("ooo", p) || Match("000", p)) castlingType = 2;
else if(Match("O-O", p) || Match("o-o", p) || Match("0-0", p) ||
Match("OO", p) || Match("oo", p) || Match("00", p)) castlingType = 1;
return Nothing;
}
+ // ********* Prevent 00 in unprotected time stamps to be mistaken for castling *******
+ if(Match(":00", p)) return Nothing;
// ********* Could not match to anything. Return offending character ****
(*p)++;