if(*value && strcmp(value, engineVariant)) // keep current engine-defined variant if it matches
gameInfo->variant = StringToVariant(value);
} else if (StrCaseCmp(name, "VariantMen") == 0) {
- /* for now ignore this tag, as we have no method yet */
- /* for assigning the pieces to XBoard pictograms */
- success = TRUE;
+ success = LoadPieceDesc(value);
} else if (StrCaseCmp(name, PGN_OUT_OF_BOOK) == 0) {
/* [AS] Out of book annotation */
success = StrSavePtr(value, &gameInfo->outOfBook) != NULL;