// includes
#include <windows.h>
+#include <io.h>
+#include <fcntl.h>
+#include <stdio.h>
// constants
-const int LINE_INPUT_MAX_CHAR = 10*4096;
+// This should be bigger than the maximum length of an engine output or GUI
+// input line.
+const int LINE_INPUT_MAX_CHAR = 40960;
// defines
// types
-struct PipeStruct {
-
- HANDLE hInput, hOutput;
+class PipeStruct {
+ friend DWORD WINAPI ThreadProc(LPVOID lpParam);
+ public:
HANDLE hProcess;
- HANDLE hThread;
HANDLE hEvent;
+ bool GetBuffer(char *szLineStr);
+ void LineInput(char *szLineStr);
+ void LineOutput(const char *szLineStr) const;
+ void Open(const char *szExecFile = NULL);
+ void Close(void) const;
+ void Kill(void) const;
+ bool Active(void);
+ bool EOF_(void);
+ private:
+ HANDLE hInput, hOutput;
+ FILE *fpInput;
+ HANDLE hThread;
BOOL bConsole;
BOOL bPipe;
char lpBuffer[LINE_INPUT_MAX_CHAR];
char lpReadBuffer[LINE_INPUT_MAX_CHAR];
- void Open(const char *szExecFile = NULL);
- void Close(void) const;
- void Kill(void) const;
- bool EOF_(void);
- void set_EOF_(void);
- bool Active(void);
+ bool EOF_input(void);
+ void set_EOF_input(void);
void set_Active(void);
void ReadInput(void);
int ReadData(void);
- bool GetBuffer(char *szLineStr);
- void LineInput(char *szLineStr);
- void LineOutput(const char *szLineStr) const;
};