void
-PlaySound (char *name)
+PlaySoundFile (char *name)
{
if (*name == NULLCHAR) {
return;
void
RingBell ()
{
- PlaySound(appData.soundMove);
+ PlaySoundFile(appData.soundMove);
}
void
PlayIcsWinSound ()
{
- PlaySound(appData.soundIcsWin);
+ PlaySoundFile(appData.soundIcsWin);
}
void
PlayIcsLossSound ()
{
- PlaySound(appData.soundIcsLoss);
+ PlaySoundFile(appData.soundIcsLoss);
}
void
PlayIcsDrawSound ()
{
- PlaySound(appData.soundIcsDraw);
+ PlaySoundFile(appData.soundIcsDraw);
}
void
PlayIcsUnfinishedSound ()
{
- PlaySound(appData.soundIcsUnfinished);
+ PlaySoundFile(appData.soundIcsUnfinished);
}
void
PlayAlarmSound ()
{
- PlaySound(appData.soundIcsAlarm);
+ PlaySoundFile(appData.soundIcsAlarm);
}
void
PlayTellSound ()
{
- PlaySound(appData.soundTell);
+ PlaySoundFile(appData.soundTell);
}
void
{
switch (cc) {
case ColorShout:
- PlaySound(appData.soundShout);
+ PlaySoundFile(appData.soundShout);
break;
case ColorSShout:
- PlaySound(appData.soundSShout);
+ PlaySoundFile(appData.soundSShout);
break;
case ColorChannel1:
- PlaySound(appData.soundChannel1);
+ PlaySoundFile(appData.soundChannel1);
break;
case ColorChannel:
- PlaySound(appData.soundChannel);
+ PlaySoundFile(appData.soundChannel);
break;
case ColorKibitz:
- PlaySound(appData.soundKibitz);
+ PlaySoundFile(appData.soundKibitz);
break;
case ColorTell:
- PlaySound(appData.soundTell);
+ PlaySoundFile(appData.soundTell);
break;
case ColorChallenge:
- PlaySound(appData.soundChallenge);
+ PlaySoundFile(appData.soundChallenge);
break;
case ColorRequest:
- PlaySound(appData.soundRequest);
+ PlaySoundFile(appData.soundRequest);
break;
case ColorSeek:
- PlaySound(appData.soundSeek);
+ PlaySoundFile(appData.soundSeek);
break;
case ColorNormal:
case ColorNone: