<img src="../4.5.0/winboardF.png">
</td><td valign="top">
<p>
- <a href="http://hgm.nubati.net/news.html">Experimental and future stuff</a>
+ <a href="../4.6.2/index.html">Follow-up (bugfix) release (4.6.2)</a>
</p>
<p>
<a href="../4.6.0/index.html">Preceding release (4.6.0)</a>
</p>
+ <p>
+ <a href="http://hgm.nubati.net/news.html">Experimental and future stuff</a>
+ </p>
</td></tr></table>
- <p> This version fixes some bugs found in 4.6.0. Here is a quick list of the changes: </p>
-
- <ul>
- <li>Fix bug loading a new engine through the menu (not loading it with the full game, but just upto the current move)</li>
- <li>Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB)</li>
- <li>Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout)</li>
- <li>Fix bug in position search for FRC castlings (where a King could 'fall off' the board)</li>
- <li>Add a message to inform the user how to clear the board, in sweep-select edit-position mode</li>
- <li>Fix a bug that could stop the clock when the board window was dragged (XB)</li>
- <li>Fix switching off highlighting during game (so last highlights do not remain for the rest of the game)</li>
- <li>Allow user to enter the name of a non-existing file when browsing for a save file (WB)</li>
- <li>Correctly handle parsing of Crazyhouse promotions with legality-testing off</li>
- <li>Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)</li>
- <li>No longer fatal if second engine does not suport current variant</li>
- <li>Scroll XBoard game list to keep selected item in view</li>
- </ul>
+ <h3>Version 4.6.1 suffered a regression due to a faulty 'bugfix', and has been replaced by 4.6.2</h3>
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<p>Updated:
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-$Date: 2012/04/15 20:35:42 $
+$Date: 2012/04/22 04:08:39 $
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</p>
</div>