<p> This version fixes some bugs found in 4.6.0. Here is a quick list of the changes: </p>
<ul>
+ <li>Fix memory corruption bug on second-engine loading (through menu or in tournament), which could destroy -firstInitString</li>
<li>Fix bug loading a new engine through the menu (not loading it with the full game, but just upto the current move)</li>
<li>Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB)</li>
<li>Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout)</li>
<li>Fix a bug that could stop the clock when the board window was dragged (XB)</li>
<li>Fix switching off highlighting during game (so last highlights do not remain for the rest of the game)</li>
<li>Allow user to enter the name of a non-existing file when browsing for a save file (WB)</li>
+ <li>Make sure rarely used engine-related options (such as -firstNPS) are also correctly loaded during session</li>
<li>Correctly handle parsing of Crazyhouse promotions with legality-testing off</li>
+ <li>Fix click-click detour under-promotions, which were not working for non-captures</li>
+ <li>Don't strip path from engine command if directory is explicitly given in Load Engine dialog</li>
<li>Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)</li>
<li>No longer fatal if second engine does not support current variant (just refuse Two Machines mode)</li>
<li>Scroll XBoard game list to keep selected item in view (XB)</li>
+ <li>Suppress spurious error popup when starting observing of bughouse games</li>
+ <li>Fix vertical axis ticks in eval graph with drop games</li>
<li>Put title on same line as menu bar only for -size 72 and larger (with -titleInWindow, XB)</li>
+ <li>Properly open and close debug file when switching debug mode through key binding Ctrl-D (XB)</li>
</ul>
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<p>Updated:
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-$Date: 2012/04/15 20:35:53 $
+$Date: 2012/04/15 20:36:32 $
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</p>
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