<h2>What is new in WinBoard / XBoard 4.8.0?</h2>
<table cellpadding="20"><tr valign="top"><td>
-<a href="#tag-A"><h4>New features for the next release</h4></a>
+<a href="#tag-A"><h4>New features in this release</h4></a>
<ul><li>
<a href="#tag-A5">Resuming saved unfinished games</a>
</li><li>
<a href="#tag-A15">Displaying a blunder graph</a>
</li><li>
<a href="#tag-A14">Slicing up a PGN database</a>
+</li><li>
+<a href="#tag-A16">Auto-install of engines</a>
</li></ul>
</td><td>
</p>
</td></tr></table>
-<a name="tag-A"><h2>The following features are new in XBoard 4.8.beta:</h2></a>
+<a name="tag-A"><h2>The following features are new in XBoard 4.8.0:</h2></a>
<h3><a name="tag-A5">Saving the clock settings with the game</a></h3>
<p>
<h3><a name="tag-A14">Selecting from a PGN database</a></h3>
<p>
-There is a new item in the File menu: Save Selected Games.
+There is a new item in the File menu: Save Selected Games.k
This will cause all games currently selected for display in the Game List
(through applying a text filter, or using the Find Position button)
to be appended to a file.
This should offer you more control over what you include in the book.
</p>
+<h3><a name="tag-A15">Automatically adding new engines to XBoard's engine list</a></h3>
+<p>
+To efficiently use engine, e.g. being able to select them from the Load Engine dialog's listbox,
+or as tournament participant, the engine had to be first installed in XBoard's engine list.
+Just installing the engine package on your machine was not enough.
+This has now been changed, with the aid of a new Linux standard for 'AI plugins'.
+Engines compliant with this standard will install a tiny file to announce their presence
+in a system's standard plugin directory for the communication protocol they understand.
+GUIs that support that protocol can then hunt for new arrivals there,
+and the file will contain the essential info needed to run the engine.
+(E.g. the command needed to launch it for use with that protocol.)
+</p>
+<p>
+XBoard now has a persistent string option -autoInstall, which activates this feature when set to a non-empty string.
+Any time XBoard is launched it will then examine the contents of the plugin directories for XBoard and UCI protocol,
+and if it finds any engines there newer than the the persistent settings file
+(meaning this user sees them for the first time)
+it will add the required command to its engine list.
+In the future the standard will be further developed so the plugin files will also contain information
+on what variants the engine plays,
+so that the user can filter these automatic installs by the value set for the -autoInstall option.
+E.g. -autoInstall "shogi,xiangqi" would only automatically install new engines that play Shogi or Xiangqi,
+and ignore engines that play only Chess.
+</p>
+<p>
+XBoard also supports a new standard for engine logos:
+engine packages can install a png image derived from their name (e.g. fairymax.png)
+of their logo in a standard plugin-logos system directory.
+XBoard's -autoLogo option now also searches for engine logos in those standard places,
+after having tried the configured -logoDir and the directory specified for the engine
+(with -fd or -sd options; it searches for a file named logo.pgn there).
+For user logos it will also try ~/.logo.png.
+</p>
+
<a name="tag-B"><h2>New variants and general variant support</h2></a>
<h3><a name="tag-B1">ASEAN Chess: a new Chess variant</a></h3>
<h3><a name="tag-C">Fixed bugs</a></h3>
<ul>
<li>
+ Fix crash on using some Browse buttons in dialogs of the GTK build.
+ </li>
+ <li>
+ Fix buffer overflow in PGN parser, when all lines end in comments.
+ </li>
+ <li>
+ Fix crash on specifying non-existent board texture.
+ </li>
+ <li>
+ Prevent crash on double-click in XB Game List Tags dialog.
+ </li>
+ <li>
+ Fix the 'auto-display comment' control in the General Options dialog of WinBoard, which was ignored.
+ </li>
+ <li>
+ Fix adjusting clocks by clicking them, in Xaw build.
+ </li>
+ <li>
+ Fix zooming of Evaluation Graph XB with mousewheel, which was not working at all.
+ </li>
+ <li>
+ Fix sticky-windows feature WB for Windows 8, where it did not work at all.
+ </li>
+ <li>
+ WinBoard's seek graph is now sized to also cover any board rim.
+ </li>
+ <li>
+ Key bindings XB for non-menu items are no longer ignored.
+ </li>
+ <li>
+ Set castling rights correctly after loading of game file from command line.
+ </li>
+ <li>
+ Allow castling and e.p. moves to be edited into opening book (and prevent their disappearance from it).
+ </li>
+ <li>
+ The sorting of engine output was made more robust against engines that send thinking output on fail lows.
+ </li>
+ <li>
+ Fix node-count display, which was clipped to 32 bits.
+ </li>
+ <li>
+ Suppress board-size oscillations in GTK build.
+ </li>
+ <li>
+ Fixed detection of screen size in GTK.
+ (This is a mixed blessing, as now it picks the largest possible window size,
+ and in GTK interactive down-sizing is not possible.)
+ </li>
+ <li>
+ Fix mode highlighting after refusal of Two Machines mode because 2nd engine did not support variant.
+ </li>
+ <li>
+ Blow up textures that are too small.
+ </li>
+ <li>
+ Display of the variant tag in the Game List now works.
+ </li>
+ <li>
+ Reset move entry (clearing target-square markers) on 'clear board' in Edit Position mode.
+ </li>
+ <li>
+ The Game List is automatically updated when you alter the tag selection for the game lines.
+ </li>
+ <li>
+ Ignore invalid color specs in stead of treating them as black (important because Cairo does not understand old xpm color names).
+ </li>
+ <li>
+ Prevent XB and WB from becoming unresponsive during lengthy tasks such as book building.
+ </li>
+ <li>
+ Fix slowdown of WB during loading of huge PGN files due to Game-List window update.
+ </li>
+ <li>
+ Limit width of menu bar for small board sizes in GTK build.
+ </li>
+ <li>
+ Improve the code to kill rogue engines in XB.
+ </li>
+ <li>
+ Drawing of pieces outside the board (in maximaized windows), which left lots of debris, is now suppressed.
+ </li>
+ <li>
+ Make WB window sizing handle multiple screens.
+ </li>
+ <li>
+ Indicate current variant in New Variant dialog of the GTK build (by printing it in boldface onthe button).
+ </li>
+ <li>
+ 50-move counter is no longer reset on Chess960 castlings.
+ </li>
+ <li>
+ Fix legality testing of A-side castling in FRC (which was allowed with Rook on a- and blocker on b-file).
+ </li>
+ <li>
+ Fixed piece ID of Falcon in Falcon Chess, which was written as '.' and could not be selected on promotion.
+ </li>
+ <li>
+ Fix cross-edge e.p. captures in Cylinder Chess (which was not recognized as e.p.).
+ </li>
+ <li>
+ Fix animation of Seirawan Chess castling + gating at Rook square, which made Rook disappear.
+ </li>
+ <li>
+ Fix adjudication of stalemates in variant Giveaway.
</li>
</ul>
README</a> for information on coordinating and submitting translations
of this article.</p>
-<p>Copyright © 2009, 2010, 2011, 2012 Free Software Foundation, Inc.</p>
+<p>Copyright © 2009, 2010, 2011, 2012, 2013, 2014, Free Software Foundation, Inc.</p>
<p>This page is licensed under a <a rel="license"
href="http://creativecommons.org/licenses/by-nd/3.0/us/">Creative