-<html>
-<header>
-<title>Chess with Different Armies</title>
-<link rel=StyleSheet href="./moves.css" type="text/css">
-<script type="text/javascript" src="cwda.js"></script>
-</header>
-<body>
-<h1>Chess with Different Armies</h1>
-<p>
-This is actually a group of variants.
-It defines a number of 'armies', each containing of an orthodox King and Pawns,
-plus 7 other pieces of 4 different types.
-The orthodox FIDE army, with pieces Q, R, B and N, is one example of this.
-But there are many armies considting of four completely different pieces,
-together of approximately equal strength as the FIDE army.
-Here we discuss three possible realizations of this.
-</p>
-<p>
-Each of these four armies can be pitted against each of the others,
-with either color.
-</p>
-<table cellpadding="20"><tr><td>
-<img src="Rookies.png">
-</td><td>
-<h3>Initial setup</h3>
-<h4>Remarkable-Rookies army</h4>
-<p>
-e1, e8: King
-<br>
-d1, d8: Marshall
-<br>
-a1, a8, h1, h8: Short Rook
-<br>
-c1, c8, f1, f8: Half Duck
-<br>
-b1, b8, g1, g8: Woody
-<br>
-a2-h2, a7-h7: Pawns
-</p>
-<h4>Fabulous-FIDEs army</h4>
-<p>
-e1, e8: King
-<br>
-d1, d8: Queen
-<br>
-a1, a8, h1, h8: Rook
-<br>
-c1, c8, f1, f8: Bishop
-<br>
-b1, b8, g1, g8: Knight
-<br>
-a2-h2, a7-h7: Pawns
-</p>
-</td></tr><tr><td>
-<img src="ClobNut.png">
-</td><td>
-<h4>Nutty-Knights army</h4>
-<p>
-e1, e8: King
-<br>
-d1, d8: Colonel
-<br>
-a1, a8, h1, h8: Turret
-<br>
-c1, c8, f1, f8: Unicorn
-<br>
-b1, b8, g1, g8: Horse
-<br>
-a2-h2, a7-h7: Pawns
-</p>
-<h4>Color-bound Cloberers army</h4>
-<p>
-e1, e8: King
-<br>
-d1, d8: ArchBishop
-<br>
-a1, a8, h1, h8: Leaping Bishop
-<br>
-c1, c8, f1, f8: Clobberer
-<br>
-b1, b8, g1, g8: Elephant
-<br>
-a2-h2, a7-h7: Pawns
-</p>
-</td></tr></table>
-
-
-<h3>Moves at a Glance</h3>
-
-<p>Click on a piece below to see its moves</p>
-
-<table class="board"><tr><td class="h" id="0x9">
-
- </td><td class="n" id="1x9" onmouseDown="down_click(1,9)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
- </td><td class="n" id="2x9">
-
- </td><td class="n" id="3x9">
-
- </td><td class="n" id="4x9">
-
- </td><td class="n" id="5x9" onmouseDown="down_click(5,9)" onmouseUp="up_click()">
-<img src="sym/BlackKing.png">
- </td><td class="n" id="6x9">
-
- </td><td class="n" id="7x9">
-
- </td><td class="n" id="8x9" onmouseDown="down_click(8,9)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
- </td><td class="h" id="9x9">
-
- </td><td class="h">
-<img src="sym/yellow.png">
- </td><td class="w" rowspan="2" valign="top">
-<p>Sliding capture or non-capture,<br>can be blocked on any square along the ray</p>
-</td></tr><tr><td class="n" id="0x8">
-
- </td><td class="n" id="1x8">
-
- </td><td class="n" id="2x8">
-
- </td><td class="n" id="3x8">
-
- </td><td class="n" id="4x8">
-
- </td><td class="n" id="5x8">
-
- </td><td class="n" id="6x8">
-
- </td><td class="n" id="7x8">
-
- </td><td class="n" id="8x8">
-
- </td><td class="n" id="9x8">
-
-</td></tr><tr><td class="n" id="0x7">
-
- </td><td class="n" id="1x7">
-
- </td><td class="n" id="2x7">
-
- </td><td class="n" id="3x7">
+<!--#include virtual="/server/html5-header.html" -->
+ <title>Chess with Different Armies</title>
+ <link rel="StyleSheet" href="./moves.css" type="text/css">
+ <script type="text/javascript" src="cwda.js">
+</script>
+<!--#include virtual="/server/banner.html" -->
+<!--#set var="article_name" value="/server/standards/boilerplate" -->
+<!--#include virtual="/server/gnun/initial-translations-list.html" -->
- </td><td class="n" id="4x7">
+ <h1>Chess with Different Armies</h1>
- </td><td class="n" id="5x7">
+ <p>This is actually a group of variants. It defines a number of
+ 'armies', each containing of an orthodox King and Pawns, plus 7
+ other pieces of 4 different types. The orthodox FIDE army, with
+ pieces Q, R, B and N, is one example of this. But there are many
+ armies considting of four completely different pieces, together
+ of approximately equal strength as the FIDE army. Here we discuss
+ three possible realizations of this.</p>
- </td><td class="n" id="6x7">
+ <p>Each of these four armies can be pitted against each of the
+ others, with either color.</p>
- </td><td class="n" id="7x7">
+ <table cellpadding="20">
+ <tr>
+ <td><img src="Rookies.png"></td>
- </td><td class="n" id="8x7">
+ <td>
+ <h3>Initial setup</h3>
- </td><td class="n" id="9x7">
+ <h4>Remarkable-Rookies army</h4>
- </td><td class="h">
-<img src="sym/orange.png">
- </td><td class="w">
-Unblockable leap (capture or non-capture)
-</td></tr><tr><td class="n" id="0x6">
+ <p>e1, e8: King<br>
+ d1, d8: Marshall<br>
+ a1, a8, h1, h8: Short Rook<br>
+ c1, c8, f1, f8: Half Duck<br>
+ b1, b8, g1, g8: Woody<br>
+ a2-h2, a7-h7: Pawns</p>
- </td><td class="n" id="1x6">
+ <h4>Fabulous-FIDEs army</h4>
- </td><td class="n" id="2x6">
+ <p>e1, e8: King<br>
+ d1, d8: Queen<br>
+ a1, a8, h1, h8: Rook<br>
+ c1, c8, f1, f8: Bishop<br>
+ b1, b8, g1, g8: Knight<br>
+ a2-h2, a7-h7: Pawns</p>
+ </td>
+ </tr>
- </td><td class="n" id="3x6" onmouseDown="down_click(3,6)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
- </td><td class="n" id="4x6" onmouseDown="down_click(4,6)" onmouseUp="up_click()">
-<img src="sym/BlackKnight.png">
- </td><td class="n" id="5x6" onmouseDown="down_click(5,6)" onmouseUp="up_click()">
-<img src="sym/BlackQueen.png">
- </td><td class="n" id="6x6" onmouseDown="down_click(6,6)" onmouseUp="up_click()">
-<img src="sym/BlackBishop.png">
- </td><td class="n" id="7x6" onmouseDown="down_click(7,6)" onmouseUp="up_click()">
-<img src="sym/WhiteKing.png">
- </td><td class="n" id="8x6">
+ <tr>
+ <td><img src="ClobNut.png"></td>
- </td><td class="n" id="9x6">
+ <td>
+ <h4>Nutty-Knights army</h4>
- </td><td class="h">
-<img src="sym/green.png">
- </td><td class="w">
-Non-capture only
-</td></tr><tr><td class="n" id="0x5">
+ <p>e1, e8: King<br>
+ d1, d8: Colonel<br>
+ a1, a8, h1, h8: Turret<br>
+ c1, c8, f1, f8: Unicorn<br>
+ b1, b8, g1, g8: Horse<br>
+ a2-h2, a7-h7: Pawns</p>
- </td><td class="n" id="1x5">
+ <h4>Color-bound Cloberers army</h4>
- </td><td class="n" id="2x5">
+ <p>e1, e8: King<br>
+ d1, d8: ArchBishop<br>
+ a1, a8, h1, h8: Leaping Bishop<br>
+ c1, c8, f1, f8: Clobberer<br>
+ b1, b8, g1, g8: Elephant<br>
+ a2-h2, a7-h7: Pawns</p>
+ </td>
+ </tr>
+ </table>
- </td><td class="n" id="3x5" onmouseDown="down_click(3,5)" onmouseUp="up_click()">
-<img src="sym/WhiteCobra.png">
- </td><td class="n" id="4x5" onmouseDown="down_click(4,5)" onmouseUp="up_click()">
-<img src="sym/WhiteHawk.png">
- </td><td class="n" id="5x5" onmouseDown="down_click(5,5)" onmouseUp="up_click()">
-<img src="sym/WhiteChancellor.png">
- </td><td class="n" id="6x5" onmouseDown="down_click(6,5)" onmouseUp="up_click()">
-<img src="sym/WhiteCrownedRook.png">
- </td><td class="n" id="7x5">
+ <h3>Moves at a Glance</h3>
- </td><td class="n" id="8x5">
+ <p>Click on a piece below to see its moves</p>
- </td><td class="n" id="9x5">
+ <table class="board">
+ <tr>
+ <td class="h" id="sq0x9"></td>
- </td><td class="h">
-<img src="sym/red.png">
- </td><td class="w">
-Capture only
-</td></tr><tr><td class="n" id="0x4">
+ <td class="n" id="sq1x9" onmousedown="down_click(1,9)"
+ onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
- </td><td class="n" id="1x4">
+ <td class="n" id="sq2x9"></td>
- </td><td class="n" id="2x4">
+ <td class="n" id="sq3x9"></td>
- </td><td class="n" id="3x4" onmouseDown="down_click(3,4)" onmouseUp="up_click()">
-<img src="sym/BlackElephant.png">
- </td><td class="n" id="4x4" onmouseDown="down_click(4,4)" onmouseUp="up_click()">
-<img src="sym/BlackCrownedBishop.png">
- </td><td class="n" id="5x4" onmouseDown="down_click(5,4)" onmouseUp="up_click()">
-<img src="sym/BlackArchbishop.png">
- </td><td class="n" id="6x4" onmouseDown="down_click(6,4)" onmouseUp="up_click()">
-<img src="sym/BlackMarshall.png">
- </td><td class="n" id="7x4">
+ <td class="n" id="sq4x9"></td>
- </td><td class="n" id="8x4">
+ <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
+ onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
- </td><td class="n" id="9x4">
+ <td class="n" id="sq6x9"></td>
-</td></tr><tr><td class="n" id="0x3">
+ <td class="n" id="sq7x9"></td>
- </td><td class="n" id="1x3" onmouseDown="down_click(1,3)" onmouseUp="up_click()">
-<img src="sym/BlackPawn.png">
- </td><td class="n" id="2x3" onmouseDown="down_click(2,3)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
- </td><td class="n" id="3x3" onmouseDown="down_click(3,3)" onmouseUp="up_click()">
-<img src="sym/WhiteNightrider.png">
- </td><td class="n" id="4x3" onmouseDown="down_click(4,3)" onmouseUp="up_click()">
-<img src="sym/WhiteUnicorn.png">
- </td><td class="n" id="5x3" onmouseDown="down_click(5,3)" onmouseUp="up_click()">
-<img src="sym/WhiteChancellor.png">
- </td><td class="n" id="6x3" onmouseDown="down_click(6,3)" onmouseUp="up_click()">
-<img src="sym/WhitePromoDragon.png">
- </td><td class="n" id="7x3">
+ <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
+ onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
- </td><td class="n" id="8x3">
+ <td class="h" id="sq9x9"></td>
- </td><td class="n" id="9x3">
+ <td class="h"><img src="sym/yellow.png"></td>
-</td></tr><tr><td class="n" id="0x2">
+ <td class="w" rowspan="2" valign="top">
+ <p>Sliding capture or non-capture,<br>
+ can be blocked on any square along the ray</p>
+ </td>
+ </tr>
- </td><td class="n" id="1x2">
+ <tr>
+ <td class="n" id="sq0x8"></td>
- </td><td class="n" id="2x2">
+ <td class="n" id="sq1x8"></td>
- </td><td class="n" id="3x2">
+ <td class="n" id="sq2x8"></td>
- </td><td class="n" id="4x2">
+ <td class="n" id="sq3x8"></td>
- </td><td class="n" id="5x2">
+ <td class="n" id="sq4x8"></td>
- </td><td class="n" id="6x2">
+ <td class="n" id="sq5x8"></td>
- </td><td class="n" id="7x2">
-
- </td><td class="n" id="8x2">
-
- </td><td class="n" id="9x2">
-
-</td></tr><tr><td class="n" id="0x1">
-
- </td><td class="n" id="1x1">
-
- </td><td class="n" id="2x1" onmouseDown="down_click(-2,1)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
- </td><td class="n" id="3x1">
-
- </td><td class="n" id="4x1">
-
- </td><td class="n" id="5x1">
-
- </td><td class="n" id="6x1">
-
- </td><td class="n" id="7x1">
-
- </td><td class="n" id="8x1">
-
- </td><td class="n" id="9x1">
-
-</td></tr><tr><td class="h" id="0x0">
-
- </td><td class="n" id="1x0" onmouseDown="down_click(1,0)" onmouseUp="up_click()">
-<img src="sym/WhiteCrownedBishop.png">
- </td><td class="n" id="2x0">
-
- </td><td class="n" id="3x0">
-
- </td><td class="n" id="4x0">
-
- </td><td class="n" id="5x0" onmouseDown="down_click(5,0)" onmouseUp="up_click()">
-<img src="sym/WhiteKing.png">
- </td><td class="n" id="6x0">
-
- </td><td class="n" id="7x0">
-
- </td><td class="n" id="8x0" onmouseDown="down_click(8,0)" onmouseUp="up_click()">
-<img src="sym/WhiteCrownedBishop.png">
- </td><td class="h" id="9x0">
-
-</td></tr></table>
-
-<p id="piece" height="20">:<br>:<br>:<br>:</p>
-
-<table cellpadding="5" border="1"><tr><td>
-Piece
- </td><td>
-ID
- </td><td>
-value
- </td><td>
-Moves (<a href="Betza.html">Betza notation</a>)
- </td><td>
-Remarks
-</td></tr><tr><td colspan="5">
-<b>Common to all armies</b>
-</td></tr><tr><td>
-King
- </td><td>
-K
- </td><td>
--
- </td><td>
-K
- </td><td>
-Can castle with corner piece
-</td></tr><tr><td>
-Pawn
- </td><td>
-P
- </td><td>
-1
- </td><td>
-mfWcfF
- </td><td>
-Promotes to any piece specific to the army on reaching last rank
-</td></tr><tr><td colspan="5">
-<b>FIDE army<b>
-</td></tr><tr><td>
-Queen
- </td><td>
-Q
- </td><td>
-9.5
- </td><td>
-RB or Q
- </td><td>
-
-</td></tr><tr><td>
-Rook
- </td><td>
-R
- </td><td>
-5
- </td><td>
-R
- </td><td>
-
-</td></tr><tr><td>
-Bishop
- </td><td>
-B
- </td><td>
-3.25
- </td><td>
-B
- </td><td>
-Color-bound
-</td></tr><tr><td>
-Knight
- </td><td>
-N
- </td><td>
-3.25
- </td><td>
-N
- </td><td>
-
-</td></tr><tr><td colspan="5">
-<b>Clobberers army<b>
-</td></tr><tr><td>
-Archbishop
- </td><td>
-A
- </td><td>
-8.75
- </td><td>
-BN
- </td><td>
-
-</td></tr><tr><td>
-Leaping Bishop
- </td><td>
-L
- </td><td>
-5
- </td><td>
-BD
- </td><td>
-Color-bound
-</td></tr><tr><td>
-Clobberer
- </td><td>
-C
- </td><td>
-4.5
- </td><td>
-FAD
- </td><td>
-Color-bound
-</td></tr><tr><td>
-Elephant
- </td><td>
-E
- </td><td>
-3
- </td><td>
-WA
- </td><td>
-
-</td></tr><tr><td colspan="5">
-<b>Nutters army<b>
-</td></tr><tr><td>
-Colonel
- </td><td>
-C
- </td><td>
-9.5
- </td><td>
-fRsRKfhN
- </td><td>
-
-</td></tr><tr><td>
-Turret
- </td><td>
-T
- </td><td>
-5
- </td><td>
-bKfsR
- </td><td>
-
-</td></tr><tr><td>
-Unicorn
- </td><td>
-B
- </td><td>
-3.75
- </td><td>
-fhNbsK
- </td><td>
-
-</td></tr><tr><td>
-Horse
- </td><td>
-H
- </td><td>
-3
- </td><td>
-FbbNffN
- </td><td>
-
-</td></tr><tr><td colspan="5">
-<b>Rookies army<b>
-</td></tr><tr><td>
-Marshall
- </td><td>
-M
- </td><td>
-9
- </td><td>
-RN
- </td><td>
-
-</td></tr><tr><td>
-Short Rook
- </td><td>
-S
- </td><td>
-4.5
- </td><td>
-R4
- </td><td>
-
-</td></tr><tr><td>
-Half Duck
- </td><td>
-B
- </td><td>
-4
- </td><td>
-HFD
- </td><td>
-
-</td></tr><tr><td>
-Woody
- </td><td>
-W
- </td><td>
-3
- </td><td>
-WD
- </td><td>
-
-</td></tr></table>
-<h3>Pawn peculiarities</h3>
-<ul>
-<li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
-<li>Pawns can move two squares straight ahead from their initial position, provided they are not blocked.</li>
-<li>On the move immediately after such a double push, they can be captured en passant by another Pawn,
-as if they had only moved 1 square ahead.</li>
-<li>Pawns promote to another (non-royal) piece of choice <b>from their own army</b> when they reach last rank.</li>
-</ul>
-<h3>Castling</h3>
-<p>
-A King that has not moved before can (in general) move two squares in the direction of a corner piece that has not moved before,
-in which case that corner piece is moved to the square next to the King on the other side.
-This is only allowed if all squares traveled through by King and corner piece are empty (after their removal),
-when the King is not in check on the square it came from,
-and would not be in check on any of the squares it skipped over.
-When the corner piece is color-bound, however, the King moves 2 <b>or 3 squares</b>, subject to all other rules mentioned above,
-to make sure the piece it castles with stays on the same color.
-</p>
-<h3>General rules</h3>
-<ul>
-<li>Any army can be pitted against any other.</li>
-<li>It is not allowed to expose your King to check.</li>
-<li>The game is won by checkmating the opponent's King.</li>
-<li>Stalemate (no legal moves, but not in check) is a draw.</li>
-</ul>
-<h3>XBoard interface issues</h3>
-<p>
-Man of the pieces in the various army are quite exotic even by the standards of Chess variants,
-and XBoard does not know them.
-So Chess with different Armies has to be played with legality testing off,
-using pieces XBoard does implement for different purposes.
-CwDA is also not an variant name known to XBoard;
-it has to be played as the catch-all variant 'fairy'.
-This variant can mean anything as far as XBoard is concerned;
-you have to tell the engine what you actually want to play,
-and then the engine will tell it to XBoard (i.e. which piece symbols to use, in which initial setup).
-So CwDA cannot be played without an engine that knows how to play it.
-</p>
-<p>
-Fairy-Max implements various versions of CwDA.
-With a combobox in the Engine Settings dialog you can select which version you want to play
-(e.g. Clobberers-Nutters) as variant fairy.
-When you then select 'fairy' from the New Variant dialog
-(or start a New Game when 'fairy' was already selected)
-the engine will setup the game for the selected armies.
-</p>
-<h3>Differences with FIDE</h3>
-<p>
-Except for the FIDE army, all armies consist of pieces (not King and Pawns) that move in completely different ways.
-</p>
-<h3>Strategy issues</h3>
-<p>
-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King).
-Two Knights cannot do that either.
-It is not possible to force checkmate on a bare King with just a single Elephant or C or L (in addition to your own King).
-A pair CC, LL or CL on unlike colors can force checkmate without help of their King.
-A pair of Elephants can checkmate with help of their King.
-It is not possible to force checkmate on a bare King with just a single Fibnif or a pair of them (in addition to your own King).
-All pieces of the Rookies army can force checkmate against a bare King.
-</p>
-<p>
-Bishops, C and L are confined to squares of a single color.
-Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value.
-Combining other color-bound pieces on unlike colors is expected to involve even larger bonuses.
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
+ <td class="n" id="sq6x8"></td>
+
+ <td class="n" id="sq7x8"></td>
+
+ <td class="n" id="sq8x8"></td>
+
+ <td class="n" id="sq9x8"></td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x7"></td>
+
+ <td class="n" id="sq1x7"></td>
+
+ <td class="n" id="sq2x7"></td>
+
+ <td class="n" id="sq3x7"></td>
+
+ <td class="n" id="sq4x7"></td>
+
+ <td class="n" id="sq5x7"></td>
+
+ <td class="n" id="sq6x7"></td>
+
+ <td class="n" id="sq7x7"></td>
+
+ <td class="n" id="sq8x7"></td>
+
+ <td class="n" id="sq9x7"></td>
+
+ <td class="h"><img src="sym/orange.png"></td>
+
+ <td class="w">Unblockable leap (capture or non-capture)</td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x6"></td>
+
+ <td class="n" id="sq1x6"></td>
+
+ <td class="n" id="sq2x6"></td>
+
+ <td class="n" id="sq3x6" onmousedown="down_click(3,6)"
+ onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
+
+ <td class="n" id="sq4x6" onmousedown="down_click(4,6)"
+ onmouseup="up_click()"><img src="sym/BlackKnight.png"></td>
+
+ <td class="n" id="sq5x6" onmousedown="down_click(5,6)"
+ onmouseup="up_click()"><img src="sym/BlackQueen.png"></td>
+
+ <td class="n" id="sq6x6" onmousedown="down_click(6,6)"
+ onmouseup="up_click()"><img src="sym/BlackBishop.png"></td>
+
+ <td class="n" id="sq7x6" onmousedown="down_click(7,6)"
+ onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
+
+ <td class="n" id="sq8x6"></td>
+
+ <td class="n" id="sq9x6"></td>
+
+ <td class="h"><img src="sym/green.png"></td>
+
+ <td class="w">Non-capture only</td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x5"></td>
+
+ <td class="n" id="sq1x5"></td>
+
+ <td class="n" id="sq2x5"></td>
+
+ <td class="n" id="sq3x5" onmousedown="down_click(3,5)"
+ onmouseup="up_click()"><img src="sym/WhiteCobra.png"></td>
+
+ <td class="n" id="sq4x5" onmousedown="down_click(4,5)"
+ onmouseup="up_click()"><img src="sym/WhiteHawk.png"></td>
+
+ <td class="n" id="sq5x5" onmousedown="down_click(5,5)"
+ onmouseup="up_click()"><img src=
+ "sym/WhiteChancellor.png"></td>
+
+ <td class="n" id="sq6x5" onmousedown="down_click(6,5)"
+ onmouseup="up_click()"><img src=
+ "sym/WhiteCrownedRook.png"></td>
+
+ <td class="n" id="sq7x5"></td>
+
+ <td class="n" id="sq8x5"></td>
+
+ <td class="n" id="sq9x5"></td>
+
+ <td class="h"><img src="sym/red.png"></td>
+
+ <td class="w">Capture only</td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x4"></td>
+
+ <td class="n" id="sq1x4"></td>
+
+ <td class="n" id="sq2x4"></td>
+
+ <td class="n" id="sq3x4" onmousedown="down_click(3,4)"
+ onmouseup="up_click()"><img src="sym/BlackElephant.png"></td>
+
+ <td class="n" id="sq4x4" onmousedown="down_click(4,4)"
+ onmouseup="up_click()"><img src=
+ "sym/BlackCrownedBishop.png"></td>
+
+ <td class="n" id="sq5x4" onmousedown="down_click(5,4)"
+ onmouseup="up_click()"><img src=
+ "sym/BlackArchbishop.png"></td>
+
+ <td class="n" id="sq6x4" onmousedown="down_click(6,4)"
+ onmouseup="up_click()"><img src="sym/BlackMarshall.png"></td>
+
+ <td class="n" id="sq7x4"></td>
+
+ <td class="n" id="sq8x4"></td>
+
+ <td class="n" id="sq9x4"></td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x3"></td>
+
+ <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
+ onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
+
+ <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
+ onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
+
+ <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
+ onmouseup="up_click()"><img src=
+ "sym/WhiteNightrider.png"></td>
+
+ <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
+ onmouseup="up_click()"><img src="sym/WhiteUnicorn.png"></td>
+
+ <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
+ onmouseup="up_click()"><img src=
+ "sym/WhiteChancellor.png"></td>
+
+ <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
+ onmouseup="up_click()"><img src=
+ "sym/WhitePromoDragon.png"></td>
+
+ <td class="n" id="sq7x3"></td>
+
+ <td class="n" id="sq8x3"></td>
+
+ <td class="n" id="sq9x3"></td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x2"></td>
+
+ <td class="n" id="sq1x2"></td>
+
+ <td class="n" id="sq2x2"></td>
+
+ <td class="n" id="sq3x2"></td>
+
+ <td class="n" id="sq4x2"></td>
+
+ <td class="n" id="sq5x2"></td>
+
+ <td class="n" id="sq6x2"></td>
+
+ <td class="n" id="sq7x2"></td>
+
+ <td class="n" id="sq8x2"></td>
+
+ <td class="n" id="sq9x2"></td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x1"></td>
+
+ <td class="n" id="sq1x1"></td>
+
+ <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
+ onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
+
+ <td class="n" id="sq3x1"></td>
+
+ <td class="n" id="sq4x1"></td>
+
+ <td class="n" id="sq5x1"></td>
+
+ <td class="n" id="sq6x1"></td>
+
+ <td class="n" id="sq7x1"></td>
+
+ <td class="n" id="sq8x1"></td>
+
+ <td class="n" id="sq9x1"></td>
+ </tr>
+
+ <tr>
+ <td class="h" id="sq0x0"></td>
+
+ <td class="n" id="sq1x0" onmousedown="down_click(1,0)"
+ onmouseup="up_click()"><img src=
+ "sym/WhiteCrownedBishop.png"></td>
+
+ <td class="n" id="sq2x0"></td>
+
+ <td class="n" id="sq3x0"></td>
+
+ <td class="n" id="sq4x0"></td>
+
+ <td class="n" id="sq5x0" onmousedown="down_click(5,0)"
+ onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
+
+ <td class="n" id="sq6x0"></td>
+
+ <td class="n" id="sq7x0"></td>
+
+ <td class="n" id="sq8x0" onmousedown="down_click(8,0)"
+ onmouseup="up_click()"><img src=
+ "sym/WhiteCrownedBishop.png"></td>
+
+ <td class="h" id="sq9x0"></td>
+ </tr>
+ </table>
+
+ <p id="piece" height="20">:<br>
+ :<br>
+ :<br>
+ :</p>
+
+ <table cellpadding="5" border="1">
+ <tr>
+ <td>Piece</td>
+
+ <td>ID</td>
+
+ <td>value</td>
+
+ <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
+
+ <td>Remarks</td>
+ </tr>
+
+ <tr>
+ <td colspan="5"><b>Common to all armies</b></td>
+ </tr>
+
+ <tr>
+ <td>King</td>
+
+ <td>K</td>
+
+ <td>-</td>
+
+ <td>K</td>
+
+ <td>Can castle with corner piece</td>
+ </tr>
+
+ <tr>
+ <td>Pawn</td>
+
+ <td>P</td>
+
+ <td>1</td>
+
+ <td>mfWcfF</td>
+
+ <td>Promotes to any piece specific to the army on reaching
+ last rank</td>
+ </tr>
+
+ <tr>
+ <td colspan="5"><b>FIDE army</b></td>
+ </tr>
+
+ <tr>
+ <td>Queen</td>
+
+ <td>Q</td>
+
+ <td>9.5</td>
+
+ <td>RB or Q</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Rook</td>
+
+ <td>R</td>
+
+ <td>5</td>
+
+ <td>R</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Bishop</td>
+
+ <td>B</td>
+
+ <td>3.25</td>
+
+ <td>B</td>
+
+ <td>Color-bound</td>
+ </tr>
+
+ <tr>
+ <td>Knight</td>
+
+ <td>N</td>
+
+ <td>3.25</td>
+
+ <td>N</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td colspan="5"><b>Clobberers army</b></td>
+ </tr>
+
+ <tr>
+ <td>Archbishop</td>
+
+ <td>A</td>
+
+ <td>8.75</td>
+
+ <td>BN</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Leaping Bishop</td>
+
+ <td>L</td>
+
+ <td>5</td>
+
+ <td>BD</td>
+
+ <td>Color-bound</td>
+ </tr>
+
+ <tr>
+ <td>Clobberer</td>
+
+ <td>C</td>
+
+ <td>4.5</td>
+
+ <td>FAD</td>
+
+ <td>Color-bound</td>
+ </tr>
+
+ <tr>
+ <td>Elephant</td>
+
+ <td>E</td>
+
+ <td>3</td>
+
+ <td>WA</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td colspan="5"><b>Nutters army</b></td>
+ </tr>
+
+ <tr>
+ <td>Colonel</td>
+
+ <td>C</td>
+
+ <td>9.5</td>
+
+ <td>fRsRKfhN</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Turret</td>
+
+ <td>T</td>
+
+ <td>5</td>
+
+ <td>bKfsR</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Unicorn</td>
+
+ <td>B</td>
+
+ <td>3.75</td>
+
+ <td>fhNbsK</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Horse</td>
+
+ <td>H</td>
+
+ <td>3</td>
+
+ <td>FbbNffN</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td colspan="5"><b>Rookies army</b></td>
+ </tr>
+
+ <tr>
+ <td>Marshall</td>
+
+ <td>M</td>
+
+ <td>9</td>
+
+ <td>RN</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Short Rook</td>
+
+ <td>S</td>
+
+ <td>4.5</td>
+
+ <td>R4</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Half Duck</td>
+
+ <td>B</td>
+
+ <td>4</td>
+
+ <td>HFD</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Woody</td>
+
+ <td>W</td>
+
+ <td>3</td>
+
+ <td>WD</td>
+
+ <td></td>
+ </tr>
+ </table>
+
+ <h3>Pawn peculiarities</h3>
+
+ <ul>
+ <li>Pawns capture differently from how they move (straight
+ move, diagonal capture).</li>
+
+ <li>Pawns can move two squares straight ahead from their
+ initial position, provided they are not blocked.</li>
+
+ <li>On the move immediately after such a double push, they can
+ be captured en passant by another Pawn, as if they had only
+ moved 1 square ahead.</li>
+
+ <li>Pawns promote to another (non-royal) piece of choice
+ <b>from their own army</b> when they reach last rank.</li>
+ </ul>
+
+ <h3>Castling</h3>
+
+ <p>A King that has not moved before can (in general) move two
+ squares in the direction of a corner piece that has not moved
+ before, in which case that corner piece is moved to the square
+ next to the King on the other side. This is only allowed if all
+ squares traveled through by King and corner piece are empty
+ (after their removal), when the King is not in check on the
+ square it came from, and would not be in check on any of the
+ squares it skipped over. When the corner piece is color-bound,
+ however, the King moves 2 <b>or 3 squares</b>, subject to all
+ other rules mentioned above, to make sure the piece it castles
+ with stays on the same color.</p>
+
+ <h3>General rules</h3>
+
+ <ul>
+ <li>Any army can be pitted against any other.</li>
+
+ <li>It is not allowed to expose your King to check.</li>
+
+ <li>The game is won by checkmating the opponent's King.</li>
+
+ <li>Stalemate (no legal moves, but not in check) is a
+ draw.</li>
+ </ul>
+
+ <h3>XBoard interface issues</h3>
+
+ <p>Man of the pieces in the various army are quite exotic even by
+ the standards of Chess variants, and XBoard does not know them.
+ So Chess with different Armies has to be played with legality
+ testing off, using pieces XBoard does implement for different
+ purposes. CwDA is also not an variant name known to XBoard; it
+ has to be played as the catch-all variant 'fairy'. This variant
+ can mean anything as far as XBoard is concerned; you have to tell
+ the engine what you actually want to play, and then the engine
+ will tell it to XBoard (i.e. which piece symbols to use, in which
+ initial setup). So CwDA cannot be played without an engine that
+ knows how to play it.</p>
+
+ <p>Fairy-Max implements various versions of CwDA. With a combobox
+ in the Engine Settings dialog you can select which version you
+ want to play (e.g. Clobberers-Nutters) as variant fairy. When you
+ then select 'fairy' from the New Variant dialog (or start a New
+ Game when 'fairy' was already selected) the engine will setup the
+ game for the selected armies.</p>
+
+ <h3>Differences with FIDE</h3>
+
+ <p>Except for the FIDE army, all armies consist of pieces (not
+ King and Pawns) that move in completely different ways.</p>
+
+ <h3>Strategy issues</h3>
+
+ <p>It is not possible to force checkmate on a bare King with just
+ a single Bishop or Knight (in addition to your own King). Two
+ Knights cannot do that either. It is not possible to force
+ checkmate on a bare King with just a single Elephant or C or L
+ (in addition to your own King). A pair CC, LL or CL on unlike
+ colors can force checkmate without help of their King. A pair of
+ Elephants can checkmate with help of their King. It is not
+ possible to force checkmate on a bare King with just a single
+ Fibnif or a pair of them (in addition to your own King). All
+ pieces of the Rookies army can force checkmate against a bare
+ King.</p>
+
+ <p>Bishops, C and L are confined to squares of a single color.
+ Having Bishops on both colors compensates this weakness, and is
+ worth an extra 0.5 on top of their added value. Combining other
+ color-bound pieces on unlike colors is expected to involve even
+ larger bonuses.</p>
+</div><!-- for id="content", starts in the include above -->
+<!--#include virtual="/server/footer.html" -->
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