-<html>
-<header>
-<title>Courier Chess</title>
-<link rel=StyleSheet href="./moves.css" type="text/css">
-<script type="text/javascript" src="spartan.js"></script>
-</header>
-<body>
-<h1>Courier Chess (a medieval precursor of modern Chess)</h1>
-<table cellpadding="20"><tr><td>
-<img src="Courier.png">
-</td><td>
-<h3>Initial setup</h3>
-<p>
-f1, f8: King
-<br>
-a1, a8, l1, l8: Rook
-<br>
-d1, d8, i1, i8: Courier (Bishop)
-<br>
-b1, b8, k1, k8: Knight
-<br>
-e1, e8: Commonner
-<br>
-g1, g8: Ferz (General)
-<br>
-h1, h8: Wazir (Grand Visor)
-<br>
-c1, c8, j1, j8: Alfil (Elephant)
-<br>
-a2-l2, a7-l7: Pawns
-</p>
-</td></tr></table>
+<!--#include virtual="/server/html5-header.html" -->
+ <title>Courier Chess</title>
+ <link rel="StyleSheet" href="./moves.css" type="text/css">
+ <script type="text/javascript" src="spartan.js">
+</script>
+<!--#include virtual="/server/banner.html" -->
+<!--#set var="article_name" value="/server/standards/boilerplate" -->
+<!--#include virtual="/server/gnun/initial-translations-list.html" -->
-<h3>Moves at a Glance</h3>
+ <h1>Courier Chess (a medieval precursor of modern Chess)</h1>
-<p>Click on a piece below to see its moves</p>
+ <table cellpadding="20">
+ <tr>
+ <td><img src="Courier.png"></td>
-<table class="board"><tr><td class="n" id="0x9">
+ <td>
+ <h3>Initial setup</h3>
- </td><td class="n" id="1x9">
+ <p>f1, f8: King<br>
+ a1, a8, l1, l8: Rook<br>
+ d1, d8, i1, i8: Courier (Bishop)<br>
+ b1, b8, k1, k8: Knight<br>
+ e1, e8: Commonner<br>
+ g1, g8: Ferz (General)<br>
+ h1, h8: Wazir (Grand Visor)<br>
+ c1, c8, j1, j8: Alfil (Elephant)<br>
+ a2-l2, a7-l7: Pawns</p>
+ </td>
+ </tr>
+ </table>
- </td><td class="n" id="2x9">
+ <h3>Moves at a Glance</h3>
- </td><td class="n" id="3x9">
+ <p>Click on a piece below to see its moves</p>
- </td><td class="n" id="4x9">
+ <table class="board">
+ <tr>
+ <td class="n" id="sq0x9"></td>
- </td><td class="n" id="5x9">
+ <td class="n" id="sq1x9"></td>
- </td><td class="n" id="6x9">
+ <td class="n" id="sq2x9"></td>
- </td><td class="n" id="7x9">
+ <td class="n" id="sq3x9"></td>
- </td><td class="n" id="8x9">
+ <td class="n" id="sq4x9"></td>
- </td><td class="n" id="9x9">
+ <td class="n" id="sq5x9"></td>
- </td><td class="h">
-<img src="sym/yellow.png">
- </td><td class="w" rowspan="2" valign="top">
-<p>Sliding capture or non-capture,<br>can be blocked on any square along the ray</p>
-</td></tr><tr><td class="n" id="0x8">
+ <td class="n" id="sq6x9"></td>
- </td><td class="n" id="1x8">
+ <td class="n" id="sq7x9"></td>
- </td><td class="n" id="2x8">
+ <td class="n" id="sq8x9"></td>
- </td><td class="n" id="3x8">
+ <td class="n" id="sq9x9"></td>
- </td><td class="n" id="4x8">
+ <td class="h"><img src="sym/yellow.png"></td>
- </td><td class="n" id="5x8">
+ <td class="w" rowspan="2" valign="top">
+ <p>Sliding capture or non-capture,<br>
+ can be blocked on any square along the ray</p>
+ </td>
+ </tr>
- </td><td class="n" id="6x8">
+ <tr>
+ <td class="n" id="sq0x8"></td>
- </td><td class="n" id="7x8">
+ <td class="n" id="sq1x8"></td>
- </td><td class="n" id="8x8">
+ <td class="n" id="sq2x8"></td>
- </td><td class="n" id="9x8">
+ <td class="n" id="sq3x8"></td>
-</td></tr><tr><td class="n" id="0x7">
+ <td class="n" id="sq4x8"></td>
- </td><td class="n" id="1x7">
+ <td class="n" id="sq5x8"></td>
- </td><td class="n" id="2x7">
+ <td class="n" id="sq6x8"></td>
- </td><td class="n" id="3x7">
+ <td class="n" id="sq7x8"></td>
- </td><td class="n" id="4x7">
+ <td class="n" id="sq8x8"></td>
- </td><td class="n" id="5x7">
+ <td class="n" id="sq9x8"></td>
+ </tr>
- </td><td class="n" id="6x7">
+ <tr>
+ <td class="n" id="sq0x7"></td>
- </td><td class="n" id="7x7">
+ <td class="n" id="sq1x7"></td>
- </td><td class="n" id="8x7">
+ <td class="n" id="sq2x7"></td>
- </td><td class="n" id="9x7">
+ <td class="n" id="sq3x7"></td>
- </td><td class="h">
-<img src="sym/orange.png">
- </td><td class="w">
-Unblockable leap (capture or non-capture)
-</td></tr><tr><td class="n" id="0x6">
+ <td class="n" id="sq4x7"></td>
- </td><td class="n" id="1x6">
+ <td class="n" id="sq5x7"></td>
- </td><td class="n" id="2x6">
+ <td class="n" id="sq6x7"></td>
- </td><td class="n" id="3x6">
+ <td class="n" id="sq7x7"></td>
- </td><td class="n" id="4x6">
+ <td class="n" id="sq8x7"></td>
- </td><td class="n" id="5x6">
+ <td class="n" id="sq9x7"></td>
- </td><td class="n" id="6x6">
+ <td class="h"><img src="sym/orange.png"></td>
- </td><td class="n" id="7x6" onmouseDown="down_click(7,-6)" onmouseUp="up_click()">
-<img src="sym/WhiteCommoner.png">
- </td><td class="n" id="8x6">
+ <td class="w">Unblockable leap (capture or non-capture)</td>
+ </tr>
- </td><td class="n" id="9x6">
+ <tr>
+ <td class="n" id="sq0x6"></td>
- </td><td class="h">
-<img src="sym/green.png">
- </td><td class="w">
-Non-capture only
-</td></tr><tr><td class="n" id="0x5">
+ <td class="n" id="sq1x6"></td>
- </td><td class="n" id="1x5">
+ <td class="n" id="sq2x6"></td>
- </td><td class="n" id="2x5">
+ <td class="n" id="sq3x6"></td>
- </td><td class="n" id="3x5" onmouseDown="down_click(3,5)" onmouseUp="up_click()">
+ <td class="n" id="sq4x6"></td>
- </td><td class="n" id="4x5" onmouseDown="down_click(4,5)" onmouseUp="up_click()">
-<img src="sym/WhiteAdvisor.png">
- </td><td class="n" id="5x5" onmouseDown="down_click(5,5)" onmouseUp="up_click()">
-<img src="sym/WhiteElephant.png">
- </td><td class="n" id="6x5" onmouseDown="down_click(6,5)" onmouseUp="up_click()">
-<img src="sym/WhiteGold.png">
- </td><td class="n" id="7x5">
+ <td class="n" id="sq5x6"></td>
- </td><td class="n" id="8x5">
+ <td class="n" id="sq6x6"></td>
- </td><td class="n" id="9x5">
+ <td class="n" id="sq7x6" onmousedown="down_click(7,-6)"
+ onmouseup="up_click()"><img src="sym/WhiteCommoner.png"></td>
- </td><td class="h">
-<img src="sym/red.png">
- </td><td class="w">
-Capture only
-</td></tr><tr><td class="n" id="0x4">
+ <td class="n" id="sq8x6"></td>
- </td><td class="n" id="1x4">
+ <td class="n" id="sq9x6"></td>
- </td><td class="n" id="2x4">
+ <td class="h"><img src="sym/green.png"></td>
- </td><td class="n" id="3x4" onmouseDown="down_click(3,0)" onmouseUp="up_click()">
+ <td class="w">Non-capture only</td>
+ </tr>
- </td><td class="n" id="4x4" onmouseDown="down_click(4,0)" onmouseUp="up_click()">
+ <tr>
+ <td class="n" id="sq0x5"></td>
- </td><td class="n" id="5x4" onmouseDown="down_click(5,4)" onmouseUp="up_click()">
+ <td class="n" id="sq1x5"></td>
- </td><td class="n" id="6x4" onmouseDown="down_click(6,0)" onmouseUp="up_click()">
+ <td class="n" id="sq2x5"></td>
- </td><td class="n" id="7x4">
+ <td class="n" id="sq3x5" onmousedown="down_click(3,5)"
+ onmouseup="up_click()"></td>
- </td><td class="n" id="8x4">
+ <td class="n" id="sq4x5" onmousedown="down_click(4,5)"
+ onmouseup="up_click()"><img src="sym/WhiteAdvisor.png"></td>
- </td><td class="n" id="9x4">
+ <td class="n" id="sq5x5" onmousedown="down_click(5,5)"
+ onmouseup="up_click()"><img src="sym/WhiteElephant.png"></td>
-</td></tr><tr><td class="n" id="0x3">
+ <td class="n" id="sq6x5" onmousedown="down_click(6,5)"
+ onmouseup="up_click()"><img src="sym/WhiteGold.png"></td>
- </td><td class="n" id="1x3">
+ <td class="n" id="sq7x5"></td>
- </td><td class="n" id="2x3" onmouseDown="down_click(2,3)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
- </td><td class="n" id="3x3" onmouseDown="down_click(3,3)" onmouseUp="up_click()">
-<img src="sym/WhiteRook.png">
- </td><td class="n" id="4x3" onmouseDown="down_click(4,3)" onmouseUp="up_click()">
-<img src="sym/WhiteKnight.png">
- </td><td class="n" id="5x3" onmouseDown="down_click(5,0)" onmouseUp="up_click()">
+ <td class="n" id="sq8x5"></td>
- </td><td class="n" id="6x3" onmouseDown="down_click(6,3)" onmouseUp="up_click()">
-<img src="sym/WhiteBishop.png">
- </td><td class="n" id="7x3" onmouseDown="down_click(7,3)" onmouseUp="up_click()">
-<img src="sym/WhiteKing.png">
- </td><td class="n" id="8x3">
+ <td class="n" id="sq9x5"></td>
- </td><td class="n" id="9x3">
+ <td class="h"><img src="sym/red.png"></td>
-</td></tr><tr><td class="n" id="0x2">
+ <td class="w">Capture only</td>
+ </tr>
- </td><td class="n" id="1x2">
+ <tr>
+ <td class="n" id="sq0x4"></td>
- </td><td class="n" id="2x2">
+ <td class="n" id="sq1x4"></td>
- </td><td class="n" id="3x2">
+ <td class="n" id="sq2x4"></td>
- </td><td class="n" id="4x2">
+ <td class="n" id="sq3x4" onmousedown="down_click(3,0)"
+ onmouseup="up_click()"></td>
- </td><td class="n" id="5x2">
+ <td class="n" id="sq4x4" onmousedown="down_click(4,0)"
+ onmouseup="up_click()"></td>
- </td><td class="n" id="6x2">
+ <td class="n" id="sq5x4" onmousedown="down_click(5,4)"
+ onmouseup="up_click()"></td>
- </td><td class="n" id="7x2">
+ <td class="n" id="sq6x4" onmousedown="down_click(6,0)"
+ onmouseup="up_click()"></td>
- </td><td class="n" id="8x2">
+ <td class="n" id="sq7x4"></td>
- </td><td class="n" id="9x2">
+ <td class="n" id="sq8x4"></td>
-</td></tr><tr><td class="n" id="0x1">
+ <td class="n" id="sq9x4"></td>
+ </tr>
- </td><td class="n" id="1x1">
+ <tr>
+ <td class="n" id="sq0x3"></td>
- </td><td class="n" id="2x1" onmouseDown="down_click(-2,1)" onmouseUp="up_click()">
+ <td class="n" id="sq1x3"></td>
- </td><td class="n" id="3x1">
+ <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
+ onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
- </td><td class="n" id="4x1">
+ <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
+ onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
- </td><td class="n" id="5x1">
+ <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
+ onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
- </td><td class="n" id="6x1">
+ <td class="n" id="sq5x3" onmousedown="down_click(5,0)"
+ onmouseup="up_click()"></td>
- </td><td class="n" id="7x1">
+ <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
+ onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
- </td><td class="n" id="8x1">
+ <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
+ onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
- </td><td class="n" id="9x1">
+ <td class="n" id="sq8x3"></td>
-</td></tr><tr><td class="n" id="0x0">
+ <td class="n" id="sq9x3"></td>
+ </tr>
- </td><td class="n" id="1x0">
+ <tr>
+ <td class="n" id="sq0x2"></td>
- </td><td class="n" id="2x0">
+ <td class="n" id="sq1x2"></td>
- </td><td class="n" id="3x0">
+ <td class="n" id="sq2x2"></td>
- </td><td class="n" id="4x0">
+ <td class="n" id="sq3x2"></td>
- </td><td class="n" id="5x0">
+ <td class="n" id="sq4x2"></td>
- </td><td class="n" id="6x0">
+ <td class="n" id="sq5x2"></td>
- </td><td class="n" id="7x0">
+ <td class="n" id="sq6x2"></td>
- </td><td class="n" id="8x0">
+ <td class="n" id="sq7x2"></td>
- </td><td class="n" id="9x0">
+ <td class="n" id="sq8x2"></td>
-</td></tr></table>
+ <td class="n" id="sq9x2"></td>
+ </tr>
-<p id="piece" height="20">:<br>:<br>:<br>:</p>
+ <tr>
+ <td class="n" id="sq0x1"></td>
-<table cellpadding="5" border="1"><tr><td>
-Piece
- </td><td>
-ID
- </td><td>
-value
- </td><td>
-Moves (<a href="Betza.html">Betza notation</a>)
- </td><td>
-Remarks
-</td></tr><tr><td>
-King
- </td><td>
-K
- </td><td>
--
- </td><td>
-K
- </td><td>
-No castling of any kind
-</td></tr><tr><td>
-Rook
- </td><td>
-R
- </td><td>
-8
- </td><td>
-R
- </td><td>
-
-</td></tr><tr><td>
-Courier
- </td><td>
-B
- </td><td>
-5
- </td><td>
-B
- </td><td>
-Color bound
-</td></tr><tr><td>
-Elephant
- </td><td>
-E
- </td><td>
-1
- </td><td>
-A
- </td><td>
-Bound to 8 squares!
-</td></tr><tr><td>
-Knight
- </td><td>
-N
- </td><td>
-4
- </td><td>
-N
- </td><td>
-
-</td></tr><tr><td>
-Commoner
- </td><td>
-M
- </td><td>
-4
- </td><td>
-K
- </td><td>
-
-</td></tr><tr><td>
-Ferz
- </td><td>
-F
- </td><td>
-2
- </td><td>
-F
- </td><td>
-Color bound
-</td></tr><tr><td>
-Wazir
- </td><td>
-W
- </td><td>
-1.5
- </td><td>
-W
- </td><td>
-
-</td></tr><tr><td>
-Pawn
- </td><td>
-P
- </td><td>
-1
- </td><td>
-mfWcfF
- </td><td>
-Promotes to Ferz on reaching last rank
-</td></tr></table>
-<h3>Pawn peculiarities</h3>
-<ul>
-<li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
-<li>There is no initial double-push, and thus no en-passant capture.</li>
-<li>Pawns promote to Ferz when they reach last rank; there is no choice.</li>
-</ul>
-<h3>General rules</h3>
-<ul>
-<li>It is not allowed to expose your King to check.</li>
-<li>The game is won by checkmating the opponent's King.</li>
-<li>Stalemate (no legal moves, but not in check) also counts as a loss.</li>
-</ul>
-<h3>Differences with FIDE</h3>
-<p>
-The Commoner (Man) replaces the Queen.
-The Ferz and Alfil (Elephant) from Shatranj are added, and the board width expanded to accomodate them.
-The Pawns have no double move.
-There is no castling.
-</p>
-<h3>Strategy issues</h3>
-<p>
-It is not possible to force checkmate on a bare King with just a single Bishop or Knight, Ferz or Wazir (in addition to your own King).
-Two Knights, Ferzes or two Wazirs also cannot do this, and F + W only in rare situations.
-The Commoner can force checkmate against a bare King.
-</p>
-<p>
-Alfils are not only color bound, but also skip over half the files and ranks.
-So they can only reach 8 squares, making them next to worthless.
-</p>
-<p>
-Bishops are confined to squares of a single color.
-Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value.
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
+ <td class="n" id="sq1x1"></td>
+
+ <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
+ onmouseup="up_click()"></td>
+
+ <td class="n" id="sq3x1"></td>
+
+ <td class="n" id="sq4x1"></td>
+
+ <td class="n" id="sq5x1"></td>
+
+ <td class="n" id="sq6x1"></td>
+
+ <td class="n" id="sq7x1"></td>
+
+ <td class="n" id="sq8x1"></td>
+
+ <td class="n" id="sq9x1"></td>
+ </tr>
+
+ <tr>
+ <td class="n" id="sq0x0"></td>
+
+ <td class="n" id="sq1x0"></td>
+
+ <td class="n" id="sq2x0"></td>
+
+ <td class="n" id="sq3x0"></td>
+
+ <td class="n" id="sq4x0"></td>
+
+ <td class="n" id="sq5x0"></td>
+
+ <td class="n" id="sq6x0"></td>
+
+ <td class="n" id="sq7x0"></td>
+
+ <td class="n" id="sq8x0"></td>
+
+ <td class="n" id="sq9x0"></td>
+ </tr>
+ </table>
+
+ <p id="piece" height="20">:<br>
+ :<br>
+ :<br>
+ :</p>
+
+ <table cellpadding="5" border="1">
+ <tr>
+ <td>Piece</td>
+
+ <td>ID</td>
+
+ <td>value</td>
+
+ <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
+
+ <td>Remarks</td>
+ </tr>
+
+ <tr>
+ <td>King</td>
+
+ <td>K</td>
+
+ <td>-</td>
+
+ <td>K</td>
+
+ <td>No castling of any kind</td>
+ </tr>
+
+ <tr>
+ <td>Rook</td>
+
+ <td>R</td>
+
+ <td>8</td>
+
+ <td>R</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Courier</td>
+
+ <td>B</td>
+
+ <td>5</td>
+
+ <td>B</td>
+
+ <td>Color bound</td>
+ </tr>
+
+ <tr>
+ <td>Elephant</td>
+
+ <td>E</td>
+
+ <td>1</td>
+
+ <td>A</td>
+
+ <td>Bound to 8 squares!</td>
+ </tr>
+
+ <tr>
+ <td>Knight</td>
+
+ <td>N</td>
+
+ <td>4</td>
+
+ <td>N</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Commoner</td>
+
+ <td>M</td>
+
+ <td>4</td>
+
+ <td>K</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Ferz</td>
+
+ <td>F</td>
+
+ <td>2</td>
+
+ <td>F</td>
+
+ <td>Color bound</td>
+ </tr>
+
+ <tr>
+ <td>Wazir</td>
+
+ <td>W</td>
+
+ <td>1.5</td>
+
+ <td>W</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Pawn</td>
+
+ <td>P</td>
+
+ <td>1</td>
+
+ <td>mfWcfF</td>
+
+ <td>Promotes to Ferz on reaching last rank</td>
+ </tr>
+ </table>
+
+ <h3>Pawn peculiarities</h3>
+
+ <ul>
+ <li>Pawns capture differently from how they move (straight
+ move, diagonal capture).</li>
+
+ <li>There is no initial double-push, and thus no en-passant
+ capture.</li>
+
+ <li>Pawns promote to Ferz when they reach last rank; there is
+ no choice.</li>
+ </ul>
+
+ <h3>General rules</h3>
+
+ <ul>
+ <li>It is not allowed to expose your King to check.</li>
+
+ <li>The game is won by checkmating the opponent's King.</li>
+
+ <li>Stalemate (no legal moves, but not in check) also counts as
+ a loss.</li>
+ </ul>
+
+ <h3>Differences with FIDE</h3>
+
+ <p>The Commoner (Man) replaces the Queen. The Ferz and Alfil
+ (Elephant) from Shatranj are added, and the board width expanded
+ to accomodate them. The Pawns have no double move. There is no
+ castling.</p>
+
+ <h3>Strategy issues</h3>
+
+ <p>It is not possible to force checkmate on a bare King with just
+ a single Bishop or Knight, Ferz or Wazir (in addition to your own
+ King). Two Knights, Ferzes or two Wazirs also cannot do this, and
+ F + W only in rare situations. The Commoner can force checkmate
+ against a bare King.</p>
+
+ <p>Alfils are not only color bound, but also skip over half the
+ files and ranks. So they can only reach 8 squares, making them
+ next to worthless.</p>
+
+ <p>Bishops are confined to squares of a single color. Having
+ Bishops on both colors compensates this weakness, and is worth an
+ extra 0.5 on top of their added value.</p>
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