-<html>
-<header>
-<title>Crazyhouse</title>
-<link rel=StyleSheet href="./moves.css" type="text/css">
-<script type="text/javascript" src="spartan.js"></script>
-<body>
-<h1>Crazyhouse</h1>
-<table cellpadding="20"><tr><td>
-<img src="Crazy.png">
-</td><td>
-<h3>Initial setup</h3>
-<p>
-e1, e8: King
-<br>
-d1, d8: Queen
-<br>
-a1, a8, h1, h8: Rook
-<br>
-c1, c8, f1, f8: Bishop
-<br>
-b1, b8, g1, g8: Knight
-<br>
-a2-h2, a7-h7: Pawns
-</p>
-</td></tr></table>
+<!--#include virtual="/server/html5-header.html" -->
+ <title>Crazyhouse</title>
+ <link rel="StyleSheet" href="./moves.css" type="text/css">
+ <script type="text/javascript" src="spartan.js">
+</script>
+<!--#include virtual="/server/banner.html" -->
+<!--#set var="article_name" value="/server/standards/boilerplate" -->
+<!--#include virtual="/server/gnun/initial-translations-list.html" -->
-<h3>Moves at a Glance</h3>
+ <h1>Crazyhouse</h1>
-<p>Click on a piece below to see its moves</p>
+ <table cellpadding="20">
+ <tr>
+ <td><img src="Crazy.png"></td>
-<table class="board"><tr><td class="h" id="0x9">
+ <td>
+ <h3>Initial setup</h3>
- </td><td class="n" id="1x9" onmouseDown="down_click(1,-9)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
- </td><td class="n" id="2x9">
+ <p>e1, e8: King<br>
+ d1, d8: Queen<br>
+ a1, a8, h1, h8: Rook<br>
+ c1, c8, f1, f8: Bishop<br>
+ b1, b8, g1, g8: Knight<br>
+ a2-h2, a7-h7: Pawns</p>
+ </td>
+ </tr>
+ </table>
- </td><td class="n" id="3x9">
+ <h3>Moves at a Glance</h3>
- </td><td class="n" id="4x9">
+ <p>Click on a piece below to see its moves</p>
- </td><td class="n" id="5x9" onmouseDown="down_click(5,9)" onmouseUp="up_click()">
-<img src="sym/BlackKing.png">
- </td><td class="n" id="6x9">
+ <table class="board">
+ <tr>
+ <td class="h" id="sq0x9"></td>
- </td><td class="n" id="7x9">
+ <td class="n" id="sq1x9" onmousedown="down_click(1,-9)"
+ onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
- </td><td class="n" id="8x9" onmouseDown="down_click(8,9)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
- </td><td class="h" id="9x9">
+ <td class="n" id="sq2x9"></td>
- </td><td class="h">
-<img src="sym/yellow.png">
- </td><td class="w" rowspan="2" valign="top">
-<p>Sliding capture or non-capture,<br>can be blocked on any square along the ray</p>
-</td></tr><tr><td class="h" id="0x8">
+ <td class="n" id="sq3x9"></td>
- </td><td class="n" id="1x8">
+ <td class="n" id="sq4x9"></td>
- </td><td class="n" id="2x8">
+ <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
+ onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
- </td><td class="n" id="3x8">
+ <td class="n" id="sq6x9"></td>
- </td><td class="n" id="4x8">
+ <td class="n" id="sq7x9"></td>
- </td><td class="n" id="5x8">
+ <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
+ onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
- </td><td class="n" id="6x8">
+ <td class="h" id="sq9x9"></td>
- </td><td class="n" id="7x8">
+ <td class="h"><img src="sym/yellow.png"></td>
- </td><td class="n" id="8x8">
+ <td class="w" rowspan="2" valign="top">
+ <p>Sliding capture or non-capture,<br>
+ can be blocked on any square along the ray</p>
+ </td>
+ </tr>
- </td><td class="h" id="9x8">
+ <tr>
+ <td class="h" id="sq0x8"></td>
-</td></tr><tr><td class="h" id="0x7">
+ <td class="n" id="sq1x8"></td>
- </td><td class="n" id="1x7">
+ <td class="n" id="sq2x8"></td>
- </td><td class="n" id="2x7">
+ <td class="n" id="sq3x8"></td>
- </td><td class="n" id="3x7">
+ <td class="n" id="sq4x8"></td>
- </td><td class="n" id="4x7">
+ <td class="n" id="sq5x8"></td>
- </td><td class="n" id="5x7">
+ <td class="n" id="sq6x8"></td>
- </td><td class="n" id="6x7">
+ <td class="n" id="sq7x8"></td>
- </td><td class="n" id="7x7">
+ <td class="n" id="sq8x8"></td>
- </td><td class="n" id="8x7">
+ <td class="h" id="sq9x8"></td>
+ </tr>
- </td><td class="h" id="9x7">
+ <tr>
+ <td class="h" id="sq0x7"></td>
- </td><td class="h">
-<img src="sym/orange.png">
- </td><td class="w">
-Unblockable leap (capture or non-capture)
-</td></tr><tr><td class="h" id="0x6">
+ <td class="n" id="sq1x7"></td>
- </td><td class="n" id="1x6">
+ <td class="n" id="sq2x7"></td>
- </td><td class="n" id="2x6">
+ <td class="n" id="sq3x7"></td>
- </td><td class="n" id="3x6">
+ <td class="n" id="sq4x7"></td>
- </td><td class="n" id="4x6">
+ <td class="n" id="sq5x7"></td>
- </td><td class="n" id="5x6">
+ <td class="n" id="sq6x7"></td>
- </td><td class="n" id="6x6">
+ <td class="n" id="sq7x7"></td>
- </td><td class="n" id="7x6">
+ <td class="n" id="sq8x7"></td>
- </td><td class="n" id="8x6">
+ <td class="h" id="sq9x7"></td>
- </td><td class="h" id="9x6">
+ <td class="h"><img src="sym/orange.png"></td>
- </td><td class="h">
-<img src="sym/green.png">
- </td><td class="w">
-Non-capture only
-</td></tr><tr><td class="h" id="0x5">
+ <td class="w">Unblockable leap (capture or non-capture)</td>
+ </tr>
- </td><td class="n" id="1x5">
+ <tr>
+ <td class="h" id="sq0x6"></td>
- </td><td class="n" id="2x5">
+ <td class="n" id="sq1x6"></td>
- </td><td class="n" id="3x5">
+ <td class="n" id="sq2x6"></td>
- </td><td class="n" id="4x5">
+ <td class="n" id="sq3x6"></td>
- </td><td class="n" id="5x5">
+ <td class="n" id="sq4x6"></td>
- </td><td class="n" id="6x5">
+ <td class="n" id="sq5x6"></td>
- </td><td class="n" id="7x5">
+ <td class="n" id="sq6x6"></td>
- </td><td class="n" id="8x5">
+ <td class="n" id="sq7x6"></td>
- </td><td class="h" id="9x5">
+ <td class="n" id="sq8x6"></td>
- </td><td class="h">
-<img src="sym/red.png">
- </td><td class="w">
-Capture only
-</td></tr><tr><td class="h" id="0x4">
+ <td class="h" id="sq9x6"></td>
- </td><td class="n" id="1x4">
+ <td class="h"><img src="sym/green.png"></td>
- </td><td class="n" id="2x4">
+ <td class="w">Non-capture only</td>
+ </tr>
- </td><td class="n" id="3x4">
+ <tr>
+ <td class="h" id="sq0x5"></td>
- </td><td class="n" id="4x4">
+ <td class="n" id="sq1x5"></td>
- </td><td class="n" id="5x4">
+ <td class="n" id="sq2x5"></td>
- </td><td class="n" id="6x4">
+ <td class="n" id="sq3x5"></td>
- </td><td class="n" id="7x4">
+ <td class="n" id="sq4x5"></td>
- </td><td class="n" id="8x4">
+ <td class="n" id="sq5x5"></td>
- </td><td class="h" id="9x4">
+ <td class="n" id="sq6x5"></td>
-</td></tr><tr><td class="h" id="0x3">
+ <td class="n" id="sq7x5"></td>
- </td><td class="n" id="1x3" onmouseDown="down_click(1,3)" onmouseUp="up_click()">
-<img src="sym/BlackPawn.png">
- </td><td class="n" id="2x3" onmouseDown="down_click(2,3)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
- </td><td class="n" id="3x3" onmouseDown="down_click(3,3)" onmouseUp="up_click()">
-<img src="sym/WhiteRook.png">
- </td><td class="n" id="4x3" onmouseDown="down_click(4,3)" onmouseUp="up_click()">
-<img src="sym/WhiteKnight.png">
- </td><td class="n" id="5x3" onmouseDown="down_click(5,3)" onmouseUp="up_click()">
-<img src="sym/WhiteQueen.png">
- </td><td class="n" id="6x3" onmouseDown="down_click(6,3)" onmouseUp="up_click()">
-<img src="sym/WhiteBishop.png">
- </td><td class="n" id="7x3" onmouseDown="down_click(7,3)" onmouseUp="up_click()">
-<img src="sym/WhiteKing.png">
- </td><td class="n" id="8x3">
+ <td class="n" id="sq8x5"></td>
- </td><td class="h" id="9x3">
+ <td class="h" id="sq9x5"></td>
-</td></tr><tr><td class="h" id="0x2">
+ <td class="h"><img src="sym/red.png"></td>
- </td><td class="n" id="1x2">
+ <td class="w">Capture only</td>
+ </tr>
- </td><td class="n" id="2x2">
+ <tr>
+ <td class="h" id="sq0x4"></td>
- </td><td class="n" id="3x2">
+ <td class="n" id="sq1x4"></td>
- </td><td class="n" id="4x2">
+ <td class="n" id="sq2x4"></td>
- </td><td class="n" id="5x2">
+ <td class="n" id="sq3x4"></td>
- </td><td class="n" id="6x2">
+ <td class="n" id="sq4x4"></td>
- </td><td class="n" id="7x2">
+ <td class="n" id="sq5x4"></td>
- </td><td class="n" id="8x2">
+ <td class="n" id="sq6x4"></td>
- </td><td class="h" id="9x2">
+ <td class="n" id="sq7x4"></td>
-</td></tr><tr><td class="h" id="0x1">
+ <td class="n" id="sq8x4"></td>
- </td><td class="n" id="1x1">
+ <td class="h" id="sq9x4"></td>
+ </tr>
- </td><td class="n" id="2x1" onmouseDown="down_click(-2,1)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
- </td><td class="n" id="3x1">
+ <tr>
+ <td class="h" id="sq0x3"></td>
- </td><td class="n" id="4x1">
+ <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
+ onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
- </td><td class="n" id="5x1">
+ <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
+ onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
- </td><td class="n" id="6x1">
+ <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
+ onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
- </td><td class="n" id="7x1">
+ <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
+ onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
- </td><td class="n" id="8x1">
+ <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
+ onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
- </td><td class="h" id="9x1">
+ <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
+ onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
-</td></tr><tr><td class="h" id="0x0">
-
- </td><td class="n" id="1x0">
+ <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
+ onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
- </td><td class="n" id="2x0">
+ <td class="n" id="sq8x3"></td>
- </td><td class="n" id="3x0">
+ <td class="h" id="sq9x3"></td>
+ </tr>
- </td><td class="n" id="4x0">
+ <tr>
+ <td class="h" id="sq0x2"></td>
- </td><td class="n" id="5x0">
-
- </td><td class="n" id="6x0">
-
- </td><td class="n" id="7x0">
-
- </td><td class="n" id="8x0">
-
- </td><td class="h" id="9x0">
-
-</td></tr></table>
-
-<p id="piece" height="20">:<br>:<br>:<br>:</p>
-
-<table cellpadding="5" border="1"><tr><td>
-Piece
- </td><td>
-ID
- </td><td>
-value
- </td><td>
-Moves (<a href="Betza.html">Betza notation</a>)
- </td><td>
-Remarks
-</td></tr><tr><td>
-King
- </td><td>
-K
- </td><td>
--
- </td><td>
-K
- </td><td>
-Can castle with Rook, moving 2 steps towards it
-</td></tr><tr><td>
-Queen
- </td><td>
-Q
- </td><td>
-9.5
- </td><td>
-RB or Q
- </td><td>
-
-</td></tr><tr><td>
-Rook
- </td><td>
-R
- </td><td>
-5
- </td><td>
-R
- </td><td>
-
-</td></tr><tr><td>
-Bishop
- </td><td>
-B
- </td><td>
-3.25
- </td><td>
-B
- </td><td>
-Color-bound
-</td></tr><tr><td>
-Knight
- </td><td>
-N
- </td><td>
-3.25
- </td><td>
-N
- </td><td>
-
-</td></tr><tr><td>
-Pawn
- </td><td>
-P
- </td><td>
-1
- </td><td>
-mfWcfF
- </td><td>
-Promotes to Q, R, B, or N on reaching last rank
-</td></tr></table>
-<h3>Pawn peculiarities</h3>
-<ul>
-<li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
-<li>Pawns can move two squares straight ahead from their initial position, provided they are not blocked.</li>
-<li>On the move immediately after such a double push, they can be captured en passant by another Pawn,
-as if they had only moved 1 square ahead.</li>
-<li>Pawns promote to another (non-royal) piece of choice when they reach last rank.</li>
-</ul>
-<h3>Castling</h3>
-<p>
-A King that has not moved before can move two squares in the direction of a Rook that has not moved before,
-in which case that Rook is moved to the square the King skipped over.
-This is only allowed if all squares between King and Rook are empty,
-when the King is not in check on the square it came from,
-and would not be in check on any of the squares it skipped over.
-</p>
-<h3>General rules</h3>
-<ul>
-<li>It is not allowed to expose your King to check.</li>
-<li>The game is won by checkmating the opponent's King.</li>
-<li>Stalemate (no legal moves, but not in check) is a draw.</li>
-<b><li>Pieces captured change color, and are kept in hand by the side who captured them.
-In stead of a normal move, such pieces can be dropped at any later time.</li>
-<li>Pawns can not be dropped on first or last rank.</li>
-<li>Pieces obtained by promotion revert to Pawns on capture.</li>
-</b>
-</ul>
-<h3>XBoard interface issues</h3>
-<p>
-Pieces obtained by promotions are indicated by slightly modified versions of the conventional piece symbols.
-(E.g. the Rook has a pointy roof, the Knight a blind-fold, etc.)
-If you don't want that, start XBoard with the option <b>-disguisePromoted true</b>.
-You can drop pieces by dragging them onto the board from the holdings displayed beside the board.
-</p>
-<h3>Differences with FIDE</h3>
-<p>
-Captured pieces can later be dropped to augment the army of their capturer.
-</p>
-<h3>Strategy issues</h3>
-<p>
-Because pieces are dropped back, there will not be a traditional end-game.
-Trading material does not constitute progress towards winning, even when you are ahead.
-</p>
-<p>
-Because pieces obtained through promotion revert to Pawns on capture,
-they are really different piece types from the primordial pieces that move the same.
-They are in fact more valuable: it is much better to lose a Queen that gives the opponent a Pawn in hand,
-than to lose a Queen that gives him a Queen in hand.
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
+ <td class="n" id="sq1x2"></td>
+
+ <td class="n" id="sq2x2"></td>
+
+ <td class="n" id="sq3x2"></td>
+
+ <td class="n" id="sq4x2"></td>
+
+ <td class="n" id="sq5x2"></td>
+
+ <td class="n" id="sq6x2"></td>
+
+ <td class="n" id="sq7x2"></td>
+
+ <td class="n" id="sq8x2"></td>
+
+ <td class="h" id="sq9x2"></td>
+ </tr>
+
+ <tr>
+ <td class="h" id="sq0x1"></td>
+
+ <td class="n" id="sq1x1"></td>
+
+ <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
+ onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
+
+ <td class="n" id="sq3x1"></td>
+
+ <td class="n" id="sq4x1"></td>
+
+ <td class="n" id="sq5x1"></td>
+
+ <td class="n" id="sq6x1"></td>
+
+ <td class="n" id="sq7x1"></td>
+
+ <td class="n" id="sq8x1"></td>
+
+ <td class="h" id="sq9x1"></td>
+ </tr>
+
+ <tr>
+ <td class="h" id="sq0x0"></td>
+
+ <td class="n" id="sq1x0"></td>
+
+ <td class="n" id="sq2x0"></td>
+
+ <td class="n" id="sq3x0"></td>
+
+ <td class="n" id="sq4x0"></td>
+
+ <td class="n" id="sq5x0"></td>
+
+ <td class="n" id="sq6x0"></td>
+
+ <td class="n" id="sq7x0"></td>
+
+ <td class="n" id="sq8x0"></td>
+
+ <td class="h" id="sq9x0"></td>
+ </tr>
+ </table>
+
+ <p id="piece" height="20">:<br>
+ :<br>
+ :<br>
+ :</p>
+
+ <table cellpadding="5" border="1">
+ <tr>
+ <td>Piece</td>
+
+ <td>ID</td>
+
+ <td>value</td>
+
+ <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
+
+ <td>Remarks</td>
+ </tr>
+
+ <tr>
+ <td>King</td>
+
+ <td>K</td>
+
+ <td>-</td>
+
+ <td>K</td>
+
+ <td>Can castle with Rook, moving 2 steps towards it</td>
+ </tr>
+
+ <tr>
+ <td>Queen</td>
+
+ <td>Q</td>
+
+ <td>9.5</td>
+
+ <td>RB or Q</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Rook</td>
+
+ <td>R</td>
+
+ <td>5</td>
+
+ <td>R</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Bishop</td>
+
+ <td>B</td>
+
+ <td>3.25</td>
+
+ <td>B</td>
+
+ <td>Color-bound</td>
+ </tr>
+
+ <tr>
+ <td>Knight</td>
+
+ <td>N</td>
+
+ <td>3.25</td>
+
+ <td>N</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Pawn</td>
+
+ <td>P</td>
+
+ <td>1</td>
+
+ <td>mfWcfF</td>
+
+ <td>Promotes to Q, R, B, or N on reaching last rank</td>
+ </tr>
+ </table>
+
+ <h3>Pawn peculiarities</h3>
+
+ <ul>
+ <li>Pawns capture differently from how they move (straight
+ move, diagonal capture).</li>
+
+ <li>Pawns can move two squares straight ahead from their
+ initial position, provided they are not blocked.</li>
+
+ <li>On the move immediately after such a double push, they can
+ be captured en passant by another Pawn, as if they had only
+ moved 1 square ahead.</li>
+
+ <li>Pawns promote to another (non-royal) piece of choice when
+ they reach last rank.</li>
+ </ul>
+
+ <h3>Castling</h3>
+
+ <p>A King that has not moved before can move two squares in the
+ direction of a Rook that has not moved before, in which case that
+ Rook is moved to the square the King skipped over. This is only
+ allowed if all squares between King and Rook are empty, when the
+ King is not in check on the square it came from, and would not be
+ in check on any of the squares it skipped over.</p>
+
+ <h3>General rules</h3>
+
+ <ul>
+ <li>It is not allowed to expose your King to check.</li>
+
+ <li>The game is won by checkmating the opponent's King.</li>
+
+ <li>Stalemate (no legal moves, but not in check) is a
+ draw.</li>
+
+ <li><b>Pieces captured change color, and are kept in hand by
+ the side who captured them. In stead of a normal move, such
+ pieces can be dropped at any later time.</b></li>
+
+ <li><b>Pawns can not be dropped on first or last rank.</b></li>
+
+ <li><b>Pieces obtained by promotion revert to Pawns on
+ capture.</b></li>
+ </ul>
+
+ <h3>XBoard interface issues</h3>
+
+ <p>Pieces obtained by promotions are indicated by slightly
+ modified versions of the conventional piece symbols. (E.g. the
+ Rook has a pointy roof, the Knight a blind-fold, etc.) If you
+ don't want that, start XBoard with the option
+ <b>-disguisePromoted true</b>. You can drop pieces by dragging
+ them onto the board from the holdings displayed beside the
+ board.</p>
+
+ <h3>Differences with FIDE</h3>
+
+ <p>Captured pieces can later be dropped to augment the army of
+ their capturer.</p>
+
+ <h3>Strategy issues</h3>
+
+ <p>Because pieces are dropped back, there will not be a
+ traditional end-game. Trading material does not constitute
+ progress towards winning, even when you are ahead.</p>
+
+ <p>Because pieces obtained through promotion revert to Pawns on
+ capture, they are really different piece types from the
+ primordial pieces that move the same. They are in fact more
+ valuable: it is much better to lose a Queen that gives the
+ opponent a Pawn in hand, than to lose a Queen that gives him a
+ Queen in hand.</p>
+</div><!-- for id="content", starts in the include above -->
+<!--#include virtual="/server/footer.html" -->
</body>
</html>