--- /dev/null
+Compiling with an Integrated Development Envrionment\r
+\r
+ Microsoft Visual C++\r
+ --\r
+ For MSVC 6.0 IDE, all you need to do is 'File|Open Workspace...' and select\r
+ 'winboard.dsw'. Then to build, choose 'Build|Batch Build...' and select\r
+ the targets you want to build. This method has full support for Debug and\r
+ Release builds either with or without JAWS support.\r
+\r
+ For later versions of Visual C++, open the same workspace and convert when\r
+ prompted. Then compile as above.\r
+\r
+\r
+ DevCpp\r
+ --\r
+ For DevCpp, you need to 'File|Open Project or File...' and select either\r
+ 'winboard.dev' or 'WB4Jaws.dev'. After parsing the project, you can 'Execute|\r
+ Compile' to build. This IDE has no facility for defines in the resource\r
+ compiler, so the version information resource will not indicate JAWS support\r
+ even if it actually has that support. These projects are not set up for\r
+ debugging, but you can do so by adjusting the 'Compiler' and 'Parameters'\r
+ options in the 'Project|Project Options' dialog.\r
+\r
+\r
+\r
+Compiling from the Command Line\r
+\r
+ GCC -- this includes cygwin, mingw, djgpp and others.\r
+\r
+ make -f makefile.gcc\r
+\r
+ You can modify certain settings in the makefile such as JAWS support,\r
+ debugging support. If using cygwin, you can select whether or not to\r
+ link with cygwin1.dll instead of the msvcrt runtime.\r
+\r
+\r
+ CL -- this includes MSVC and recent Intel compilers.\r
+\r
+ nmake -f makefile.ms Note: NMAKE, not MAKE\r
+\r
+ For Visual Studio 2005 and later, set VCVER to 8, otherwise set it to 6.\r
+ You can select JAWS support or debugging just like the GCC makefile. For\r
+ MSVC 6.0 and earlier, you are going to need the latest SDK from Microsoft.\r
+ After you install it, set the SDK_INC variable appropriately. It defaults\r
+ to the standard location, but you still need to uncomment the line.\r
+\r