#define GAME_FILT "Game files (*.pgn,*.gam)\0*.pgn;*.gam\0All files (*.*)\0*.*\0"\r
#define DIAGRAM_FILT "bitmap files (*.bmp)\0*.bmp\0All files (*.*)\0*.*\0"\r
#define SOUND_FILT "Wave files (*.wav)\0*.wav\0All files (*.*)\0*.*\0"\r
-#define OUTER_MARGIN (tinyLayout ? 0 : 4)\r
-#define INNER_MARGIN (tinyLayout ? 0 : 2)\r
+#define OUTER_MARGIN (tinyLayout == 2 ? 0 : 4)\r
+#define INNER_MARGIN (tinyLayout == 2 ? 0 : 2)\r
#define MESSAGE_LINE_LEFTMARGIN 2\r
#define MESSAGE_TEXT_MAX 256\r
/*#define COLOR_ECHOOFF RGB(192,192,192)*/\r