\r
<P><B><A NAME="enginedebugoutput"></A><font color="#008000">/engineDebugOutput<SUP> </SUP> <I>number</I></font></B></P>\r
\r
-<P><font color="#008000">Specifies how WinBoard should handle unsolicited output from the engine, with respect to saing it in the debug file. The output is further (hopefully) ignored. If <I>numbe</I>r=0, WinBoard refrains from writing such spurious output to the debug file. If<I> numbe</I>r=1, all engine output is written faithfully to the debug file. If <I> numbe</I>r=2, any protocol-violating line is prefixed with a # character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.</font></P>\r
+<P><font color="#008000">Specifies how WinBoard should handle unsollicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. If <I>number</I>=0, WinBoard refrains from writing such spurious output to the debug file. If<I> number</I>=1, all engine output is written faithfully to the debug file. If <I> number</I>=2, any protocol-violating line is prefixed with a # character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.</font></P>\r
\r
<P><font color="#008000">This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them.</font></P>\r
\r